The strange, the off-kilter and the not-quite-right

The release of Mufasa, Disney’s photorealistic prequel to The Lion King, occasioned this essay for the Telegraph on the biota of Uncanny Valley

In 1994 Disney brought Shakespeare’s Hamlet, or something like it, to the big screen, In turning the gloomy Dane into an adorable line cub, and his usurping uncle into Scar (arguably their most terrifying villain ever) the company created the highest-grossing movie of the year. Animators sat up and marveled at the way the film combined hand-drawn characters with a digitally rendered environment and thousands of CGI animals. This new technology could aid free expression, after all!

Well, be careful what you wish for.

When in 2019, Disney remade its beloved The Lion King (1994), it swapped the original’s lush hand-drawn animation for naturalistic computer-generated imagery. The 2019 reboot had a budget of $260 million (£200 million) and took more than $1.5 billion (£1.1 billion) at the box office, making it one of the most expensive, and highest-grossing, films of all time – and the focus of a small but significant artistic backlash. Some critics voiced discomfort with the fact that it looked more like an episode of Planet Earth than a high-key musical fantasy. Its prequel Mufasa: The Lion King (directed by Moonlight’s Barry Jenkins), released this month, deepens the trend. For Disney, it’s a show of power, I suppose: “Look at our animation, so powerful, you’ll mistake it for the world itself!” In time, though, the paying public may well regret Disney’s loss of faith in traditional animation.

What animator would want to merely reflect the world through an imaginary camera? The point of the artform, surely, is to give emotion a visual form. But while a character drawn in two dimensions can express pretty much anything (Felix the Cat, Wile E Coyote and Popeye the Sailor are not so much bodies as containers for gestures) drawing expressively in 3D is genuinely hard to do. Any artist with Pixar on their resume will tell you that. All that volumetric precision gets in the way. Adding photorealism to the mix makes the job plain impossible.

Disney’s live-action remake of The Jungle Book (2016) at least used elements of motion capture to match the animals’ faces to the spoken dialogue. In 2024, even that’s not considered “realistic” enough. Mufasa, Simba, Rafiki the mandrill and the rest simply chew on air while dialogue arrives from out of space, in the manner of Italian neorealist cinema (which suggests, incidentally, that, along with the circle of life, there’s also a circle of cinema).
Once you get to this point, animation is a distant memory; you’ve become a puppeteer. And you confront a problem that plagues not only Hollywood films, but the latest advances in robotic engineering and AI: “the uncanny valley”.

The uncanny valley describes how the closer things come to resembling real life, the more on guard we are against being fooled or taken in by them. The more difficult they are to spot as artificial, the stronger our self-preserving hostility towards them. It is the point in the development of humanoid robots when their almost-credible faces might send us screaming and running out of the workshop. Or, on a more relatable level, it describes the uneasiness some of us feel when interacting with virtual assistants such as Apple’s Siri and Amazon’s Alexa.

The term was invented by the Japanese roboticist Masahiro Mori in 1970 – when real anthropomorphic robots didn’t even exist – who warned designers that the more their inventions came to resemble real life-forms, the creepier they would look.

Neurologists seized on Mori’s idea because it suggested an easy and engaging way of studying how our brains see faces and recognise people. Positron emission tomography arrived in clinics in the 1970s, and magnetic resonance imaging about twenty years later. Researchers now had a way of studying the living human brain as it saw, heard, smelled and thought. The uncanny valley concept got caught up in a flurry of very earnest, very technical work about human perception, to the point where it was held up as a profound, scientifically-arrived-at insight into the human condition.

Mori was more guarded about all the fuss. Asked to comment on some studies using slightly “off” faces and PET scans, he remarked: “I think that the brain waves act that way because we feel eerie. It still doesn’t explain why we feel eerie to begin with.” And these days the scientific community is divided on how far to push the uncanny valley concept – or even whether such a “valley” (which implies a happy land beyond it, one in which we would feel perfectly at ease with lifelike technology) exists at all.

Nevertheless, the uncanny valley does suggest a problem with the idea that in order to make something lifelike, you just need to ensure that it looks like a particular kind of living thing – a flaw that is often cited in critical reviews of Disney’s latest photorealist animations. Don’t they realise that the mind and the eye are much more attuned to behaviour than they are to physical form? Appearances are the least realistic parts of us. It’s by our behaviour that you will recognise us. So long as you animate their behaviour, whatever you draw will come alive. In 1944 psychologists Fritz Heider and Marianne Simmel made a charming 90-second animation, full of romance, and adventure, using two triangles, a circle and a rectangle with a door in it.

