100 minutes of immersive terror

I interviewed Carl Guyenette, the creative intelligence behind The War Of The Worlds: The Immersive Experience, for New Scientist, 23 May 2019.

It’s six years since the Martian invaders succumbed to a microbial infection, leaving us once again in possession of our planet. Carl Guyenette has repaired to The Spirit of Man to raise a glass to Earth’s victory, and to take stock of his new production, a 100 minute-long immersion in Jeff Wayne’s The War of the Worlds.

The pub, which is part of the set and an integral part of the show, comes with its own meticulous backstory. On its walls, animated paintings record famous scenes from humanity’s first interstellar conflict. Remnants of Martian technology loom over the patrons. The effect is amusing for the first few minutes, but the aura of threat is unmistakable: pleasingly, the guts from one of the invaders’ war machines turn out to have been re-engineered to dispense gin.

Wayne’s musical retelling of H G Wells’s sci-fi shocker was released as a double album in 1978, and remains a hit, having sold over 2.5 million copies in the UK alone. There have been spin-offs a-plenty: video games, DVDs, stage shows, live tours. Nothing quite like this, though: “When I’ve been trying to explain this show to people,” says Guyenette, “I say it’s like walking into a cinema, except that once you’re there, you just keep on walking, into the screen. Into the movie itself.”

The full effect of Guyenette’s experiment in “layered reality” can only really be experienced at first hand. Nothing stays still, and neither does the audience, as it moves in groups of a dozen through over 2000 square metres of unlikely theatrical space – two floors of the old Metal Exchange in the City of London.

Visiting this venue mid-development, it had looked like somebody’s open-plan office: bad fluorescent lighting, grey carpet tiles; bins full of sandwich-shop litter; plastic water bottles in cardboard trays; laptops everywhere. Now, as the cast and crew set about unkinking the show’s phenomenally complicated logistics, the space is coming alive, fully dressed in both real and virtual light. Everything trembles. Everything moves, especially the air. Everything has a temperature. Everything has a smell.

Some of the experiences on offer in this show use VR headsets. Others use projection mapping. Some involve puppetry. Almost all manage to work in one of eight different holographic effects. Reality intrudes on the virtual world in unsettling and shocking ways. Things grab you – things you had thought were only in the headset. In VR, meanwhile, figures that seem to be fellow theatre-goers are plucked into the sky by Martian harvesting machines, their eyes meeting those of the participants (thanks to a neat eye-tracking algorithm) as they rise and perish.

Carl Guyenette talks about how he created the show.

New Scientist: What do they call you here?

Carl Guyenette: My job description’s a nuisance. When I called myself the CTO, the technologists on the show insisted I was actually the creative director. Then the creative people told me I’m a technologist. What I actually do is bring things together and makes new things out of them. So I suppose I’m an inventor.

NS: How did you come to work in theatre?

CG: I studied computer science, then joined the film visual effects industry, compositing for big Hollywood films. From there I moved on to making creative technological applications for the British Museum and other venues and festivals. I worked on Viens!, a virtual-reality piece by Michel Reilhac, which then went to Sundance and Cannes. This shot me into the centre of things. And now with the production company dotdotdot I’m trying to bring new media technologies and general audiences together through immersive theatrical experiences like this one. Not that we’ve worked at quite this scale before.

NS: Which of these new media are making the biggest impact on live performance at the moment? 

CG: Projection mapping is really interesting. There are systems now that will project images and textures over objects even as you move them. This is edging us towards VR experiences that won’t require us to wear headsets. And there are domes which you can projection-map from the inside which give you immersive video experiences. There’s a massive one that is going up in Madison Square Garden in 2020 which has a capacity of around 20,000 people: that’s going to be fun!

NS: How did you select the technologies for War of the Worlds?

Stability was essential. Because we’re splitting the audience up into groups of a dozen, and leading them from set to set, and from experience to experience, we’re effectively putting on 70 shows a day. The bottom line is, you want to be using kit that doesn’t break or fall over, so we’re using the HTC Vive Pro. We try out more exotic machinery in our prototyping and experimental work — everything from Hololens to Magic Leap, which I’d dearly like to use in a theatrical setting. But augmented reality systems are still a generation behind VR in terms of stability.

NS: Even with a workhorse VR platform, you’ve been able to mix the real and the virtual in clever ways. Was achieving that mix always an important aspect of the production?

CG: More important for us was to make sure that the technologies worked well with the storytelling. At one point we place our audience in a small boat and set them afloat on a computer-generated sea. The graphics are just one element to the experience. The mechanisms that move the boat, the breeze, the drop in temperature: these elements are just as important. And timing’s the most vital element of all, not just to provide seamless experiences, but also to give the audience breathing space between experiences.

NS: A lot of the technology you’re using is old…

CG: I wanted this show to be an homage to old media: Pepper’s Ghost illusions, and zoopraxiscopes, pyrotechnics and animatronics. It’s a show set over a hundred years ago, after all, at the birth of photography and cinema. In The War of the Worlds, all these technologies feel new.

NS: VR was said to be a medium that would isolate us from each other but you’ve used it to create a social experience. Is this the future of VR?

CG: I think there’s still money to be made from the home VR market. But building something big, in a spacious venue, layering technologies together so you can let audiences do things they couldn’t do anywhere else, means that you can also add a social dimension to the experience. There are not many places where you can be with 12 people in the same room in VR, firing cannon at Martian invaders, fighting off tentacles, befriending and losing people as you struggle through a besieged city.

