{"id":4020,"date":"2024-12-08T20:09:49","date_gmt":"2024-12-08T20:09:49","guid":{"rendered":"http:\/\/www.simonings.net\/?p=4020"},"modified":"2024-12-28T10:02:19","modified_gmt":"2024-12-28T10:02:19","slug":"the-strange-the-off-kilter-and-the-not-quite-right","status":"publish","type":"post","link":"http:\/\/www.simonings.net\/?p=4020","title":{"rendered":"The strange, the off-kilter and the not-quite-right"},"content":{"rendered":"<p><a href=\"http:\/\/www.simonings.net\/wp-content\/uploads\/2024\/12\/TELEMMGLPICT000403469154_17334798580680_trans_NvBQzQNjv4Bq-LJS7LKjeK9Zr8QxHnNHG_4Xpit_DMGvdp2n7FDd82k.webp\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4021\" src=\"http:\/\/www.simonings.net\/wp-content\/uploads\/2024\/12\/TELEMMGLPICT000403469154_17334798580680_trans_NvBQzQNjv4Bq-LJS7LKjeK9Zr8QxHnNHG_4Xpit_DMGvdp2n7FDd82k.webp\" alt=\"\" width=\"1280\" height=\"800\" srcset=\"http:\/\/www.simonings.net\/wp-content\/uploads\/2024\/12\/TELEMMGLPICT000403469154_17334798580680_trans_NvBQzQNjv4Bq-LJS7LKjeK9Zr8QxHnNHG_4Xpit_DMGvdp2n7FDd82k.webp 1280w, http:\/\/www.simonings.net\/wp-content\/uploads\/2024\/12\/TELEMMGLPICT000403469154_17334798580680_trans_NvBQzQNjv4Bq-LJS7LKjeK9Zr8QxHnNHG_4Xpit_DMGvdp2n7FDd82k-580x363.webp 580w, http:\/\/www.simonings.net\/wp-content\/uploads\/2024\/12\/TELEMMGLPICT000403469154_17334798580680_trans_NvBQzQNjv4Bq-LJS7LKjeK9Zr8QxHnNHG_4Xpit_DMGvdp2n7FDd82k-940x588.webp 940w, http:\/\/www.simonings.net\/wp-content\/uploads\/2024\/12\/TELEMMGLPICT000403469154_17334798580680_trans_NvBQzQNjv4Bq-LJS7LKjeK9Zr8QxHnNHG_4Xpit_DMGvdp2n7FDd82k-768x480.webp 768w, http:\/\/www.simonings.net\/wp-content\/uploads\/2024\/12\/TELEMMGLPICT000403469154_17334798580680_trans_NvBQzQNjv4Bq-LJS7LKjeK9Zr8QxHnNHG_4Xpit_DMGvdp2n7FDd82k-480x300.webp 480w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.telegraph.co.uk\/films\/2024\/12\/08\/uncanny-valley-mufasa-disney-robots-ai-chatbots\/\">The release of Mufasa, Disney&#8217;s photorealistic prequel to The Lion King, occasioned this essay for the Telegraph on the biota of Uncanny Valley<\/a><\/p>\n<p>In 1994 Disney brought Shakespeare&#8217;s Hamlet, or something like it, to the big screen, In turning the gloomy Dane into an adorable line cub, and his usurping uncle into Scar (arguably their most terrifying villain ever) the company created the highest-grossing movie of the year. Animators sat up and marveled at the way the film combined hand-drawn characters with a digitally rendered environment and thousands of CGI animals. This new technology could aid free expression, after all!<\/p>\n<p>Well, be careful what you wish for.<\/p>\n<p>When in 2019, Disney remade its beloved The Lion King (1994), it swapped the original\u2019s lush hand-drawn animation for naturalistic computer-generated imagery. The 2019 reboot had a budget of $260 million (\u00a3200 million) and took more than $1.5 billion (\u00a31.1 billion) at the box office, making it one of the most expensive, and highest-grossing, films of all time \u2013 and the focus of a small but significant artistic backlash. Some critics voiced discomfort with the fact that it looked more like an episode of Planet Earth than a high-key musical fantasy. Its prequel Mufasa: The Lion King (directed by Moonlight\u2019s Barry Jenkins), released this month, deepens the trend. For Disney, it\u2019s a show of power, I suppose: \u201cLook at our animation, so powerful, you\u2019ll mistake it for the world itself!\u201d In time, though, the paying public may well regret Disney\u2019s loss of faith in traditional animation.<\/p>\n<p>What animator would want to merely reflect the world through an imaginary camera? The point of the artform, surely, is to give emotion a visual form. But while a character drawn in two dimensions can express pretty much anything (Felix the Cat, Wile E Coyote and Popeye the Sailor are not so much bodies as containers for gestures) drawing expressively in 3D is genuinely hard to do. Any artist with Pixar on their resume will tell you that. All that volumetric precision gets in the way. Adding photorealism to the mix makes the job plain impossible.<\/p>\n<p>Disney\u2019s live-action remake of The Jungle Book (2016) at least used elements of motion capture to match the animals\u2019 faces to the spoken dialogue. In 2024, even that\u2019s not considered \u201crealistic\u201d enough. Mufasa, Simba, Rafiki the mandrill and the rest simply chew on air while dialogue arrives from out of space, in the manner of Italian neorealist cinema (which suggests, incidentally, that, along with the circle of life, there\u2019s also a circle of cinema).<br \/>\nOnce you get to this point, animation is a distant memory; you\u2019ve become a puppeteer. And you confront a problem that plagues not only Hollywood films, but the latest advances in robotic engineering and AI: \u201cthe uncanny valley\u201d.