Slightly fleshy, slightly scabby, cast adrift

Exploring Matthew Day Jackson’s show Pathetic Fallacy at Hauser & Wirth Somerset for the Times Literary Supplement, 26 February 2019

The New York-based artist Matthew Day Jackson takes mixed media seriously. Behind the techniques and materials, the molten lead and the axe handles, the T-shirts and laser-etched Formica, Jackson’s aesthetic sees the world not as a continuum but as a mass of odd juxtapositions. Since his first big solo show in 2004, he has intertwined the grotesque and the beautiful. Every ten years, he paints a picture of himself as a corpse, but the majority of his work is mischievous, holding the autobiographical and the cerebral in an uneasy balance.

Hauser and Wirth, an international gallery with a strong educational remit, regularly brings its spikier artists to its property in Bruton, Somerset, to stay, work and reflect. The residencies come without strings, there are no prescribed outcomes, and one suspects there’s a certain mischief in who gets chosen. First to arrive, in 2014, was the (intermittently scary) video artist Pipilotti Rist. Seduced by her surroundings, she came up with sensuously observed close-ups of bodies and leaves in intimate proximity. Nothing wrong with that, of course. But it’s a risk for the gallery, and a challenge for the artists who stay here, that the landscape round about is so ridiculously seductive.

Showing next door to Matthew Day Jackson, Eve, an exhibition of paintings by the Somerset-based artist Catherine Goodman, is unashamedly paradisal. Even its edge of Freudian melancholy proves heartwarming in the end.

What on earth will Jackson, a cerebral city-dwelling proponent of an aesthetic he dubs the “horriful”, do with all this serried loveliness? He says that at first he found the landscape hard to read. “It’s more like urban space”, he says. “Everywhere you look, you can trace how humans have engaged with this place.” He can’t get over the time-worn depth of the lanes here. There’s no equivalent back home: “Maybe in Oregon and Wyoming, you can find tracks still rutted by wagon wheels”.

Predictably, for an artist who’s spent his career mapping the failures of American utopianism, Jackson has responded to the beauty around him by mourning its passing. His Solipsist collage-paintings of silk-screened Formica zoom out to encompass large swathes of the planet. Seen from various orbital viewpoints (the images are based on photographs taken by NASA astronauts) four elements emerge. Mine workings strip the Earth back to, well, its earth. The hopelessly polluted Ganges and the virtually vanished Ural Sea stand for water. Smoke plumes from forest fires give a shape to air. Yellowstone Lake inhabits a caldera that, if it erupted, would consume most life on Earth.

Each landscape, weirdly colourized (“Formica limits your colour palette”), laser etched with precise contours and subtle, uninterpretable boundary lines, resembles a computer-readable map. “Over” it (or, to be literal about this, embedded in it) is the flattened image of a satellite, made of cast lead.

The fact that the satellite observing the view is itself melted into the picture suggests a colossal foreshortening. There’s something suggestive of Jean Dubuffet, too, in the way the texture of the satellite is employed to convey a radical flatness. There’s no shade here, no occlusion, no hint of curvature. Human activity and human destiny are being measured and metricized to the point where even the planet has nowhere to turn.

Jackson’s flower paintings in the next room continue the theme: vases of hallucinatory Formica and fabric blooms, backlit by unearthly aurorae that may reference the tie-dye fad of the early 1970s but are more likely – given the way this show is going – something ghastly to do with nuclear testing.

The paintings work with the Astroturf floor and Jackson’s experimental, sculptural furniture to explore the idea that we only ever see things through their use. This isn’t a human foible: living things generally only sense what is relevant to their survival. So if Jackson is holding humanity to account here, it is a gentle and considered judgement. “What we most want is to feel that we exist”, he says, as we contemplate vanished seas and shredded mountain ranges. “We want not be lonely. Hence the appeal of metrics: they give us a sense of accomplishment.”

It can be a nuisance, having the artist around when you’re viewing a show. I was initially thinking about our greed and rapacity, and now, looking at these spoiled and garishly mapped earths, all I can see is our pathos: how we are polishing our rock down to the granite, just so we can glimpse ourselves in it.

Pathetic Fallacy is a well-chosen title for this show. John Ruskin coined the phrase to have a dig at the emotional falsity of poets who made clouds weep and trees groan. Jackson’s show is more in the spirit of Wordsworth’s defence of the practice, arguing that “objects . . . derive their influence not from properties inherent in them . . . but from such as are bestowed upon them by the minds of those who are conversant with or affected by these objects”.

In other words, we impose ourselves on the world because we feel we are the only meaning makers. On the way out, I pass more pictures: flattened lead satellites, cast in moulds made of corrugated cardboard, twine, sawdust, glue. This close, they appear slightly fleshy, slightly scabby, cast adrift, and travelling out into space.

Tonight the World

Visiting Tonight the World, Daria Martin’s new show at the Barbican, for the Financial Times, 5 February 2019

The terrible thing about dreams is that you cannot look away. You cannot peek around corners. You cannot glance at your feet. You must see – and cannot unsee – what you are given.

And while video games sometimes offer you the opportunity to shift from first to third person, so that you can see your avatar operating in the game, for the most part you’re suspended, disembodied, in a dream.

Daria Martin’s gallery-sized installation Tonight the World, now occupying the Barbican Centre’s Curve Gallery, begins with a video game. In an eleven-minute screen capture, we explore a monochrome, abstracted version of the house in Czechoslovakia where Martin’s grandmother, Susi Stiassni, spent her early childhood.