Stanley Kubrick at the Design Museum

The celebrated film director Stanley Kubrick never took the future for granted. In films as diverse as Dr. Strangelove: or, how I learned to stop worrying and love the bomb (1964) and A Clockwork Orange (1971), Kubrick’s focus was always savagely humane, unpicking the way the places we inhabit make us think and feel. At the opening of a new exhibition at the London Design Museum in Holland Park, David Stock and I spoke to co-curator Adriënne Groen about Kubrick’s most scientifically inflected film, 2001: A Space Odyssey (1968), and how Kubrick masterminded a global effort to imagine one possible future: part technological utopia, part sterile limbo, and, more than 50 years since its release, as gripping as hell.

You can see the interview here.

How Stanley Kubrick‘s collaboration with science fiction writer Arthur C. Clarke led to 2001 is well known. “The ‘really good’ science-fiction movie is a great many years overdue,” Clarke enthused, as the men began their work on a project with the working title Journey Beyond the Stars.

For those who want a broader understanding of how Kubrick gathered, enthused and sometimes (let’s be brutally frank, here) exploited the visionary talent available to him, The Design Museum’s current exhibition is essential viewing. There are prototypes of the pornographic furniture from the opening dolly shot of A Clockwork Orange, inspired by the work of artist Allen Jones but fashioned by assistant production designer Liz Moore when Jones decided not to hitch his cart – and reputation – to Kubrick’s controversial vision.

But it’s the names that recur again and again, from film to film, over decades of creative endeavour, that draw one in. The costume designer Milena Canonero was a Kubrick regular and, far from being swamped, immeasurably enriched Kubrick’s vision. (There’s a wonderful production photograph here of actor Malcolm McDowell trying on some of her differently styled droog hats.)

Kubrick was fascinated by the way people respond to being regimented – by the architectural brutalism of the Thamesmead estate in A Clockwork Orange, or by a savage gunnery sergeant in Full Metal Jacket, or by their own fetishism in Eyes Wide Shut. Kubrick’s fascination with how people think and behave is well served by this show, which will give anyone of a psychological bent much food for thought.

 

11 April 2019: Smart Robots, Mortal Engines

Come to Cinema 3 at London’s Barbican Centre, where I’ll be kicking off a season of Stanislaw Lem on film with the Brothers Quay, artists Andrzej Klimowski and Danusia Schejbal, and Dr Mark Bould, author of the BFI Classics monograph on Andrei Tarkovsky’s Solaris.

We’ve got some short films kick off the evening at 6.45pm on Thursday 11 April. More details here.

Whose head is it anyway?

Reading Hubert Haddad’s novel Desirable Body for the Guardian, 22 December 2018

English speakers have only two or three translations from the French by which to judge the sometimes dreamy, sometimes nightmarish output of Tunisian poet and novelist Hubert Haddad. He began writing long prose in the 1970s and has been turning out a novel a year, more or less, since the turn of the century.

First published as Corps désirable in 2015, this novel sews a real-life maverick neurosurgeon, Sergio Canavero, into a narrative that coincides with the bicentenary of the first ever neurosurgical horror story, Mary Shelley’s Frankenstein.

Cédric Allyn-Weberson, scion of a big pharma plutocrat, has set sail for the coast of Paros with his war correspondent girlfriend Lorna Leer, on a yacht called Evasion. A horrible accident crushes his spine but leaves his head intact. Funded by Cédric’s estranged father Morice, Canavero sets about transplanting Cédric’s head on to a donor body. Assuming the operation succeeds, how will Cédric cope?

Nevertheless, this short, sly novel is not about Canavero’s surgery so much as about the existential questions it raises. Emotions are physiological phenomena, interpreted by the mind. It follows that Cédric’s head, trapped “in a merciless battle … abandoned to this slow, living enterprise, to the invading hysteria of muscles and organs”, can’t possibly know how to read his new body. His life has, sure enough, been reduced to “a sort of crystalline, luminous, almost abstract dream”.

Cédric doesn’t forget who he is; he simply ceases to care, and adopts a creaturely attitude in which self hardly matters, and beings are born and die nameless. In his world, “There was no one, with the exception of a few chance encounters and sometimes some embraces. Did birds or rats worry about their social identity?”

There is something dated about Haddad’s book: an effect as curious as it is, I am sure, deliberate, with piquant hints of Ian Fleming in his use of glamorous European locations. It’s in its glancing, elliptical relationship to technology that Desirable Body takes its most curious backward step. Yet this elusive approach feels like a breath of fresh air after decades spent wading through big infrastructure-saturated fictions such as Don DeLillo’s Underworld and Richard Powers’s The Overstory. Haddad focuses succinctly on formal existential questions: questions for which there are no handy apps, and which can in no way be evaded by the application of ameliorating technology.

The besetting existential problem for the book, and, indeed, for poor Cédric himself, is pleasure. He discovers this with a vengeance when he once again (and at last) goes to bed with his girlfriend: “Getting used to this new body after so much time seems like an appropriation of a sexual kind, a disturbing usurpation, a rape almost.” Lorna’s excitement only adds to his confusion: “The last straw is the jealous impulse that overtakes him when he sees her writhing on top of him.”