There are other ways to give objects the gift of life. A few years ago, I met the Tokyo designer Yamanaka Shunji, who creates one-piece walking machines from 3D vinyl-powder printers. One, called Apostroph (a collaboration with Manfred Hild in Paris), is a hinged body made up of several curving frames. Leave it alone, and it will respond to gravity, and try to stand. Sometimes it expands into a broad, bridge-like arch; at other times it slides one part of itself through another, curls up and rolls away.

Engineers, by associating life with surface appearances, are forever developing robots that are horrible. “They’re making zombies!” Shunji complained. Artists on the other hand know how to sketch. They know how to reduce, and abstract. “From ancient times, art has been about the right line, the right gesture. Abstraction gets at reality, not by mimicking it, but by purifying it. By spotting and exploring what’s essential.”

This, I think, gets to the heart of the uncanny valley phenomenon: we tend to associate life with particular outward forms, and when we reproduce those things, we’re invariably disappointed and unnerved, wondering what sucked the life out of them. We’re looking for life in all the wrong places. Yamanaka Shunji’s Apostroph is alive in a way Mufasa will never be.

***

We’re constantly trying to differentiate between living and the non-living. And as AI and other technologies blur the lines between living things and artefacts, we will grapple with the challenge of working out what our moral obligations are towards entities — chatbots, robots, and the like — that lack a clear social status. In that context, the “uncanny valley” can be a genuinely useful metaphor.

The thing to keep in mind is that the uncanny is not a new problem. It’s an evolutionary problem.

Decades ago I came across a letter to New Scientist magazine in which a reader recalled taking a party of blind schoolchildren to London Zoo. He wanted the children to feel and cuddle the baby chimps, learning about their hair, hands, toes and so on, by touch. The experiment, however, proved to be a disaster. “As soon as the tiny chimps saw the blind children they stared at their eyes… and immediately went into typical chimpanzee attack postures, their hair standing upright all over their bodies, their huge mobile lips pouting and grimacing, while they jumped up and down on all fours uttering screams and barks.”
Even a small shift in behaviour — having your eyes closed, say, or not responding to another’s gaze, was enough to trigger the chimpanzee’s fight-or-flight response. Primates, it seems, have their own idea of the uncanny.

Working out what things are is not a straightforward business. When I was a boy I found a hedgehog trying to mate with a scrubbing brush. Dolphins regularly copulate with dead sharks (though that might just be dolphins being dolphins). Mimicry compounds the problem: beware the orchid mantis that pretends to be a flower, or the mimic octopus that’ll shape-shift into just about anything you put in front of it.

In social species like our own, it’s especially important to recognise the people you know.
In a damaged brain, this ability can be lost, and then our nearest and our dearest, our fathers, mothers, sons, daughters, spouses, best friends and pets become no more in our sight than malevolent simulacra. For instance, Capgras syndrome is a psychiatric disorder that occurs when the internal portion of our representation of someone we know becomes damaged or inaccessible. This produces the impression of someone who looks right on the outside, but seems different on the inside – you believe that your loved one has been taken over by an imposter.

Will Mufasa trigger Capgras-like responses from movie-goers? Will they scream and bark at the screen, unnerved and ready to attack?

Hopefully not. With each manifestation of the digital uncanny comes the learning necessary for us not to be freaked out by it. That man is not really on fire. That alien hasn’t really vanished down the actor’s throat. After all, the rise of deepfakes and chatbots shows no sign of slowing. But is this a good thing?

I’m not sure.

When push comes to shove, the problem with photorealist animation is really just a special case of the problem with blockbuster films in general: the closer it comes to the real, the more it advertises its own imposture.

Cinema is, and always has been, a game of sunk costs. The effort grows exponentially, to satisfy the appetites of viewers who have become exponentially more jaded.

And this raises a more troubling thought – that beyond the uncanny valley’s lairs of the strange, the off-kilter and the not-quite-right is a barren land marked, simply, “Indifference”.

The uncanny valley seemed deep enough, in the 1970s, to inspire scientific study, but we’ve had half a century to acclimitise to not-quite-human agents. And not just acclimitise to them: Hanson Robotics’ wobbly-faced Sophia generated more scorn than terror when the Saudi government unveiled her in 2017. The wonderfully named Abyss Creations of Las Vegas turned out their first sexbot in 1996. RealDoll now has global competition, especially from east Asia.

Perhaps we’ve simply grown in sophistication. I hope so. The alternative is not pretty: that we’re steadily lowering the bar on what we think is a person.