The house is real enough: a modernist redoubt just outside Brno, built by architect Ernst Wiesner in the late 1920s for Susi’s father, the Jewish textile manufacturer Alfred Stiassni. Later, the house was home to a string of Czech presidents. House guests included Fidel Castro.

Students from Oxford University and from the University of Masaryk in Brno recorded the building using photogrammetry, and it’s their data that powers Martin’s videogame. They scanned most of the rooms, and more or less all the furniture, but none of the objects. This is one reason why the gameable villa Stiassni is furnished but unadorned. Blank white canvases in white frames hang from white walls. The shelves lining the library are empty. The only objects here are game objects, seeded into the scene so as to reveal, on a click, glimpses of the house’s history.

At this point, Martin’s show could go either way. We could be in for a rather stilted, tech-heavy exploration of her family’s fraught history. (Susi Stiassni fled Nazi occupation with her family in 1938, first to London, then to Brazil, finally to California.) But the way gallery has been decked out suggests (rightly) that a warmer, more intimate, ultimately more disturbing game is afoot. Past the first screen, fellow gallery-goers bleed in and out of view round a series of curved wooden walls painted a warm terracotta. Is the colour a reference to interwar architecture? All I can think of is the porn set in David Cronenberg’s existentialist shocker Videodrome. There is something distinctly fleshy going on.

Tonight the World turns out not to be a show about Susi Stiassni’s life; not, anyway, about those parts of her life that anyone else could have witnessed, or participated in. It’s about Susi’s dreams, which she recorded year after year in a colossal typewritten diary. We get to see some of her work, hung up like a vast storyboard, through a gap in one of the walls.

This diary provides the storyline for five short films, looping on a huge curved screen at the farthest end of the gallery. In each dream, four actresses play Susi at different life stages; chief among them, and the eldest, is Hayley Carmichael. She was the eponymous Hunger Artist in Martin’s 2017 film, which won the Film London Jerwood prize last year. Carmichael is extraordinary: she serves up pathos by the yard just by standing still and staring.

In one film Susi confronts an army patrol; in another, she discovers a proletarian man living in a wall space behind her living room. The page from Susi’s diary which describe these dreams are pinned on a wall nearby. In one, Susi writes: “I call in that we are the Korean army… Actually the Korean army isn’t us but they are just outside the house.”

We’re not just talking about disembodiment here. We’re talking about the dislocation of the survivor; about the strategies of identification and alienation by which a human psyche eludes mortal threat. These dreams are about being several people at once, in the hope that at least one of you will survive.

An episodic film about dislocation with four actresses playing the same person: what, one is tempted to ask, could possibly go right? But Martin maintains control — indeed, makes the dreams both comprehensible and gripping, in a way that other people’s dreams almost never are — by keeping an iron grip on the viewpoint. You never feel as if you’re looking through a camera; you’re always looking through the eyes of one or another Susi. Now and again, points of view are established before the characters doing the looking step into the appropriate part of the frame. It’s a neat trick and one that’s quite difficult to pull off: the same bit of film grammer Andrei Tarkovksy played with in Mirror.

Given her previous work — a Kafka adaptation, films about mirror synaesthesia, intimacy and robots — it’s hardly a surprise to find Daria Martin’s current show steeped in the uncanny. But how well does it all hang together?

Better in the viewing than in the telling, I suspect. Words imply chronology, and that’s very much not what this show is about. Susi’s dreams were shaped by her history, but they don’t depict that history. The men coming in through the windows of her half-forgotten family home are as likely to be Koreans as Nazis. They could be tourists, or players of a video game, or a Californian child (Daria Martin herself, perhaps) dressed as a cowboy. All times are one; all fears are universal.

Tonight the World is certainly an “immersive” experience, for what that word is worth. A dark, echoey interior, objects seen through chinks, and single pages that stand for whole manuscripts: there’s a little bit of Punchdrunk theatre company’s Tunnel 228 about the enterprise. There’s also an attempt, which doesn’t quite pay off, to have a piece of imagery from Martin’s video game bleed into the gallery space. This invasion comes across as more of a joke than a psychic rupture: a measure of how monomaniacally exact you have to be, if you want to conjure fantasy in real space.

What of that video game? Though it’s a chilly, jerky and rather daunting way to open the show, the mathematically rendered villa Stiassi — stripped of objects, provenance and affect — sets the right tone, I think, particularly in relation to the very next object Martin offers us: a chink in a wall, housing a small family photograph of the villa as it really was: a home filled with lace and rugs and books and bric-a-brac and life. The world is empty, until we ourselves enchant it — with monsters, or delights.

A place that exists only in moonlight

Visiting Turner Contemporary, Margate and Katie Paterson’s new show for the Financial Times, 30 January 2019

Cyril Connolly, literary lion of the 1930s, reckoned that the surest way of killing off writers was to baff on about their promise. Calling artists “visionary” might have the same effect now.

A new show at Turner Contemporary in Margate juxtaposes JMW Turner watercolours with work by Scottish-born conceptual artist Katie Paterson. The fit seems reasonable. Both artists are fascinated by light. But Turner was a visionary artist, while Paterson, born 1981, is not.. Her value (and it’s considerable) lies elsewhere.

Turner’s deft atmospheric squiggles hang next to an airfreight parcel, a shelving unit full of light bulbs and several thousand photographic slides depicting nothing. Paterson defends the wheeze with spirit: “I don’t find my work itself scientific,” she writes, on wall information at the head of the exhibition. “It deals with phenomena and matter, space-time, colour and light, the natural world as materials. Like Turner’s work, it is rooted in sensory experience.”