French critics have received Desirable Body with due solemnity. Surely this was a mistake: Haddad’s nostalgic gestures are playful, not ponderous, and I don’t think we are required to take them too seriously. Following Cédric’s dismal post-operative sexual experience, the book changes gear from tragedy to farce; indeed, becomes laugh-out-loud funny as he finds himself king-for-a-day in a buffoonish and clockwork world where “no one is really loved because we constantly go to the wrong house or the wrong person with the same extraordinary obstinacy”.

Desirable Body is about more than one decapitated man’s unusual plight; it’s about how surprisingly little our choices have to do with our feelings and passions. A farce, then, and a sharp one: it’s funny to contemplate, but if you fell into its toils for a second, you’d die screaming in horror.

The Endless: Timeless avant-garde

Watching Benson and Moorhead’s The Endless for New Scientist, 21 July 2018

SINCE they escaped a UFO death cult, nothing much has gone right for Justin and his younger brother Aaron. They clean apartments for a living, subsist on junk food and have rotten luck with women. The arrival of a mysterious videotape convinces them that they should revisit the cult for the sake of “closure”, though it’s obvious that Justin is only going for Aaron’s sake, and what Aaron actually wants most out of this is some decent salad.

But when Justin attempts to jog around the settlement he gets caught in time (although he doesn’t know it at first). Other things are amiss, too, like the third moon. And the rope into nowhere. And an evening heat blur that turns the whole valley into shimmering mirrors.

It transpires that the friendly, gentle people our heroes ran from a decade ago are living in the presence of an unidentified “something”. It is invisible, but it isn’t hiding. Indeed, it is trying to communicate by showing them, through old photographs and videotapes, what it sees.

This low-budget Lovecraftian thriller explores territory we more usually associate with the heavyweights of the 1970s avant-garde – with the tangled story arcs of Alain Robbe-Grillet, and the cunningly withheld narrative revelations of Andrei Tarkovsky’s groundbreaking film Solaris. In fact, I’ll stick my neck out here: The Endless is very nearly this decade’s Solaris.

But while the intelligent planet in that film was innocent, even as its little “gifts” sent the scientists studying it clear off their heads, the entity presiding over The Endless is more overtly malign: like the wanton boy in King Lear killing flies for sport, perhaps.

It is trapping people in time, affording them just enough free will to recognise their plight, but not quite enough to escape it.

But then, isn’t that just like life? We nearly all live out days that by most objective measures are more or less the same as each other.

Justin and Aaron’s cleaning job was certainly a trap of this sort. And are they any worse off now? It is, after all, a very laid-back, well-behaved sort of death cult, up there in the hills behind San Diego. Its spokesman Hal talks a lot, but he’s not in any real sense a leader. The group seems happy, and the beer they make and sell is top notch. All is as Aaron remembers from his childhood: a lot of nice people preparing a lot of good food.

Maybe Justin’s the one with the problem, that he cannot see the charm in living a looped existence here. Knowing they are trapped and being looked at, this “cult” at least has the graciousness to imagine that they are also being looked after. And who’s to say their metaphysical jailer has not handed them a chance – an endless series of chances, apparently – to become the best people they can be?

The directors Justin Benson and Aaron Moorhead also play the brothers Justin and Aaron. (Benson is, wonderfully, a dead ringer for Richard Dreyfuss.) And they have made The Endless dovetail neatly with their first micro-budget feature Resolution (2012). This kind of self-reflexive game-playing can get old extremely quickly, and a rather clunky emotional working-out between the brothers at the climax of the movie should serve as an amber light. Any further with this and self-indulgence will swallow them whole.

My guess, though, is that these two know what they are doing. In Spring (2014) they managed to turn the love affair between an American soldier and a vampiric octopus into one of the most funny, touching and ultimately profound screen love affairs since Breakfast at Tiffany’s.

Benson (who writes) and Moorhead (who wields the cameras) take the hokiest ideas and discover in them rich seams of human experience. They’re not ironic. They’re not distant. They’re not portentous. And if they can only hold their nerve they will improve the science fiction genre immeasurably.

Vodolazkin’s The Aviator: A time-traveller’s life

Reviewing The Aviator by Eugene Vodolazkin for The Guardian, 7 June 2018

Innokenty Petrovich Platonov, who lived through the Russian Revolution of 1917, has awoken, a hale and hearty thirtysomething, in a present-day hospital bed. Innokenty’s struggle – a long and compelling one, delivered with apparent leisureliness by the Ukrainian-born novelist Eugene Vodolazkin in a translation by Lisa Hayden – is to overcome his confusion, and connect his tragic past life to his uncertain present one over the gulf of years.

We’ve been here before. Think Tarkovsky’s 1975 film Mirror: a man’s life assembled out of jigsaw fragments that more or less resist narrative until the final minutes. Or think Proust. In The Aviator, an old translation of Defoe’sRobinson Crusoe replaces Marcel’s madeleine dipped in tea: “With each line,” Innokenty explains, “everything that accompanied the book in my time gone by was resurrected: my grandmother’s cough, the clank of a knife that fell in the kitchen … the scent of something fried, and the smoke of my father’s cigarette.”

So far, so orthodox. But Vodolazkin’s grip on this narrative is iron-tight, and what we take at first to be Innokenty’s pathology – or the working out of a literary method – turns out to be something much more important: a moral stand, of sorts. Innokenty knows, in a bitter and visceral fashion, that history is merely a theory abstracted from the experiences of individuals. So he chooses to care about the little things, the overlooked things, “sounds, smells, and manners of expression, gesticulation, and motion”. These are the things that actually make up a life; these are the true universals.