 

Infectious architecture

Visiting Small Spaces in the City at ROCA London Gallery for New Scientist, 12 February 2024

“Cook’s at it again,” reads one Antarctic station log entry from the 1970s. “Threw a lemon pie and cookies all over the galley… then went to his room for a couple of days and wouldn’t come out… no clear reason… probably antarcticitis catching up…”

And now it’s not just the behavioural challenges of small spaces that give designers pause, as they contemplate our ever-more constrained future. There’s our health to consider. Damp, mould and other problems endemic to small spaces are not so easily addressed, especially in cities where throwing open the windows and letting in air filled with particulates, spores, moulds and pollen can make matters measurably worse. In February 2013, nine-year-old Londoner Ella Kissi-Debrah became the first person in the UK to have air pollution listed as a cause of death. (Meanwhile a report by the Royal Institution of Chartered Surveyors published in 2017 reckons the average new home in London has shrunk by 20% since 2000.)

How are we to live and thrive in tiny spaces? Curator Clare Farrow’s new exhibition at ROCA London Gallery brings together ideas amd designs from around the world. She’s arranged an interview with Hong Kong-based Gary Chang, whose 32 square metre apartment currently boasts 24 different “rooms”, assembled by manoeuvring a system of sliding walls, and commissioned a film in which William Bracewell, a principal with London’s Royal Ballet, performs (somehow) in the tiny dressing room-cum-costume store he shares with two other dancers.

She’s also, for at least a couple of days (dates to be announced), got Richard Beckett, an architect based at the Bartlett School booth at the centre of the exhibition, to bring attention to the health challenges of “studio living”.

Beckett reckons we should be using microbes to make our buildings healthier. As he explains in a forthcoming paper, “As the built environment is now the predominant habitat of the human, the microbes that are present in buildings are of fundamental importance.” Alas, contemporary buildings are microbial wastelands: dry, nutrient poor and sterile.

In 2020 Beckett won an award from the Royal Institute of British Architects for embedding “beneficial bacteria” into ceramic and concrete surfaces. At ROCA he’ll be sitting in a booth dosed with this material, while Matthew Reeves, an immunologist at University College, London, uses regular blood samples to measure whether tile-borne pro-biotic species can survive long enough, and spread easily enough, to become part of Beckett’s personal microbiome.

“The official study will have to take place in a more controlled way after the exhibition’s finished,” Beckett admits, “but at least my spell in the booth is a bit of theatre to demonstrate what we’re up to.”

Explaining the work is vital, since it runs so counter to prevailing nostrums concerning hygiene and cleanliness. “One immediate application of our work is in hospitals and care homes,” Beckett says, “where super-sterile environments have ended up providing ideal breeding conditions for antibiotic-resistant bacteria. Of course the first question we’ll be asked is, ‘How do you clean them?’”

Beckett’s booth is tiled with what look like worm casts: these are 3D printed ceramic tiles, lightly baked and designed to shed bacteria into the air with every passing motion. Their peculiar surface texture is tantalising on purpose: touching them helps spread the healthy biota, filling sterile interiors (this is the plan) with sustainable microbial ecosystems.

“There’s still much that we don’t know about how microbes interact with each other and with our environment,” says Beckett, who is realistic about the time it will take for us to abandon the twentieth century’s wipe-clean aesthetic, and embrace the stain. “This work will prove its worth in small interiors first.”

So that was me told

Visiting Voyage to the Edge of Imagination at London’s Science Museum, 9 November 2022

London’s Science Museum has come up with a solution to the age-old problem of how to keep visitors from bunching up while they tour an exhibition. At an awkward corner of Science Fiction: Voyage to the edge of imagination, ALANN (for Algorithmic Artificial Neural Network) announces that all the air is about to leave the room (sorry: “deck”). To avoid the hard vacuum of outer space, please move along.

Little fillips of jeopardy enliven this whistle-stop tour of science, technology and imagination — not a show about science fiction (and in fact London’s had one of those quite recently: the Barbican’s superb 2017 Into the Unknown) so much as a show that does science fiction. The gallery is arranged as a story, which begins once a Pan Galactic Starlines shuttle drops us aboard a friendly if bemused alien craft, the Azimuth. The Azimuth’s resident AI is orbiting the Earth and pondering the curious nature of human progress, that puts imagination and storytelling ahead of practical action. It seems to ALANN — who jumps from screen to screen, keeping us company throughout — that using stories to imagine the future is a weirdly double-edged way of going about things. Humans could just as easily be steering towards nightmares, as toward happy outcomes. What will their future hold?