True, you can find sensory experience if you go looking for it. Her 2007 piece “Earth-Moon-Earth” used Morse code to bounce the score of Beethoven’s Moonlight Sonata off the Moon. An automated piano performs the rather gappy version that survived the round-trip. The moment you wonder where the missing notes went, you enter dreamland. 289 replacement light bulbs sit ready to power Light bulb to Simulate Moonlight (2008) through the course of an average human lifetime. They are tuned to exactly recreate the effulgence of a full moon. I stepped into the installation expecting nothing, only to be propelled in my imagination back to the night walks of my childhood.

But sensory experience doesn’t sit at the heart of every Paterson work, or even many of them.

There’s lots of precision. “It needs to be accurate to be imagined,” says the artist of a 2008 wheeze in which people phoned up Iceland’s Vatnajökull glacier to hear it melting in real time. If all you got was the artist splashing about in her kitchen sink, what would be the point of the work?

Her literalistic approach pushes Paterson into entertaining contortions. Alongside her concern for accuracy and truth, I think we should add a love of logistics. Second Moon (2013-14), a fragment of the Moon sent on a year-long journey counterclockwise around the earth via air freight, is a game of scale in which human and astronomical perspectives vie for contention. Other projects haven’t gone as smoothly. For five years Paterson sent letters of condolence to friendly astronomers, marking the deaths of individual stars. Dying Star Letters (2011-present) threatened to overwhelm her, however as improvements in observation caused her inbox to overflow with stellar deaths.

A core of necessary failure is present in many of Paterson’s pieces. Some projects are threatened by technological obsolescence. The 2,200 slides of empty space that make up The History of Darkness (begun in 2010) can only be added to for as long as someone makes slides (they’re already difficult to get hold of). A brand-new piece for this exhibition is a spinning wheel depicting the overall colour balance of the universe throughout its history. Its inks are pinpoint-accurate for now, but in two years’ time, when they have faded ever so slightly, what will The Cosmic Spectrum (2019) be worth?

Turner never had this problem. His criterion of truth was different. Paterson cares about measurement. He cared about witness. An honestly witnessed play of light against a cloud can be achieved through the right squiggle. An accurate measurement of the same phenomenon must be the collaborative work of meteorologists, atmospheric scientists, astronomers, colour scientists, and who knows how many other specialists, with Paterson riding everyone’s coat-tails as a sort of tourist.

As a foil for Paterson, we need someone who invents the world out of words, who thinks in conceits and metaphors, and who explores them with an almost naive diligence.

We need John Donne. “On a round ball / A workman that hath copies by, can lay / An Europe, Afric, and an Asia, / And quickly make that, which was nothing, all”. These lines from A Valediction: of Weeping come far closer to defining Paterson’s practice than anything Turner can offer. Donne’s Holy Sonnets, especially, are full of the sorts of questions that power Paterson’s art. “Thou hast made me, and shall thy work decay?” “Why are we by all creatures waited on?” “What if this present were the world’s last night?”

Mounted on the wall of Turner Contemporary, Paterson’s ideas include “The universe rewound and played back in real time;” “A wave machine hidden inside the sea;” “A foghorn set off at sea every time a star dies.” Not content with setting down her ideas in words (though you can buy a book of them here, printed in ink mixed with ground-up meteorite), Paterson tries to make the more doable ones actually happen. Her artworks are the koans of Zen meditative practice made real — or as real as the world allows.

Paterson’s out to celebrate the hugeness of our imaginations, while recognising our physical and temporal littleness. She’s not visionary; she’s metaphysical. The show’s terrific, but Turner’s not the right foil.

Making abstract life

Talking to the design engineer Yamanaka Shunji for New Scientist, 23 January 2019

Five years ago, desktop 3D printers were poised to change the world. A couple of things got in the way. The print resolution wasn’t very good. Who wants to drink from a tessellated cup?

More important, it turned out that none of us could design our way out of a wet paper bag.

Japanese designer Yamanaka Shunji calls forth one-piece walking machines from vinyl-powder printers the way the virtuoso Phyllis Chen conjures concert programmes from toy pianos. There’s so much evident genius at work, you marvel that either has time for such silliness.

There’s method here, of course: Yamanaka’s X-Design programme at Keio University turns out objects bigger than the drums in which they’re sintered, by printing them in folded form. It’s a technique lifted from space-station design, though starry-eyed Western journalists, obsessed with Japanese design, tend to reach for origami metaphors.

Yamanaka’s international touring show, which is stopping off at Japan House in London until mid-March, knows which cultural buttons to press. The tables on which his machine prototypes are displayed are steel sheets, rolled to a curve and strung under tension between floor and ceiling, so visitors find themselves walking among what appear to be unfolded paper scrolls. If anything can seduce you into buying a £100 sake cup when you exit the gift shop, it’s this elegant, transfixing show.

“We often make robots for their own sake,” says Yamanaka, blithely, “but usefulness is also important for me. I’m always switching between these two ways of thinking as I work on a design.”
The beauty of his work is evident from the first. Its purpose, and its significance, take a little unpacking.

Rami, for example: it’s a below-the-knee running prosthesis developed for the athlete Takakura Saki, who represented Japan during the 2012 Paralympics. Working from right to left, one observes how a rather clunky running blade mutated into a generative, organic dream of a limb, before being reined back into a new and practical form. The engineering is rigorous, but the inspiration was aesthetic: “We hoped the harmony between human and object could be improved by re-designing the thing to be more physically attractive.”