A journalist interviews the celebrity time-traveller: “I keep trying to draw you out on historical topics and you keep talking about sounds and about smells.” He’s right: “A historical view makes everyone into hostages of great societal events,” Innokenty observes. “I see things differently, though: exactly the opposite.”

Innokenty has skin in this game: shortly before he was transported to the future, the Bolsheviks, history’s true believers, threw him into the first and worst of the labour camps. “Those who created the Solovetsky hell had deprived people of what was human,” Innokenty says, “but Robinson [Crusoe], after all, did the opposite: he humanised all the nature surrounding him, making it a continuation of himself. They destroyed every memory of civilisation but he created civilisation from nothing. From memory.” Inspired by his favourite book from childhood, Innokenty attempts a similar feat.

He discovers his old, unconsummated love still lives, hopelessly aged and now with dementia. He visits her, looks after her. He washes her, touching her for the first time; her granddaughter Nastya assists. He falls in love with Nastya, and navigates the taboos around their relationship with admirable delicacy and self-awareness. But Nastya is as much a child of her time as he is of his. They will love each other, but can never really bond, not because Nastya is a trivial person, but because she belongs to a trivial time, “a generation of lawyers and economists”. Modern faces are “nervous in some way”, Innokenty observes, “mean, an expression of ‘don’t touch me!’”

Innokenty is the ultimate internal exile: Turgenev’s ineffectual intellectual, played at an odd, more sympathetic speed. He is no more equipped to resist the blandishments of Zheltkov (the novel’s stand-in for Vladimir Putin), or the PR department of a frozen food company, than he was to resist the Soviet secret police. Innokenty’s attitude drives Geiger – his doctor, champion and friend – to distraction: how can this former prisoner of an Arctic labour camp possibly claim that “punishment for unknown reasons does not exist”?

Innokenty’s self-sacrificial piety provides his broken-backed life with a distinctly unmodern kind of meaning, and it’s one that leaves him hideously exposed. But we’re never in any doubt that his is a richer, kinder worldview than any available to Nastya. Innokenty’s bourgeois, liberal, pre-Bolshevik anguish over what constitutes right action is a surprisingly successful fulcrum on which to balance a book. And we should expect nothing less from an author whose previous novel, Laurus, was a barnstorming thriller about medieval virtue.

All that remains, I suppose, is to explain how this bourgeois “former person” comes to be alive in our own time, puzzling over the cult of celebrity, post-industrial consumerism and the internet. But why spoil the MacGuffin? Let’s just say, for now, that Innokenty has been preserved. “I did not even begin to question Geiger about the reasons, since that was not especially interesting,” he writes in his sprawling, revelatory journal. “Knowing the peculiarities of our country, it is simpler to be surprised that anything is preserved at all.”

The dreams our stuff is made of

To introduce a New Scientist speaking event at London’s Barbican centre on 29 June, I took a moment to wonder why the present looks so futuristic.

Long before we can build something for real, we know how it will work and what it will require by way of materials and design. The steampunk genre gorges on Victorian designs for steam-powered helicopters (yes, there were such things) and the like, with films such as Hugo (2011) and gaming apps such as 80 Days (2014) telescoping the hard business of materials science into the twinkling of a mad professor’s eye. Always, our imaginations run ahead of our physical abilities.

At the same time, science fiction is not at all naive, and almost all of it is about why our dreams of transcendence through technology fail: why the machine goes wrong, or works towards an unforeseen (sometimes catastrophic) end. Blade Runner (1982) didn’t so much inspire the current deluge of in-yer-face urban advertising as realise our worst nightmares about it. Short Circuit (1986) knew what was wrong with robotic warfare long before the first Predator aircraft took to the skies.

So yes, science fiction enters clad in the motley of costume drama: polished, chromed, complete, not infrequently camp. But there’s always a twist, a tear, a weak seam. This genre takes finery from the prop shop and turns it into something vital – a god, a golem, a puzzle, a prison. In science fiction, it matters where you are and how you dress, what you walk on and even what you breathe. All this stuff is contingent, you see. It slips about. It bites.

Sometimes,  in this game of “It’s behind you!” less is more. In Alphaville (1965), futuristic secret agent Lemmy Caution explores the streets of a distant space city, yet there is no set dressing to Alphaville: it is all dialogue, all cut – nothing more than a rhetorical veil cast over contemporary Paris.

More usually, you’ll grab whatever’s to hand – tinsel and Panstick and old gorilla costumes. Two years old by 1965, at least by Earth’s reckoning, William Hartnell’s Time Lord was tearing up the set of Doctor Who and would, in other bodies and other voices, go on tearing up, tearing down and tearing through his fans’ expectations for the next 24 years, production values be damned.

Bigger than its machinery, bigger even than its protagonist, Doctor Who was, in that first, long outing, never in any sense realistic, and that was its strength. You never knew where you’d end up next: a comedy, a horror flick or a Western-style showdown. The Doctor’s sonic screwdriver was the whole point. It said, we’re bolting this together as we go along.

What hostile critics say is true, in that science fiction sometimes is more about the machines than about the people. Metropolis (1927) director Fritz Lang wanted a real rocket launch for the premiere of Frau im Mond (1929) and roped in no less a physicist than Hermann Oberth to build it for him. When his 1.8-metre-tall liquid-propellant rocket came to nought, Oberth set about building a rocket 11 metres tall powered by liquid oxygen. They were going to launch it from the roof of the cinema. Luckily, they ran out of money.