<\/p>\n<p>The uncanny valley describes how the closer things come to resembling real life, the more on guard we are against being fooled or taken in by them. The more difficult they are to spot as artificial, the stronger our self-preserving hostility towards them. It is the point in the development of humanoid robots when their almost-credible faces might send us screaming and running out of the workshop. Or, on a more relatable level, it describes the uneasiness some of us feel when interacting with virtual assistants such as Apple\u2019s Siri and Amazon\u2019s Alexa.<\/p>\n<p>The term was invented by the Japanese roboticist Masahiro Mori in 1970 \u2013 when real anthropomorphic robots didn\u2019t even exist \u2013 who warned designers that the more their inventions came to resemble real life-forms, the creepier they would look.<\/p>\n<p>Neurologists seized on Mori\u2019s idea because it suggested an easy and engaging way of studying how our brains see faces and recognise people. Positron emission tomography arrived in clinics in the 1970s, and magnetic resonance imaging about twenty years later. Researchers now had a way of studying the living human brain as it saw, heard, smelled and thought. The uncanny valley concept got caught up in a flurry of very earnest, very technical work about human perception, to the point where it was held up as a profound, scientifically-arrived-at insight into the human condition.<\/p>\n<p>Mori was more guarded about all the fuss. Asked to comment on some studies using slightly \u201coff\u201d faces and PET scans, he remarked: \u201cI think that the brain waves act that way because we feel eerie. It still doesn\u2019t explain why we feel eerie to begin with.\u201d And these days the scientific community is divided on how far to push the uncanny valley concept \u2013 or even whether such a \u201cvalley\u201d (which implies a happy land beyond it, one in which we would feel perfectly at ease with lifelike technology) exists at all.<\/p>\n<p>Nevertheless, the uncanny valley does suggest a problem with the idea that in order to make something lifelike, you just need to ensure that it looks like a particular kind of living thing \u2013 a flaw that is often cited in critical reviews of Disney\u2019s latest photorealist animations. Don\u2019t they realise that the mind and the eye are much more attuned to behaviour than they are to physical form? Appearances are the least realistic parts of us. It\u2019s by our behaviour that you will recognise us. So long as you animate their behaviour, whatever you draw will come alive. In 1944 psychologists Fritz Heider and Marianne Simmel made a charming 90-second animation, full of romance, and adventure, using two triangles, a circle and a rectangle with a door in it.<\/p>\n<p>There are other ways to give objects the gift of life. A few years ago, I met the Tokyo designer Yamanaka Shunji, who creates one-piece walking machines from 3D vinyl-powder printers. One, called Apostroph (a collaboration with Manfred Hild in Paris), is a hinged body made up of several curving frames. Leave it alone, and it will respond to gravity, and try to stand. Sometimes it expands into a broad, bridge-like arch; at other times it slides one part of itself through another, curls up and rolls away.<\/p>\n<p>Engineers, by associating life with surface appearances, are forever developing robots that are horrible. \u201cThey\u2019re making zombies!\u201d Shunji complained. Artists on the other hand know how to sketch. They know how to reduce, and abstract. \u201cFrom ancient times, art has been about the right line, the right gesture. Abstraction gets at reality, not by mimicking it, but by purifying it. By spotting and exploring what\u2019s essential.\u201d<\/p>\n<p>This, I think, gets to the heart of the uncanny valley phenomenon: we tend to associate life with particular outward forms, and when we reproduce those things, we\u2019re invariably disappointed and unnerved, wondering what sucked the life out of them. We\u2019re looking for life in all the wrong places. Yamanaka Shunji\u2019s Apostroph is alive in a way Mufasa will never be.<\/p>\n<p style=\"text-align: center;\">***<\/p>\n<p>We\u2019re constantly trying to differentiate between living and the non-living. And as AI and other technologies blur the lines between living things and artefacts, we will grapple with the challenge of working out what our moral obligations are towards entities &#8212; chatbots, robots, and the like &#8212; that lack a clear social status. In that context, the \u201cuncanny valley\u201d can be a genuinely useful metaphor.<\/p>\n<p>The thing to keep in mind is that the uncanny is not a new problem. It\u2019s an evolutionary problem.<\/p>\n<p>Decades ago I came across a letter to New Scientist magazine in which a reader recalled taking a party of blind schoolchildren to London Zoo. He wanted the children to feel and cuddle the baby chimps, learning about their hair, hands, toes and so on, by touch. The experiment, however, proved to be a disaster. \u201cAs soon as the tiny chimps saw the blind children they stared at their eyes&#8230; and immediately went into typical chimpanzee attack postures, their hair standing upright all over their bodies, their huge mobile lips pouting and grimacing, while they jumped up and down on all fours uttering screams and barks.