Think about that a second. It’s an odd thing to say. It suggests that an artistic judgement can spur on and inform an engineering advance. And so, it does, in Yamanaka’s practice, again, and again.

Yamanaka, is an engineer who spent much of his time at university drawing manga, and cut his teeth on car design at Nissan. He wants to make something clear, though: “Engineering and art don’t flow into each other. The methodologies of art and science are very different, as different as objectivity and subjectivity. They are fundamental attitudes. The trick, in design, is to change your attitude, from moment to moment.” Under Yamanaka’s tutelage, you learn to switch gears, not grind them.

Eventually Yamanaka lost interest in giving structure and design to existing technology. “I felt if one could directly nurture technological seeds, more imaginative products could be created.” It was the first step on a path toward designing for robot-human interaction.

2nd_Prototyping_in_Tokyo_exhibition_at_Japan_House_London_16Jan-17Mar2019_showing_work_by_Professor_Yamanaka_Shunji_Image©Jeremie_Souteyrat-(2)

Yamanaka – so punctilious, so polite – begins to relax, as he contemplates the work of his peers: Engineers are always developing robots that are realistic, in a linear way that associates life with things, he says, adding that they are obsessed with being more and more “real”. Consequently, he adds, a lot of their work is “horrible. They’re making zombies!”

Artists have already established a much better approach, he explains: quite simply, artists know how to sketch. They know how to reduce, and abstract. “From ancient times, art has been about the right line, the right gesture. Abstraction gets at reality, not by mimicking it, but by purifying it. By spotting and exploring what’s essential.”

Yamanaka’s robots don’t copy particular animals or people, but emerge from close observation of how living things move and behave. He is fascinated by how even unliving objects sometimes seem to transmit the presence of life or intelligence. “We have a sensitivity for what’s living and what’s not,” he observes. “We’re always searching for an element of living behaviour. If it moves, and especially if it responds to touch, we immediately suspect it has some kind of intellect. As a designer I’m interested in the elements of that assumption.”

So it is, inevitably, that the most unassuming machine turns out to hold the key to the whole exhibition. Apostroph is the fruit of a collaboration with Manfred Hild, at Sony’s Computer Science Laboratories in Paris. It’s a hinged body made up of several curving frames, suggesting a gentle logarithmic spiral.

Each joint contains a motor which is programmed to resist external force. Leave it alone, and it will respond to gravity. It will try to stand. Sometimes it expands into a broad, bridge-like arch; at other times it slides one part of itself through another, curls up and rolls away.

As an engineer, you always follow a line of logic, says Yamanaka. You think in a linear way. It’s a valuable way of proceeding, but unsuited to exploration. Armed with fragile, good-enough 3D-printed prototypes, Yamanaka has found a way to do without blueprints, responding to the models he makes as an artist would.

In this, he’s both playing to his strengths as a frustrated manga illustrator, and preparing his students for a future in which the old industrial procedures no longer apply. “Blueprints are like messages which ensure the designer and manufacturer are on the same page,” he explains. “If, however, the final material could be manipulated in real time, then there would be no need to translate ideas into blueprints.”

Rami---Additively-manufactured-running-specific-prosthetics_Image-©-KATO-Yasushi-

It’s a seductive spiel but I can’t help but ask what all these elegant but mostly impractical forms are all, well, for.

 

Yamanaka’s answer is that they’re to make the future bearable. “I think the perception of subtle lifelike behaviour is key to communication in a future full of intelligent machines,” he says. “Right now we address robots directly, guiding their operations. But in the future, with so many intelligent objects in our life, we’ll not have the time or the patience or even the ability to be so precise. Body language and unconscious communication will be far more important. So designing a lifelike element into our machines is far more important than just tinkering with their shape.”

By now we’ve left the gallery and are standing before Flagella, a mechanical mobile made for Yamanaka’s 2009 exhibition Bones, held in Tokyo Midtown. Flagella is powered by a motor with three units that repeatedly rotate and counter-rotate, its movements supple and smooth like an anemone. It’s hard to believe the entire machine is made from hard materials.

There’s a child standing in front of it. His parents are presumably off somewhere agonising over sake cups, dinky tea pots, bowls that cost a month’s rent. As we watch, the boy begins to dance, riffing off the automaton’s moves, trying to find gestures to match the weavings of the machine.

“This one is of no practical purpose whatsoever,” Yamanaka smiles. But he doesn’t really think that. And now, neither do I.

Design news from the sandbox

Visiting Dubai Design Week for New Scientist, 20 December 2018

For a while now, I have been barracking my betters (and with a quite spectacular lack of success) to send me to cover the science and technology of the Middle East. True, it’s a region abuzz with boosterism and drowning in vapourware, but big issues do get addressed here, in a bullish, technocratic sort of way.

Is the planet in trouble? Certainly. The scale of the problem is easier to accept if you live in a climate and an ecosystem that was barely habitable to begin with. Is this state of affairs a consequence of human action? Obviously: the Gulf used to be green, with the whole coast once threaded with irrigation channels. No one here is ignorant of the fact. Should we bail out for Mars at the earliest available opportunity? Hell, yes – and Dubai, where the air-con (if not yet the air) has to be paid for, is the closest Earth has to a civic blueprint for Mars.

At the Dubai Design Week last November, I met a new generation of graduates sharing designs for the end of the world.