ALANN bottles it in the end, of course — our destiny turns out to be “uncomputable”. Oh for a show that had punters running screaming for the exits! Isn’t that what sf is for?

Assembled on a conspicuously low budget, and featuring mainly film props and costumes (which at the best of times never look that good in real life) and replicas (some of them jolly cheap), this “voyage to the edge of imagination” stands or falls by its wits. Next to a cheery video about trying to communicate with humpback whales as a rehearsal for alien “first contact”, some bright spark has placed a life-size xenomorph from the film Alien. Iron Man’s helmet is there to promote our eventual cyborgisation, melding metal and flesh to better handle the technological future — but so, mind you, is Darth Vader’s. The sheer lack of stuff here is disconcerting, but at the end of it all we have explored space, bent spacetime, communicated with aliens, and become posthuman, so clearly something is working. Imagine an excellent nest constructed from three sticks.

What this show might have achieved with a bigger budget is revealed in Glyn Morgan’s excellent accompanying book (Thames and Hudson, £30) featuring interviews with the likes of Charlie Jane Anders and Chen Qiufan.

This being the Science Museum, it’s hardly surprising that the exhibition’s final spaces are given over to pondering science fiction’s utility. Futurologist Brian David Johnson is on screen to explain how fiction can be used to prototype ideas in the real world. (Actual science fiction writers have a word for this: they call it “plagiarism”.) Whether you give credence to Johnson’s belief that sf is there to make the world a better place is a glass-half-full, glass-half-empty sort of question. “Applied science fiction” can be jolly crass. In a cabinet near Mr Johnson are a couple of copies of Marvel’s Captain Planet. In the 1990s, we are told, Captain Planet “empowered a new generation to be environmentally aware.” As someone who was there, I can promise you he jolly well didn’t.

But as I turned the next corner, the sneer still on my lips, I confronted as fine an example of imagination in action as you could wish for: Tilly Lockey, a couple of days off her seventeenth birthday, had been invited along to the press launch, and was skipping about like a dervish, taking photographs of her friend. In the gloom, I couldn’t quite see which bionic arms she was wearing — the ones based on the Deus Ex video game series, or the ones she’d received in 2019, designed by the team creating Alita: Battle Angel.

So that was me told.

“So that’s how the negroes of Georgia live!”

Visiting W.E.B. Du Bois: Charting Black Lives, at the House of Illustration, London, for the Spectator, 25 January 2020

William Edward Burghardt Du Bois was born in Massachusetts in 1868, three years after the official end of slavery in the United States. He grew up among a small, tenacious business- and property-owning black middle class who had their own newspapers, their own schools and universities, their own elected officials.

After graduating with a PhD in history from Harvard University, Du Bois embarked on a sprawling study of African Americans living in Philadelphia. At the historically black Atlanta University in 1897, he established international credentials as a pioneer of the newfangled science of sociology. His students were decades ahead of their counterparts in the Chicago school.

In the spring of 1899, Du Bois’s son Burghardt died, succumbing to sewage pollution in the Atlanta water supply. ‘The child’s death tore our lives in two,’ Du Bois later wrote. His response: ‘I threw myself more completely into my work.’

A former pupil, the black lawyer Thomas Junius Calloway, thought that Du Bois was just the man to help him mount an exhibition to demonstrate the progress that had been made by African Americans. Funded by Congress and planned for the Paris Exposition of 1900, the project employed around a dozen clerks, students and former students to assemble and run ‘the great machinery of a special census’.

Two studies emerged. ‘The Georgia Negro’, comprising 32 handmade graphs and charts, captured a living community in numbers: how many black children were enrolled in public schools, how far family budgets extended, what people did for work, even the value of people’s kitchen furniture.

The other, a set of about 30 statistical graphics, was made by students at Atlanta University and considered the African American population of the whole of the United States. Du Bois was struck by the fact that the illiteracy of African Americans was ‘less than that of Russia, and only equal to that of Hungary’. A chart called ‘Conjugal Condition’ suggests that black Americans were more likely to be married than Germans.

The Exposition Universelle of 1900 brought all the world to the banks of the Seine. Assorted Africans, shipped over for the occasion, found themselves in model native villages performing bemused and largely made-up rituals for the visitors. (Some were given a truly lousy time by their bosses; others lived for the nightlife.) Meanwhile, in a theatre made of plaster and drapes, the Japanese geisha Sada Yacco, wise to this crowd from her recent US tour, staged a theatrical suicide for herself every couple of hours.