\u201d<br \/>\nEven a small shift in behaviour &#8212; having your eyes closed, say, or not responding to another\u2019s gaze, was enough to trigger the chimpanzee\u2019s fight-or-flight response. Primates, it seems, have their own idea of the uncanny.<\/p>\n<p>Working out what things are is not a straightforward business. When I was a boy I found a hedgehog trying to mate with a scrubbing brush. Dolphins regularly copulate with dead sharks (though that might just be dolphins being dolphins). Mimicry compounds the problem: beware the orchid mantis that pretends to be a flower, or the mimic octopus that\u2019ll shape-shift into just about anything you put in front of it.<\/p>\n<p>In social species like our own, it\u2019s especially important to recognise the people you know.<br \/>\nIn a damaged brain, this ability can be lost, and then our nearest and our dearest, our fathers, mothers, sons, daughters, spouses, best friends and pets become no more in our sight than malevolent simulacra. For instance, Capgras syndrome is a psychiatric disorder that occurs when the internal portion of our representation of someone we know becomes damaged or inaccessible. This produces the impression of someone who looks right on the outside, but seems different on the inside \u2013 you believe that your loved one has been taken over by an imposter.<\/p>\n<p>Will Mufasa trigger Capgras-like responses from movie-goers? Will they scream and bark at the screen, unnerved and ready to attack?<\/p>\n<p>Hopefully not. With each manifestation of the digital uncanny comes the learning necessary for us not to be freaked out by it. That man is not really on fire. That alien hasn\u2019t really vanished down the actor\u2019s throat. After all, the rise of deepfakes and chatbots shows no sign of slowing. But is this a good thing?<\/p>\n<p>I\u2019m not sure.<\/p>\n<p>When push comes to shove, the problem with photorealist animation is really just a special case of the problem with blockbuster films in general: the closer it comes to the real, the more it advertises its own imposture.<\/p>\n<p>Cinema is, and always has been, a game of sunk costs. The effort grows exponentially, to satisfy the appetites of viewers who have become exponentially more jaded.<\/p>\n<p>And this raises a more troubling thought \u2013 that beyond the uncanny valley\u2019s lairs of the strange, the off-kilter and the not-quite-right is a barren land marked, simply, \u201cIndifference\u201d.<\/p>\n<p>The uncanny valley seemed deep enough, in the 1970s, to inspire scientific study, but we\u2019ve had half a century to acclimitise to not-quite-human agents. And not just acclimitise to them: Hanson Robotics\u2019 wobbly-faced Sophia generated more scorn than terror when the Saudi government unveiled her in 2017. The wonderfully named Abyss Creations of Las Vegas turned out their first sexbot in 1996. RealDoll now has global competition, especially from east Asia.<\/p>\n<p>Perhaps we\u2019ve simply grown in sophistication. I hope so. The alternative is not pretty: that we\u2019re steadily lowering the bar on what we think is a person.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The release of Mufasa, Disney&#8217;s photorealistic prequel to The Lion King, occasioned this essay for the Telegraph on the biota of Uncanny Valley In 1994 Disney brought Shakespeare&#8217;s Hamlet, or something like it, to the big screen, In turning the &hellip; <a href=\"http:\/\/www.simonings.net\/?p=4020\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[618,78,620],"tags":[841,318,480],"class_list":["post-4020","post","type-post","status-publish","format-standard","hentry","category-design","category-reviews-and-opinion","category-screen","tag-animation","tag-robots","tag-uncanny-valley"],"_links":{"self":[{"href":"http:\/\/www.simonings.net\/index.php?rest_route=\/wp\/v2\/posts\/4020","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.simonings.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.simonings.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.simonings.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.simonings.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4020"}],"version-history":[{"count":2,"href":"http:\/\/www.simonings.net\/index.php?rest_route=\/wp\/v2\/posts\/4020\/revisions"}],"predecessor-version":[{"id":4026,"href":"http:\/\/www.simonings.net\/index.php?rest_route=\/wp\/v2\/posts\/4020\/revisions\/4026"}],"wp:attachment":[{"href":"http:\/\/www.simonings.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4020"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.simonings.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4020"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.simonings.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4020"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}