They had come for the fourth edition of the city’s annual Global Grad Show. The show featured 150 works this year, representing 100 of the world’s best design schools in 45 countries – and this explains, even if it does not quite justify, the show’s claim that it is “the most diverse student gathering ever assembled”. Locating the show is not so easy, I find, traipsing cluelessly among the super-symmetrical towers of d3 (the Dubai Design District, and one of Dubai’s many enterprise zones). I elbow through crowds gathered in knots around maps, there to guide them to Downtown Design, an enormous trade fair drawing in hundreds of brands from all over the world, or queueing for any one of the 230-odd other events, workshops and product launches that make this week the largest creative festival in the Middle East.

What’s driving this ferment? You may as well ask what’s driving Dubai itself – a liberal-ish responsive-while-undemocratic metropolis less than a generation old, emerging like a toadstool after spring rains in one of the most inhospitable ends of the Earth. Dubai, built by South Koreans, bankrolled by Iranian exiles, administered by European blow-ins, is global capitalism’s last great sandbox experiment before the Red Planet. The Emiratis themselves direct the design effort, and three projects dominate: mass housing; sustainable technology (because Dubai is already living the low-carbon inhospitable-climate nightmare);  and, yes, I wasn’t joking, building for space exploration.

Set against the grandiloquence of the government’s plans, Global Grad Show is humble indeed.  There’s a guide dog harness called Guidog by Paulina Morawa from Krakow, which, because it’s made of rigid plastic, communicates the dog’s subtlest movements to its handler, allowing users to traverse even the roughest ground. There’s a box of watery jellies by Londoner Lewis Hornby, who noticed that his grandmother, who lives with Alzheimer’s, finds drinking difficult. Eating a box of Jelly Drops (above) is equivalent to drinking a litre of water. There’s even a washtub by Masoud Sistani and Mohammad Ghasemi, an Iranian design team, which clips into the hubcap of a long-distance lorry, so that drivers pulling a 24-hour haul over the Hindu Kush can change into clean underpants once in a while.

If this last design makes you pause: well, so it should. Naji, another design from Iran (this time from a team at the Art University of Isfahan) hits the same nerve: a flotation device that deploys from street lamps whenever a road gets seriously flooded – presumably because some bright spark thought to build across a flood plain. Either these designs are absurdly naive or they are very astute, forcing us to confront some of the unspoken infrastructures underlying our ways of life.

There is, for sure, a mischievous side to this show.  There’s Camilla Franchini’s plan for handing Naples, the third most populous city in Italy, entirely over to fulfilment-centre robots. Seray Ozdemir, meanwhile, has grown so fed up of London’s overcrowding that he’s designed a suite of furniture to turn narrow corridors into living spaces. Yiannis Vogdanis’s wearable devices simulate environmental problems; there’s a mask here that has users gasping for air whenever they pass bodies of oxygen-starved water.

Other exhibits argue, with some force, that the time for provocation is over, and what we need now are simple, cheap, reproducible devices to strengthen our ever-more precarious hold on a hot, spent, resource-stripped planet. There is a fog-harvesting machine, a wind-powered sea-water desalination device, a dry toilet styled for the European market and a portable urinal designed for women and girls in refugee camps. And since we can look forward to many more mass-migrations in the coming years of famine, drought and resource war, there’s a rescue vessel concept to improve rescue missions at sea.

“I’ve started seeing, year on year, a growing assumption that climate change won’t be solved,” the show’s director Brendan McGetrick says.”It’s depressing, but it’s also reassuring, in that these young designers recognise what I think most of us recognise: that the people in charge aren’t going to do anything at a big enough scale to be meaningful.”

Within their limited capacity, the designers at this year’s Global Grad Show are at least trying to get ahead of things.

“The best cities are the ones that don’t leave ruins”

Talking to Arthur Mamou-Mani for the Financial Times, 22 December 2018

Sir John Soane’s Museum, on the north side of Lincoln’s Inn Fields in London, is very carefully arranged. This is as well. The eighteenth century architect and antiquarian made it a condition of his bequest to the nation that future custodians can’t go fiddling about with its layout.

Still, the current management contrive all manner of mischief — witness the robot playing Jenga in one uncharacteristically uncluttered corner.

Suspended from its gantry on four wires, this digitally-controlled robot is building something out of hand-size wooden blocks. It’s a slow beast, and some hours must pass before its construction becomes apparent: a dome, of the sort that John Soane produced for the Bank of England and Dulwich Picture Gallery.

Polibot does not look like a game changer. But according to Arthur Mamou-Mani, whose architectural practice built it, Polibot’s children are going to change the world.

Mamou-Mani, who studied at the École nationale supérieure d’architecture de Paris-Malaquais, now lectures at Westminster University. He also runs FabPub, a commercial, community-minded digital fabrication space. “I think a lot of people see the work we do as not real architecture,” he says, “but I think things could be a bit different, and that’s why I have my own practice.”

When Mamou-Mani was studying at the Architectural Association, around 2003, computer-generated design was a fairly dry topic. Patrik Schumacher (the principal of the architecture practice Zaha Hadid Architects) had already given this style of working (using computers to evolve forms according to a set of parameters) — its own term of art: parametricism. “But by styling this work, we’re constraining something that, so far as I can see, hasn’t blossomed yet,” Mamou-Mani says. “I feel it’s evolving into a much more material craft. It’s not about computers. It’s about developing and understanding the craft of marrying new machines and new materials. It goes way beyond code.”