The expo also afforded visitors more serious windows on the world. Du Bois scraped together enough money to travel steerage to Paris to oversee his exhibition’s installation at the Palace of Social Economy.

He wasn’t overly impressed by the competition. ‘There is little here of the “science of society”,’ he remarked, and the organisers of the Exposition may well have agreed with him: they awarded him a gold medal for what Du Bois called, with justifiable pride, ‘an honest, straightforward exhibit of a small nation of people, picturing their life and development without apology or gloss, and above all made by themselves’.

At the House of Illustration in London you too can now follow the lines, bars and spirals that reveal how black wealth, literacy and land ownership expanded over the four decades since emancipation.

His exhibition also included what he called ‘the usual paraphernalia for catching the eye — photographs, models, industrial work, and pictures’, so why did Du Bois include so many charts, maps and diagrams?

The point about data is that it looks impersonal. It is a way of separating your argument from what people think of you, and this makes it a powerful weapon in the hands of those who find themselves mistrusted in politics and wider society. Du Bois and his community, let’s not forget, were besieged — by economic hardship, and especially by the Jim Crow laws that would outlive him by two years (he died in 1963).

Du Bois pioneered sociology, not statistics. Means of visualising data had entered academia more than a century before, through the biographical experiments of Joseph Priestly. His timeline charts of people’s lives and relative lifespans had proved popular, inspiring William Playfair’s invention of the bar chart. Playfair, an engineer and political economist, published his Commercial and Political Atlas in London in 1786. It was the first major work to contain statistical graphs. More to the point, it was the first time anyone had tried to visualise an entire nation’s economy.

Statistics and their graphic representation were quickly established as an essential, if specialised, component of modern government. There was no going back. Metrics are a self-fertilising phenomenon. Arguments over figures, and over the meaning of figures, can only generate more figures. The French civil engineer Charles Joseph Minard used charts in the 1840s to work out how to monetise freight on the newfangled railroads, then, in retirement, and for a hobby, used two colours and six dimensions of data to visualise Napoleon’s invasion and retreat during the 1812 campaign of Russia.

And where society leads, science follows. John Snow founded modern epidemiology when his annotated map revealed the source of an outbreak of cholera in London’s Soho. English nurse Florence Nightingale used information graphics to persuade Queen Victoria to improve conditions in military hospitals.

Rightly, we care about how accurate or misleading infographics can be. But let’s not forget that they should be beautiful. The whole point of an infographic is, after all, to capture attention. Last year, the House of Illustration ran a tremendous exhibition of the work of Marie Neurath who, with her husband Otto, dreamt up a way of communicating, without language, by means of a system of universal symbols. ‘Words divide, pictures unite’ was the slogan over the door of their Viennese design institute. The couple’s aspirations were as high-minded as their output was charming. The Neurath stamp can be detected, not just in kids’ picture books, but across our entire designscape.

Infographics are prompts to the imagination. (One imagines at least some of the 50 million visitors to the Paris Expo remarking to each other, ‘So that’s how the negroes of Georgia live!’) They’re full of facts, but do they convey them more effectively than language? I doubt it. Where infographics excel is in eliciting curiosity and wonder. They can, indeed, be downright playful, as when Fritz Kahn, in the 1920s, used fast trains, street traffic, dancing couples and factory floors to describe, by visual analogy, the workings of the human body.

Du Bois’s infographics aren’t rivals to Kahn or the Neuraths. Rendered in ink, gouache watercolour and pencil, they’re closer in spirit to the hand-drawn productions of Minard and Snow. They’re the meticulous, oh-so-objective statements of a proud, decent, politically besieged people. They are eloquent in their plainness, as much as in their ingenuity, and, given a little time and patience, they prove to be quite unbearably moving.

Nothing to do except try not to die

Moving to Mars for New Scientist, 18 October 2019

Step into Moving to Mars, an exhibition of Mars mission and colony design at London’s Design Museum, and you are confronted, immediately, with some very good reasons not to move there. Minatory glowing wall texts announce that Mars was not made for you; that there is no life and precious little water; that, clad in a space suit, you will never touch, taste or smell the planet you now call “home”. As Lisa Grossman wrote for New Scientist a couple of years ago, “What’s different about Mars is that there is nothing to do there except try not to die.”

It’s an odd beginning for such an up-beat and celebratory show, but it provides some valuable dark ground against which the rest of the show can sparkle — a show that is, as its chief curator Justin McGuirk remarks, “not about Mars; this is an exhibition about people.”