The technocratic ideal may seem sterile now, but its promise was compelling: that we’d all live lives of ease and happiness in space, the moon or Mars, watched over by loving machines – the Robinson family’s stalwart Robot B-9 from Lost in Space, perhaps.

Once Star Trek‘s Federation established heaven on Earth (and elsewhere), however, then we hit a sizeable snag. Gene Roddenberry was right to have pitched his show to Desilu Studios as “wagon train to the stars”, for as Dennis Sisterson’s charming silent parody Steam Trek: The moving picture (1994) demonstrates, the moment you actually reach California, the technology that got you there loses its specialness.

If the teleportation device is not the point of your story, then you may as well use a rappelling rope. Why spend your set budget on an impressive-looking telescope? Why not just have your actor point out of the window? The day your show’s props become merely props is the day you’re not making science fiction any more.

The dreams our stuff is made of

 

We imagine things before we make them, from spacecraft to smartphones – and designers often turn artists’ imaginings of the future into our everyday reality. So who’s in charge?

I am.

At least, I will be on 29 June when I herd Matt Smith (editor of 2000 AD) spaceflight expert Piers Bizony and architect Liam Young into London’s Barbican Centre for a session called The Dreamer’s Club. Fun and games begin at 7.30pm. Details and tickets here.

Stanisław Lem: The man with the future inside him

lem

From the 1950s, science fiction writer Stanisław Lem began firing out prescient explorations of our present and far beyond. His vision is proving unparalleled.
For New Scientist, 16 November 2016

“POSTED everywhere on street corners, the idiot irresponsibles twitter supersonic approval, repeating slogans, giggling, dancing…” So it goes in William Burroughs’s novel The Soft Machine (1961). Did he predict social media? If so, he joins a large and mostly deplorable crowd of lucky guessers. Did you know that in Robert Heinlein’s 1948 story Space Cadet, he invented microwave food? Do you care?

There’s more to futurology than guesswork, of course, and not all predictions are facile. Writing in the 1950s, Ray Bradbury predicted earbud headphones and elevator muzak, and foresaw the creeping eeriness of today’s media-saturated shopping mall culture. But even Bradbury’s guesses – almost everyone’s guesses, in fact – tended to exaggerate the contemporary moment. More TV! More suburbia! Videophones and cars with no need of roads. The powerful, topical visions of writers like Frederik Pohl and Arthur C. Clarke are visions of what the world would be like if the 1950s (the 1960s, the 1970s…) went on forever.

And that is why Stanisław Lem, the Polish satirist, essayist, science fiction writer and futurologist, had no time for them. “Meaningful prediction,” he wrote, “does not lie in serving up the present larded with startling improvements or revelations in lieu of the future.” He wanted more: to grasp the human adventure in all its promise, tragedy and grandeur. He devised whole new chapters to the human story, not happy endings.

And, as far as I can tell, Lem got everything – everything – right. Less than a year before Russia and the US played their game of nuclear chicken over Cuba, he nailed the rational madness of cold-war policy in his book Memoirs Found in a Bathtub (1961). And while his contemporaries were churning out dystopias in the Orwellian mould, supposing that information would be tightly controlled in the future, Lem was conjuring with the internet (which did not then exist), and imagining futures in which important facts are carried away on a flood of falsehoods, and our civic freedoms along with them. Twenty years before the term “virtual reality” appeared, Lem was already writing about its likely educational and cultural effects. He also coined a better name for it: “phantomatics”. The books on genetic engineering passing my desk for review this year have, at best, simply reframed ethical questions Lem set out in Summa Technologiae back in 1964 (though, shockingly, the book was not translated into English until 2013). He dreamed up all the usual nanotechnological fantasies, from spider silk space-elevator cables to catastrophic “grey goo”, decades before they entered the public consciousness. He wrote about the technological singularity – the idea that artificial superintelligence would spark runaway technological growth – before Gordon Moore had even had the chance to cook up his “law” about the exponential growth of computing power. Not every prediction was serious. Lem coined the phrase “Theory of Everything”, but only so he could point at it and laugh.

He was born on 12 September 1921 in Lwów, Poland (now Lviv in Ukraine). His abiding concern was the way people use reason as a white stick as they steer blindly through a world dominated by chance and accident. This perspective was acquired early, while he was being pressed up against a wall by the muzzle of a Nazi machine gun – just one of several narrow escapes. “The difference between life and death depended upon… whether one went to visit a friend at 1 o’clock or 20 minutes later,” he recalled.

Though a keen engineer and inventor – in school he dreamed up the differential gear and was disappointed to find it already existed – Lem’s true gift lay in understanding systems. His finest childhood invention was a complete state bureaucracy, with internal passports and an impenetrable central office.

He found the world he had been born into absurd enough to power his first novel (Hospital of the Transfiguration, 1955), and might never have turned to science fiction had he not needed to leap heavily into metaphor to evade the attentions of Stalin’s literary censors. He did not become really productive until 1956, when Poland enjoyed a post-Stalinist thaw, and in the 12 years following he wrote 17 books, among them Solaris (1961), the work for which he is best known by English speakers.