Festival-goers at this year’s Burning Man in Nevada got a taste of his aesthetic as they helped assemble — and then ritualistically burned — Mamou Mani’s Galaxia temple, its distinctive spiral shape formed from twenty timber trusses that converged towards the sky. Documentation of the project appears here alongside some of Soane’s own more jaw-dropping architectural imagery. Joseph Michael Gandy’s watercolour
A bird’s-eye view of the Bank of England springs to mind: the building rendered as ruins, laid out as though for archaeologists of the future.

Through experiments in robotics, Mamou-Mani’s practice is out to develop new ways of building that will make architects, engineers and contractors work more closely together, to the point where design, technology and construction become a single, more or less collegiate field. The point, then, is not what Polibot is, but what it could become. It’s not just a pick-and-place machine. It’s the early prototype of a universal builder.

There have been many experiments in the large-scale 3D printing of buildings. But the kinds of hefty, industrial robot arms that are usually employed for this work are far too cumbersome and delicate to wheel onto a building site. MX3D’s exceedingly elegant 3D-printed steel bridge, for example, years in the developing, will be installed on the Oudezijds Achterburgwal in Amsterdam’s red light district around the middle of 2019. It was supposed to be printed on-site, but whole business –with six-axis robots building a six-metre-wide structure from layers of molten steel — proved far too dangerous to set going in a public space.

Gigantic mecha robot arms will never spew out quick-setting skyscrapers at a single sweep, Mamou-Mani says, for the simple reason that it would make construction less, not more efficient. “Really, construction is mostly about bringing big chunks of stuff together. Currently, concrete is still the material of choice for the construction industry, but we’re slowly switching to timber, and this will be a revolution, because once you start working with timber, you’re no longer casting anything on site. You’re thinking entirely in terms of prefabrication and assembly.”

Mamou-Mani dreams of building simple towers from elements (“prefabricated properly, by robotic arms, like cars”), and assembled on-site by gigantic Polibots. In the exhibition that accompanies his dome-building robot show, hangs a visualisation of his practice’s “DNA Blockchain skyscraper”, soaring above its fictive city’s skyline like a monstrous chromosome. As I stare, somewhat aghast, Mamou-Mani explains his vision of buildings that can expand and contract, depending on the economy. “We don’t need to surround ourselves with buildings that we construct when everything is going well, only to leave them empty when their time is past. Why do we think that permanence is necessary?” Elsewhere in the exhibition, the wall information proclaims that “the best cities are the ones that don’t leave ruins.”

Soane’s antiquarian ghost must surely be clanking his chains over that one. Indeed, its by no means obvious at first how this exhibition relates to its hallowed venue. The more the visitor learns, however, the nicer the fit appears. This museum, in Soane’s lifetime, was more an experimental workshop than a collection of architectural curios. Soane — no slouch when it came to technical innovation — filled it with peculiar and playful juxtapositions, with originals and fakes, copies and fantasias, in his pursuit of new concepts and techniques.

Mamou-Mani — the man who would rob future generations of their ruins — puts it well: “There is a reason we protect things, and build traditions around them. It’s because these things were revolutionary. We preserve them because they still have the power to inspire us. We can’t go on like the modernists, constantly wiping the slate clean.”

If there is a contradiction here, so be it. There is never just one style of architecture at work in the world. As for the evident gap between little Polibot’s game of solitaire, and its creator’s vision of a transformed construction culture, I know better than to huff about it. All great advances in industrial culture are prefigured by model-making. Model aircraft, to take an obvious example, have been flying a great deal longer than people have. Nor is the toy and model scene any less relevant to that industry today, witness the stellar career of SpaceShip One’s designer Burt Rutan — a man who still turns up at modelling conventions to complain about the lack of balsa wood.

Mamou-Mani’s animated wooden construction kit at the Soane is both a charming toy and an important vision of our necessary future. “Depending on trees for construction will give us lots of trees, but more than that, it’ll make us think about our materials in a new way, from their growth to their assembly, to their disassembly and their reuse or recycling.” Mamou-Mani’s sense of urgency is compelling, and rooted in some hard truths. Construction is arguably the least sustainable industry on earth. “We’re going to need to rethink everything. If architects and planners think they can just continue doing business as normal, then we’re doomed,” he says. “It’s as bad as that.”

The world bacteria made

Visiting Bacterial World at the Oxford University Museum of Natural History for New Scientist, 23 November 2018

“It’s like a cheetah going after a wildebeest,” says Judith Armitage, lead scientist for Bacterial World, an exhibition at the Oxford University Museum of Natural History. She’s struggling to find a simile adequate to describe Bdellovibrio bacteriovorus, a predatory bacterium found, among other places, in the human gut. Indeed, it’s monstrously fast: capable of swimming 100 times its own body length every second.

Other bacteria are built for strength, not speed. Campylobacter jejuni, which we have to thank for most of our food poisoning, has a propeller-like flagellum geared so that it can heave its way through the thick mucus in the gut.

Armitage has put considerable effort into building a tiny exhibition that gives bacteria their due as the foundational components of living systems –and all I can think about is food poisoning. “Well that’s quorum sensing, isn’t it?” says Armitage, playing along. “After 24 hours or so biding their time, they decide there’s enough of them they can make you throw up.”

Above our heads hangs artist Luke Jerram’s gigantic inflatable E. coli, seen floating over visitors at the first New Scientist Live festival in 2016. It seems an altogether more sinister presence in Oxford’s Museum of Natural History: the alien overseer of a building so exuberantly Gothic (built in 1860, just in time for the famous evolution debate between Thomas Huxley and “Soapy Sam” Wilberforce, the Bishop of Oxford) that it appears more grown than made.