Next up: a quick yet lucid dash through what the science-fiction writer Kim Stanley Robinson calls “the history of Mars in the human mind”. A Babylonian clay tablet and a Greek vase speak to our early cosmological ideas about the planets; a poster for the film Total Recall (the good one, from 1990), reminds us of Mars’s psychological menace.

The bulk of the show focuses on our current plans for the red planet. There are real space suits and models of real rovers, maquettes of 3D-printed Martian settlements and prototypes of Mars-appropriate clothing and furniture. Mission architectures and engineering sketches line the walls. Real hammers meant for the International Space Station (hollow, and loaded with ball bearings to increase their utility in zero-gravity) are wall-mounted beside a nifty low-gravity table that has yet to leave, and may indeed never leave, Earth. This, of course, is the great strength of approaching science through design: reality and speculation can be given equal visual weight, drawing us into an informed conversation about what it is we actually want from the future. Some readers may remember a tremendous touring exhibition, Hello Robot in 2017, which did much the same for robotics and artificial intelligence.

Half way round the show, I relaxed in a fully realised Martian living pod by the international design firm Hassell and their engineering partners Eckersley O’Callaghan. They’d assembled this as part of NASA’s 3D-Printed Habitat Challenge — the agency’s programme to develop habitat ideas for deep space exploration — and it combines economy, recycling, efficiency and comfort in surprising ways. Xavier De Kestelier, Hassell’s head of design technology and innovation, was on hand to show me around, and was particularly proud of the chairs here, which are are made of recycled packaging: “The more you eat, the more you sit!”

So much for the promise of Martian living. The profound limitations of that life were brought home to me a working hydroponic system by Growstack. Its trays of delicious cress and lettuce reminded me, rather sharply, that for all the hype, we are still a very long way from being able to feed ourselves away from our home world. We’re still at the point, indeed, where a single sunflower and a single zinnia, blossoming aboard the ISS — the former in 2012, the latter in 2016 — still make headlines.

The Growstack exhibit and other materials about Martian horticulture also marked an important cultural shift, away from the strategic, militarised thinking that characterised early space exploration in the Cold War, and towards more humane, more practical questions about how one lives an ordinary life in such extraordinary, and extraordinarily limited, environments.

It’s no surprise that the Russian were thinking seriously about these questions long before the rest of us, and it was good to see Russian space cultures given their due in this impressively international show. All through the 19th century, researchers for the Tsarist government tried to develop agriculture in mostly frozen and largely infertile Siberia. Well into the Soviet era, soil scientists undertook extreme expeditions over vast distances in pursuit of insane agricultural speculations. It shows up in their popular culture. “Hold on, geologist,” ran one pop song of 1951, “hold out, geologist, you are brother of the wind and sun!” And then there are the films of Pavel Vladimirovich Klushantsev, born 1910 in St Petersburg.

Klushantsev’s documentary Road to the Stars (1957), a meticulous, scientifically accurate vision to the physics, engineering, ergonomics of space travel, was followed seven years later by Moon (1965), describing the exploration, mining, settlement and domestication of a new land. Both films feature succulent gardens glistening under space domes, and workers eager to tend them, and bowls full of peaches beside every workstation, offering a little, literal taste of home.

I was delighted to see here a screen showing *Mars* (1968), a much less celebrated effort — Klushantsev’s saturated, multicoloured vision of man on the Red Planet. It’s the film with the dog in the spacesuit: an image people who’ve never heard of this director treasure for its kitsch value. It’s the film that earned him a telegram which read: “Due to the low quality of your work, we hereby inform you that we are terminating your contract with the studio.”

So much for the Soviet imagination.

But other cultures, each with their own deep, historical motivations, have since stepped up with plans to settle Mars. My favourites projects originate in the Middle East, where subterranean irrigation canals were greening the desert a full millennium before the astronomer Percival Lowell thought he spotted similar structures on Mars. (The underground networks called khettaras in Morocco irrigated much of its northern oasis region right up until the early 1970s, when government policies began to favour dam construction.)

Having raised major cities in one of the most inhospitable regions on Earth — and this in less than a generation — we should hardly be surprised that the rulers of the United Arab Emirates believe it’s feasible to establish a human settlement on Mars by 2117. A development hub, “Mars Scientific City”, is scheduled to open in Dubai in the next three to four years, and will feature a laboratory that will simulate the red planet’s terrain and harsh environment. It will be, I suppose, a sort of extension of the 520-day Mars 500 simulation that in 2011 sent six volunteers on a round trip to the Red Planet without stepping out of the Russian Institute for Biomedical Problems in Moscow.