Solaris is the story of a team of distraught experts in orbit around an inscrutable and apparently sentient planet, trying to come to terms with its cruel gift-giving (it insists on “resurrecting” their dead). Solaris reflects Lem’s pessimistic attitude to the search for extraterrestrial intelligence. It’s not that alien intelligences aren’t out there, Lem says, because they almost certainly are. But they won’t be our sort of intelligences. In the struggle for control over their environment they may as easily have chosen to ignore communication as respond to it; they might have decided to live in a fantastical simulation rather than take their chances any longer in the physical realm; they may have solved the problems of their existence to the point at which they can dispense with intelligence entirely; they may be stoned out of their heads. And so on ad infinitum. Because the universe is so much bigger than all of us, no matter how rigorously we test our vaunted gift of reason against it, that reason is still something we made – an artefact, a crutch. As Lem made explicit in one of his last novels, Fiasco (1986), extraterrestrial versions of reason and reasonableness may look very different to our own.

Lem understood the importance of history as no other futurologist ever has. What has been learned cannot be unlearned; certain paths, once taken, cannot be retraced. Working in the chill of the cold war, Lem feared that our violent and genocidal impulses are historically constant, while our technical capacity for destruction will only grow.

Should we find a way to survive our own urge to destruction, the challenge will be to handle our success. The more complex the social machine, the more prone it will be to malfunction. In his hard-boiled postmodern detective story The Chain of Chance (1975), Lem imagines a very near future that is crossing the brink of complexity, beyond which forms of government begin to look increasingly impotent (and yes, if we’re still counting, it’s here that he makes yet another on-the-money prediction by describing the marriage of instantly accessible media and global terrorism).

Say we make it. Say we become the masters of the universe, able to shape the material world at will: what then? Eventually, our technology will take over completely from slow-moving natural selection, allowing us to re-engineer our planet and our bodies. We will no longer need to borrow from nature, and will no longer feel any need to copy it.

At the extreme limit of his futurological vision, Lem imagines us abandoning the attempt to understand our current reality in favour of building an entirely new one. Yet even then we will live in thrall to the contingencies of history and accident. In Lem’s “review” of the fictitious Professor Dobb’s book Non Serviam, Dobb, the creator, may be forced to destroy the artificial universe he has created – one full of life, beauty and intelligence – because his university can no longer afford the electricity bills. Let’s hope we’re not living in such a simulation.

Most futurologists are secret utopians: they want history to end. They want time to come to a stop; to author a happy ending. Lem was better than that. He wanted to see what was next, and what would come after that, and after that, a thousand, ten thousand years into the future. Having felt its sharp end, he knew that history was real, that the cause of problems is solutions, and that there is no perfect world, neither in our past nor in our future, assuming that we have one.

By the time he died in 2006, this acerbic, difficult, impatient writer who gave no quarter to anyone – least of all his readers – had sold close to 40 million books in more than 40 languages, and earned praise from futurologists such as Alvin Toffler of Future Shock fame, scientists from Carl Sagan to Douglas Hofstadter, and philosophers from Daniel Dennett to Nicholas Rescher.

“Our situation, I would say,” Lem once wrote, “is analogous to that of a savage who, having discovered the catapult, thought that he was already close to space travel.” Be realistic, is what this most fantastical of writers advises us. Be patient. Be as smart as you can possibly be. It’s a big world out there, and you have barely begun.

 

New Scientist and SCI FI LONDON present…

THE SCIENCE FICTION FUTURE

With a keynote by multi-award winning science-fiction writer ALASTAIR REYNOLDS, this packed afternoon of short films and discussions explores how science fiction is guiding us towards an uncertain tomorrow.

may30image

Saturday May 30

12.30–6pm

Blue Room, mezzanine level
BFI Southbank, Belvedere Road
London SE1 8XT

A free drop-in event
(Help us keep track of numbers by registering at Eventbrite)

 


12.30 Screenings

 

Building and testing a Paul-III drawing robot

Patrick Tresset, 2014 (1’ 30)

Patrick Tresset is a French artist who uses robotics to create cybernetic representations of the artist. His robots incorporate research findings from computer vision, artificial intelligence and cognitive computing. @patricktresset


The Willful Marionette

Lilla LoCurto & Bill Outcault, 2014 (2’ 46)

Created during a residency with the University of North Carolina, Charlotte, the marionette is 3D-printed from the scanned image of a human figure and responds in real time to spontaneous human gestures. Their intention was not to create a perfectly functioning robot, but to imbue an obviously mechanical marionette with the ability to solicit a physical and emotional dialogue.


Strandbeest (compilation)

Theo Jansen, 2014 (3’ 55)

In 1990 the Dutch artist Theo Jansen began building large self-actuating mechanisms out of PVC. He strives to equip his creations with their own artificial intelligence so they can avoid obstacles, such as the sea itself, by changing course. @StrandBeests


The Afronauts

Cristina De Middel, 2013 (4’ 30)

In 1964, still living the dream of their recently gained independence, Zambia started a space program that would put the first African on the moon. The project was founded and led by Edward Makuka, a school teacher. The United Nations declined their support. Photojournalist Cristina De Middel assembled surviving documents from the project and integrated them with her own imagery. @lademiddel


The Moon (Luna, excerpt)

Pavel Klushantsev, 1965 (2’ 00)

Concluding scenes from a visionary documentary describing how the moon will be developed, from the first lunar mission to the construction of lunar cities and laboratories.