Armed with just 55 exhibits, from the Wellcome Collection, the Pitt Rivers Museum and the Natural History Museum in London, Armitage has managed to squeeze 3.8 billion years of history along a narrow balcony just under the museum’s glass roof. Our journey is two-fold: from the very big to the very small, and from the beginnings of life on Earth to its likely future.

Towering stromatolites, the earliest fossil evidence of life on Earth, reveal the action of countless anaerobic bacteria whose trick of splitting water would result, a million years later, in an extremely rusty planet filling up with toxic oxygen. To survive, let alone thrive, in the ghastly conditions ushered in by the Great Oxygenation Event required bacterial adaptations on which all living things today depend. For example, Paenibacilla (pictured) promote crop growth, and symbiotic bacteria of the genus Rhizobium pack essential hard-to-get at iron into our vegetables. Cellular adaptations defend against caustic oxygen, and have, incidentally, thrown up all manner of unforeseen by-products, including the bioluminescence of certain fish.

As multicellular organisms, we owe the very structure of our cells to an act of bacterial symbiosis. Our biosphere is shaped to meet the needs of ubiquitous bacteria like Wolbachia, without which some species of environmentally essential insect cannot reproduce, or even survive.

Naturally, we humans have tried to muscle in on this story. For a while we’ve been able to harness some bacteria to fight off others, thereby ridding ourselves of disease. But Armitage fears the antibiotic era was just a blip. “New antimicrobials are too expensive to develop,” she observes. “Once they’re shown to work they’ll be kept on the shelf waiting for the microbial apocalypse.”

But look on the bright side. At least once the great Throwing Up is over and the human population shrinks to a disease-racked minimum, the bacteria released from our ballooning guts can get back to what they’re good at: creating vibrant ecosystems out of random raw material. “Bacteria will eat all the plastic.” Of this Armitage is certain. “But,” she adds, “it takes time for metabolic cascades to evolve. We’ll probably not be around to see it happen.”

On the way out, my eye is caught by another artwork:  uneasy and delicate pieces of crochet by Elin Thomas depicting colonies of bacteria. The original colonies were grown on personal objects: a key, a gold wedding ring; a wooden pencil. A worn sock.

Microbial World is a tremendous exhibition, punching way above its tiny weight. It doesn’t half put you in your place, though.

Liquid Crystal Display: Snap judgements

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Visiting Liquid Crystal Display at SITE Gallery, Sheffield, for New Scientist, 31 October 2018

Untitled Gallery was founded in Sheffield in 1979. It specialised in photography. In 1996 it was renamed Site Gallery and steadily expanded its remit to cover the intersection between science and art. Nearly 30 years and a £1.7million refit later, Site Gallery is the new poster child of Sheffield’s Cultural Industries Quarter, with an exhibition, Liquid Crystal Display, that cleverly salutes its photographic past.

Most shows about art value the results over the ingredients. The picture matters more than the paint. The statue matters more than the stone. Exhibitions about photography give rather more space to process because photography’s ingredients are so involved and fascinating.

Liquid Crystal Display follows this photographic logic to its end. This is a show about the beauty, weight and messiness of materials we notice only when they’ve stopped working. It’s about the beauty created by a broken smartphone screen, a corroded battery, a cracked lens.

Site Gallery’s new exhibition – a cabinet of curiosities if ever there was one – collides science and art, the natural and the manufactured, the old and the new. It puts the exquisite sketches of 19th-century Scottish chemist and photographer Mungo Ponton (detailing his observations of how crystals polarise light), next to their nearest contemporary equivalent: microscopic studies (pictured) of liquid crystals caught in the process of self-organisation by Waad AlBawardi, a Saudi molecular biologist who’s currently in Edinburgh, researching the structure of DNA organisation inside cells.

This provocative pairing of the relatively simple and the manifestly complex is repeated several times. Near a selection of crystals from John Ruskin’s mineral collection sit the buckets, burners and batteries of Jonathan Kemp, Martin Howse and Ryan Jordan’s The Crystal World project, a tabletop installation recording their hot, smelly, borderline-hazardous effort to extract the original minerals from bits of scavenged computers. Curated by Laura Sillars, assisted by Site Gallery’s own Angelica Sule, Liquid Crystal Display reveals the material, mineral reality behind our oh-so-weightless holographic world of digital imagery. “Liquid crystals polarise light, produce colour and yet, as a material form, recede into the background of technology,” Sillars wrote in the catalogue to this show.

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This awareness is not new, of course. In the 1960s, liquid crystals were being burned on overhead projectors to create psychedelic light shows. J G Ballard’s novel The Crystal World (1966) concocted a paranoid vision of a world and a civilisation returned (literally) to its mineral roots. That story receives a handsome homage here from the scifi-obsessed Norwegian artist Anne Lislegaard, whose stark monochrome animation (above) turns the sharp shadows and silhouettes cast by contemporary domestic furniture into insidious crystalline growths.

Arrayed within Anna Barham’s peculiar hexagonal cabinetwork, a gigantic piece of display furniture that is itself an artwork, the pictures, objects, films and devices in Liquid Crystal Display speak to pressing topical worries – resource depletion, environmental degradation, the creeping uncanny of digital experience – while at the same time evoking a peculiar nostalgia for our photochemical past.

The exhibition lacks one large signature object against which visitors can take selfies. A peculiar omission in a show that’s relaunching a gallery. And a bit of a shame for an exhibition that, in its left-field way, has handsomely captured the philosophical essence of photography.