The playfulness of “Martian thinking” is quite properly reflected in this playful and family-orientated exhibition. The point, made very well here, is that this play, this freedom from strictures and established lines of thought, is essential to good design. Space forces you to work from first principles. It forces you to think about mass, and transport, and utility, and reusability. And I don’t think it’s much of a coincidence that Eleanor Watson, the assistant curator on this show, has been chosen to curate this year’s Global Grad Show, which in November will be bringing the most innovative new design thinking to Dubai — a city which, in contending with its own set of environmental extremes, often feels half way to Mars already.

As I was leaving Moving to Mars I was drawn up short by what looked like some cycling gear. Anna Talvi, a graduate of the Royal College of Art in London, has constructed her flesh-hugging clothing to act as a sort of “wearable gym” to counter the muscle wasting and bone loss caused by living in low gravity. She has also tried to tackle the serious psychological challenges of space exploration, by permeating her fabrics with comforting scents. Her X.Earth perfumed gloves “will bring you back to your Earth-memory place at the speed of thought”, with the the smell of freshly cut grass, say, or the smell of your favourite horse.

Those gloves, even more than that hydroponically grown lettuce, brought home to me the sheer hideousness of space exploration. It’s no accident that this year’s most ambitious science fiction movies, Aniara and Ad Astra, have both focused on the impossible mental and spiritual toll we’d suffer, were we ever to swap our home planet for a life of manufactured monotony.

There’s a new realism creeping into our ideas of living off-world, along with a resurgence of optimism and possibility. And this is good. We need light and shade as we plan our next great adventure. How else can we ever hope to become Martian?

Bringing London’s buried rivers to light

Exploring London’s hidden rivers for the Financial Times, 8 June 2019

Early in the eleventh century, King Cnut sailed his troops from the Thames all the way up the river Effra to Brixton. But by the time Victoria took the throne, a millennium later, the Effra had vanished: polluted; canalised; in the end, buried.

The story goes that once during Victoria’s reign, a coffin from West Norwood Cemetery was found bobbing out to sea along the Thames. The Effra had undermined the burial plot from below, then carried the coffin four miles to its outflow, under what is now the MI6 building in Vauxhall.

It’s stories of this sort which make Londoners grateful for Joseph Bazalgette, the civil engineer who got London’s rivers working again. Following the Great Stink of 1858, he was given the job of turning them into closed sewers. By integrating the Thames’s tributaries into his underground system, Bazalgette sealed the capital’s noisome waterways from view, and used them to move London’s effluent ever eastwards and away.

The problem Bazalgette solved was an old one. London’s Roman founders also had trouble with its rivers. They’d first camped along the banks of the Walbrook, between the two low lying hills of Ludgate and Cornhill. “At first the river was full and reasonably fast-flowing,” explains Kate Sumnall, archaeologist and co-curator of the Secret Rivers exhibition at the Museum of London Docklands. “Twenty years later, the character of the river had completely changed.” River levels dropped dramatically while, at the same time, floods became more frequent. The Romans tried to manage the river by raising ground levels, building revetments, and straightening its course, all with the idea of getting flood waters away as fast as possible. It’s an approach urban planners copied, with refinements, well into the 1960s, and all over London the consequences run, unseen, below people’s feet

I’ve met Sumnall and her co-curator Thomas Ardill at a cafe in Smithfield Market, not far from the banks of the noisome Fleet river — a stretch of waterway no one in their right mind would ever want to uncover; a ditch that inspired Ben Jonson’s coprophilic masterwork “On the Famous Voyage”, once dubbed the filthiest and most deliberately and insistently disgusting poem in the English language.

After the Great Fire, Christopher Wren wanted to turn the Fleet into a sort of Venetian canal: the sheer number of dead dogs floating in the ooze defeated his plans. It’s has since been given a decent burial under Farringdon Road.

In the company of Sumnall and Ardill, the vanished Fleet Ditch comes to life beneath our feet. Every side street was once a wharf. Coal was piled up in Newcastle Close. Dig under Stonecutter Street and you come up with whetstones and knives. Every hump in Farringdon Road marks an old bridge.

Could things have turned out differently for London’s lost rivers? Probably not, but it’s fun to tinker. Ardill tells me about a group of artist-activists called Platform. In 1992 they set up a mock Effra Redevelopment Agency to consult the residents of Brixton about their plans to open up the local river. A sylvan wonderland awaited those who didn’t mind losing their houses.

Compare this mischievous exercise in grass-roots democracy with the paralegal shenanigans of the Tyburn Angling Society, which explores the legal aspects of restoring the river so that it flows freely through the more exclusive enclaves of west London. Levies charged on newly river-fronted properties will pay for the compulsory purchase orders. Buckingham Palace is one of the buildings the Society has earmarked for demolition.