Reactvertising™ R&D

John St., 2014 (0’ 56)

John Street is a Canadian creative agency. @thetweetsofjohn


13:00 Introduction

Simon Ings

@simonings


13:10 Keynote: “On the Steel Breeze”

Alastair Reynolds

@aquilarift

Marrying human concerns to monstrously scaled backdrops, Alastair Reynolds is one of our finest writers of science fiction. He spent twelve years within the European Space Agency, designing and building the S-Cam, the world’s most advanced optical camera, before returning to his native Wales in 2008. His most recent novel, appearing in September 2013, is On the Steel Breeze, a sequel to Blue Remembered Earth.


13.30 Screenings

 

The Centrifuge Brain Project

Till Nowak, 2012 (6’ 35) Many thanks to ShortFilmAgency Hamburg,

A portrait of the science behind seven experimental fun park rides. Humans are constantly looking for bigger, better, faster solutions to satisfy their desires, but they never arrive at a limit – it’s an endless search. @TillNowak


SEFT–1 Abandoned Railways Exploration Probe

Ivan Puig and Andrés Padilla Domene, 2014 (3’ 05)

Puig and Domene (Los Ferronautas) built their striking silver road-rail vehicle to explore the abandoned passenger railways of Mexico and Ecuador, an iconic infrastructure now lying in ruins, much of it abandoned due to the privatisation of the railway system in 1995, when many passenger trains were withdrawn, lines cut off and communities isolated. The artists’ journeys, captured in videos, photographs and collected objects, establish a notion of modern ruins.


Growth Assembly

Daisy Ginsberg & Sacha Pohflepp, 2009 (3’ 33)

A collection, illustrated by Sion Ap Tomos, of seven plants that have been genetically engineered to grow objects. Once assembled, parts from the seven plants form a herbicide sprayer – an essential commodity used to protect these delicate, engineered horticultural machines from an older, more established nature. @alexandradaisy | @plugimi


Hair Highway

Juriaan Booij, 2014 (4’ 28)

A contemporary take on the ancient Silk Road. As the world’s population continues to increase, human hair has been re-imagined as an abundant and renewable material, with China its biggest exporter. Studio Swine explores how the booming production of hair extensions can be expanded beyond the beauty industry to make desirable, Shanghai-deco style products. @StudioSwine


Magnetic Movie

Semiconductor, 2007 (4’ 47)

Artists Ruth Jarman & Joe Gerhardt (Semiconductor) reveal the secret lives of magnetic fields around NASA’s Space Sciences Laboratories, UC Berkeley, to recordings of space scientists describing their discoveries. Are we observing a series of scientific experiments, or a documentary of a fictional world? @Semiconducting


14:00 Panel: “Unreliable evidence”

Museums and galleries are using mocked-up objects, films and documents to entertain, baffle and provoke us — but what happens when we can no longer tell the difference between them and the real thing?

Alec Steadman, formerly of The Hut Project, joined the arts-science hub The Arts Catalyst as Curator in April 2015.

A curator, producer and artists’ agent, Robert Devcic uses objects to challenge, inform and deepen our ideas of the real world. Through his gallery GV Art, he pioneers work that erases the boundary between art and science, fact and fiction.

Cher Potter is a senior editor at the fashion forecasting company WGSN. She analyses social, political and cultural trends and their potential impact on the fashion industry. She is part of the curatorial team for a forthcoming exhibition at the V&A Museum titled The Future: A History.

Deputy keeper of technologies and engineering at the Science Museum, Doug Millard has just completed work on a major exhibition of Russian space exploration to be staged at the Science Museum in September 2015.

@TheArtsCatalyst | @GV_Art

Lost in Fathoms
Anaïs Tondeur & Jean-Marc Chomaz, 2014 (3′ 27)


14:45 screenings

 

Big Dog Overview

Boston Dynamics, 2010 (3’ 24)

BigDog is a rough-terrain robot that walks, runs, climbs and carries heavy loads. BigDog’s four legs are articulated like an animal’s, with compliant elements to absorb shock and recycle energy from one step to the next. @BostonDynamics


Farmer’s Pet

Joshua Allen Harris, 2008 (2’ 17)

US street artist Joshua Allen Harris uses ordinary black garbage and shopping bags to make his pieces, tying them down to subway grates with tape in the hope the strong gusts from the trains will be strong enough to inflate his characters and animate them. @tweetsbyjosh


Shrink (performance at Brucknerhaus, Linz, Austria)

Lawrence Malstaf, 2009 (4’ 25)

Belgian artist Lawrence Malstaf develops installation and performance art dealing with space and orientation. His projects frequently involve advanced technology and the participation of visitors.


Big Dog Beta: – early Big Dog quadruped robot testing (excerpt)

Seedwell, 2011 (0’ 48)

The somewhat flawed predecessor to Boston Dynamics’ Big Dog robot. Camera by Dana Kruse. @seedwell


First on the Moon (excerpt)

Aleksei Fedorchenko, 2005 (1’ 30)

Soviet scientists and military authorities managed to launch the first spacecraft 23 years prior to Yuri Gagarin’s flight. Fedorchenko’s first feature tells about everyday life, heroic deeds and tragedy of the first group of the Soviet cosmonauts.


15:00 Panel: “We’re making this up as we go along”

Can we ever ready ourselves for the unexpected? And might the games we play now lead us into making the wrong choices in the future?