Edward Burtynsky: Fossil futures

An overview of The Anthropocene Project for New Scientist, 10 October 2018

THE lasting geological impact of our species is clearly visible within the galleries of this potash mine in Russia’s Ural mountains. The Urals contain one of the largest deposits in the world of this salt, one of the most widely used fertilisers. Mining has left behind vast subterranean galleries, their walls machine-carved with enormous ammonite-like whorls.

The Canadian photographer and artist Edward Burtynsky took this photograph for The Anthropocene Project, a collaborative chronicle of geologically significant human activity such as extraction, urbanisation and deforestation. Works from the project are on display at the Art Gallery of Ontario and the National Gallery of Canada, while this image and other photographs feature in Burtynsky’s exhibition The Human Signature, at London’s Flowers Gallery, to 24 November.

This September also saw the release of a documentary film, Anthropocene: The human epoch, and a book of colour photographs by Burtynsky, which includes new writing from author and poet Margaret Atwood.

Through publications, films and immersive media, Burtynksy and his Anthropocene Project collaborators – filmmakers Jennifer Baichwal and Nicholas de Pencier – convey the unsettling visual reality of resource depletion and extinction: how our planet’s surface is being scarred, ground and shovelled into abstract, almost painterly forms.

The effects of mining, in particular, are irreversible. While animal burrows reach a few metres at most, humans carve out networks that can descend several kilometres, below the reach of erosion. They are likely to survive, at least in trace form, for millions or even billions of years.

There is an eerie poetry to this: burrows found in 500-million-year-old sediment tipped off geologists to the massive diversification of animal forms known as the Cambrian explosion. Will our own gargantuan earthworks commemorate more than just a mass extinction event?

Pierre Huyghe: Digital canvases and mind-reading machines

Visiting UUmwelt, Pierre Huyghe’s show at London’s Serpentine Gallery, for the Financial Times, 4 October 2018

On paper, Pierre Huyghe’s new exhibition at the Serpentine Gallery in London is a rather Spartan effort. Gone are the fictional characters, the films, the drawings; the collaborative manga flim-flam of No Ghost Just a Shell; the nested, we’re not-in-Kansas-any-more fictions, meta-fictions and crypto-documentaries of Streamside Day Follies. In place of Huyghe’s usual stage blarney come five large LED screens. Each displays a picture that, as we watch, shivers through countless mutations, teetering between snapshot clarity and monumental abstraction. One display is meaty; another, vaguely nautical. A third occupies a discomforting interzone between elephant and milk bottle.

Huyghe has not abandoned all his old habits. There are smells (suggesting animal and machine worlds), sounds (derived from brain-scan data, but which sound oddly domestic: was that not a knife-drawer being tidied?) and a great many flies. Their random movements cause the five monumental screens to pause and stutter, and this is a canny move, because without that  arbitrary grammar, Huyghe’s barrage of visual transformations would overwhelm us, rather than excite us. There is, in short, more going on here than meets the eye. But that, of course, is true of everywhere: the show’s title nods to the notion of “Umwelt” coined by the zoologist Jacob von Uexküll in 1909, when he proposed that the significant world of an animal was the sum of  things to which it responds, the rest going by virtually unnoticed. Huyghe’s speculations about machine intelligence are bringing this story up to date.

That UUmwelt turns out to be a show of great beauty as well; that the gallery-goer emerges from this most abstruse of high-tech shows with a re-invigorated appetite for the arch-traditional business of putting paint on canvas: that the gallery-goer does all the work, yet leaves feeling exhilarated, not exploited — all this is going to require some explanation.

To begin at the beginning, then: Yukiyasu Kamitani , who works at Kyoto University in Japan, made headlines in 2012 when he fed the data from fMRI brain scans of sleeping subjects into neural networks. These computer systems eventually succeeded in capturing shadowy images of his volunteers’ dreams. Since then his lab has been teaching computers to see inside people’s heads. It’s not there yet, but there are interesting blossoms to be plucked along the way.

UUmwelt is one of these blossoms. A recursive neural net has been shown about a million pictures, alongside accompanying fMRI data gathered from a human observer. Next, the neural net has been handed some raw fMRI data, and told to recreate the picture the volunteer was looking at.

Huyghe has turned the ensuing, abstruse struggles of the Kamitani Lab’s unthinking neural net into an exhibition quite as dramatic as anything he has ever made. Only, this time, the theatrics are taking place almost entirely in our own heads. What are we looking at here? A bottle. No, an elephant, no, a Francis Bacon screaming pig, goose, skyscraper, mixer tap, steam train mole dog bat’s wing…

The closer we look, the more engaged we become, the less we are able to describe what we are seeing. (This is literally true, in fact, since visual recognition works just that little bit faster than linguistic processing.) So, as we watch these digital canvases, we are drawn into dreamlike, timeless lucidity: a state of concentration without conscious effort that sports psychologists like to call “flow”. (How the Serpentine will ever clear the gallery at the end of the day I have no idea: I for one was transfixed.)

UUmwelt, far from being a show about how machines will make artists redundant, turns out to be a machine for teaching the rest of us how to read and truly appreciate the things artists make. It exercises and strengthens that bit of us that looks beyond the normative content of images and tries to make sense of them through the study of volume, colour, light, line, and texture. Students of Mondrian, Duffy and Bacon, in particular, will lap up this show.

Remember those science-fictional devices and medicines that provide hits of concentrated education? Quantum physics in one injection! Civics in a pill! I think Huyghe may have come closer than anyone to making this silly dream a solid and compelling reality. His machines are teaching us how to read pictures, and they’re doing a good job of it, too.