Funny and uneasy by turns, Pat Kane’s annual FutureFest festival for the innovation charity NESTA reflected his belief in the importance of play. A musician, writer and political activist, Kane (appearing via Skype) was also one of the founding editors of the Sunday Herald newspaper.

Rob Morgan develops VR titles, including shooters, thrillers and action/comedies, for major game studios, charities, publishers and indies. He was a contributor to the award-winning browser game Samsara and the ARG Unreal City, collaborated with J K Rowling on Pottermore, and has just finished writing the script for the upcoming The Assembly for Morpheus & Oculus Rift.

Andy Franzkowiak has flooded Edinburgh with zombies, sent Siemens’ urban museum The Crystal to 2050, and built the solar system in Deptford. He has previously worked with Punchdrunk, the Southbank Centre and the BBC. Mary Jane Edwards, who develops projects focused on cultural regeneration, social policy and social finance, is his new partner in crime in attempts to blur the distinction between art, education and science.

 

@theplayethic | @AboutThisLater | @shrinking_space

Afrogalactica: a short history of the future
(performance excerpt)
Kapwani Kiwanga, 2011 (4′ 50)


15:45 screenings

 

Corner Convenience: “Hoodie”

Near Future Laboratory, 2012, (1’ 40)

Near Future Laboratory’s design-fiction workshop used print and film to explore the future as a place we will, inevitably, take for granted. Its ruling assumption was that the trajectory of all great innovations is to trend towards the counter of your corner convenience store, grocer, 7–11 or petrol station. @nearfuturelab


Reactvertising™

John St., 2014 (3’ 12)

@thetweetsofjohn


New Mumbai

Tobias Revell, 2012 (9’ 17)

During the Indian Civil War the Dharavi slums of Mumbai were flooded with refugees. Sometime later a cache of biological samples appeared through the criminal networks of Mumbai. Revell explains how a refugee community managed to turn these genetically-engineered narcotics into a new type of infrastructure. @tobias_revell


Tender – it’s how people meat

Marcello Gómez Maureira, 2015 (0’ 52)

Tender is the easy way to connect with new and interesting meat around you. @dandymaro


Aurora, the Aura City (excerpt)

Urban IxD, 2013 (3’ 25)

A design fiction created during the Urban IxD summer school in Split, Croatia during August 2013, and led by Tobias Revell and Sara Bozanic. It is 2113. Cities have undergone profound change. A sharing economy holds sway, but the desire for efficiency and optimization has led to the development of highly sophisticated sharing systems that preclude social interaction. The streets have emptied… @tobias_revell | @me_transmedia


Corner Convenience: “Drunk”

Near Future Laboratory, 2012, (1’ 50)

@nearfuturelab


16:00 presentations

Rachel Armstrong creates new materials that possess some of the properties of living systems, and can be manipulated to “grow” architecture. Through extensive collaboration, she builds and develops prototypes of sustainable and self-sustaining metabolic buildings.

@livingarchitect

Lydia Nicholas, is a researcher in collective intelligence at Nesta and founding member of the Future Anthropologies Network. She speaks at conferences about bodies and biology and numbers and making in various combinations. Her favourite bacteria is Paenibacillus vortex.

@LydNicholas


16:15 panel: “This is not a drill”

Rachel Armstrong and Lydia Nicholas join Georgina Voss, Paul Graham Raven and Regina Peldszus to explore how mock-ups, simulations and rehearsals are shaping the real world.

Georgina Voss co-wrote the “Better Made Up” report from NESTA examining the co-influence of science fiction and innovation, and is currently is a resident at Lighthouse Arts, using 3D print technology to promote women’s health in remote regions.

Paul Graham Raven is a postgraduate researcher in infrastructure futures and theory at the University of Sheffield. He is also a science fiction writer, literary critic and essayist.

Via Skype, Regina Peldszus explores how humans and technology interact. She was an Internal Research Fellow with the European Space Agency in Darmstadt, Germany. She is now at Leuphana University of Lüneburg, researching the ethics of simulation.

@gsvoss | @PaulGrahamRaven

Forever Future
Sacha Pohflepp, 2010 (4′ 24)


17:00 Screening

Fugitive Futurist: A Q-riosity by “Q”

Gaston Quiribet, 1924 (12’ 00; silent)

An on-the-run inventor claims to have invented a camera which looks into the future, and reveals a grim destiny for London landmarks like Tower Bridge and Trafalgar Square.


17:15 Discussion and screenings

 

Public Tracks

Hubert Blanz, 2010 (1’ 25)

Excerpt from an audio/video installation. Over the last few years the importance of virtual social networks has greatly increased and has significantly changed the way we communicate.


Brilliant Noise
Semiconductor, 2006 (5’ 50)

After sifting through hundreds of thousands of computer files, made accessible via open access-archives, Semiconductor bring together some of the sun’s finest unseen moments. These images have been kept in their most raw form, revealing the activities of energetic particles. The soundtrack highlights the hidden forces at play upon the solar surface, by directly translating areas of intensity within the image brightness into layers of audio manipulation. @Semiconducting


Singular Occurrence of a Fall

Anaïs Tondeur & Jean-Marc Chomaz, 2014 (1’ 13)

Produced with PhD students during an art and science workshop at Cambridge University, this is one of a series of video pieces that reconstruct in the laboratory the effects of an earthquake on the lost island of Nuuk.


@newscientist
@CultureLabNS
#SFL15