Real-world efforts to restore stretches of London’s rivers began in 2009. Of London’s nearly 400 miles of river network, just twenty have been restored, but developers and councils are beginning to appreciate the cachet a river can add to an area, plus the improvements it can bring by way of social cohesion and well-being. Sixty more miles of waterway run through the city’s public parks and existing urban regeneration schemes, and can be restored at relatively low cost.

Dave Webb, the ecologist who chairs the London River Restoration Group, began his working life trying to ameliorate the effects of engineering projects that canalised and culverted “unsightly” and “dangerous” watercourses. Now he’s bringing these formerly dead rivers back to light and life.

One difficulty for advocates like Webb is in conveying what restoration actually entails. “Architects have a habit of dreaming up a lovely wildlife space, only to insist that it mustn’t then change. Restoring a river is not like restoring a table. You’re reawakening a natural process. You’re enabling the river to adjust and move around.”

Webb has been energetically promoting London Rivers Week, a festival to promote London’s stretches of restored river. The point is not just to prettify the city. It’s to make London sustainable as the climate changes. If the capital leaves its waterways running underground in concrete channels much longer, flash flooding will start to erode its infrastructure. Toxins concentrated on road surfaces during droughts will enter the water system after a single downpour, poisoning everything downstream. Not that much would survive a drought anyway, since smooth concrete surfaces do not provide plants and animals with sanctuary in dry weather, the way a river’s pools and puddles will.

Webb shows me an alternative to London’s existing bleak, brutalist riverine architecture: the restoration of the Quaggy River in Sutcliffe Park, in the Royal Borough of Greenwich. The park works as a giant sponge, against the day a flood-swollen Quaggy threatens to inundate the neighbouring borough of Lewisham. In normal weather the Quaggy also overflows, less spectacularly, to feed a small wetland which you can enter along a boardwalk. There are dragonflies and mayflies. There are fish, and kingfishers to eat the fish. Above all there are people — twice as many as there used to be when the park was flat and dry. Plus they spend double of the amount of time here that they used to.

“I remember walking along one London river when it was still a concrete channel,” Webb recalls. “I asked what all the iron railings were for and I was told it was to stop kids falling into the water, which was about five inches deep. ‘Well,’ I was told, ‘there’s also the business of them throwing shopping trolleys in it.’ I’ve found that if you give people a river, they won’t spoil it.”

And sure enough, in this not very affluent and fairly unprepossessing stretch of south London, the river shimmers under the dappled shade of self-seeded willow trees. Webb reckons there was nothing particularly heroic about the engineering involved: “In a lot of cases, there’s not even any need for planting. The ecologies of the river’s headwaters will work their way downstream in the course of a few seasons, and birds and insects follow very quickly.”

Webb also recommends a walk along the Wandle, which passes through Croydon, Sutton, Merton, and Wandsworth to join the River Thames. This chalk stream was once the heaviest-worked river in the capital, driving mills to produce everything from paper to gunpowder, snuff to textiles. Declared dead in the 1960s, now it’s a breeding spot for chub and dace and brown trout. From certain angles, it will fool you into thinking you’ve hit a particularly idyllic nook of the South Downs. Turning a corner will quickly remind you of the city’s presence, but that’s the peculiar, liminal charm of an urban river.

While Thames 21, the charity behind London Rivers Week, organises citizen science projects, clean-ups and campaigns, the Museum of London Docklands’ Secret Rivers exhibition has scheduled a series of guided walks to enjoy over the summer. On 8 June you can follow the track of the the Walbrook, the river that made Londinium possible. In July you can sneak off from the line of the Tyburn to go shopping in Bond Street, or follow the gruesome Neckinger, the foul, lead-poisoned stream in which Bill Sykes got his just desserts in Dickens’s Oliver Twist. And I’m particularly looking forward to mid-August, when stretches of the Wandle will dazzle in the sun.

Stanley Kubrick at the Design Museum

The celebrated film director Stanley Kubrick never took the future for granted. In films as diverse as Dr. Strangelove: or, how I learned to stop worrying and love the bomb (1964) and A Clockwork Orange (1971), Kubrick’s focus was always savagely humane, unpicking the way the places we inhabit make us think and feel. At the opening of a new exhibition at the London Design Museum in Holland Park, David Stock and I spoke to co-curator Adriënne Groen about Kubrick’s most scientifically inflected film, 2001: A Space Odyssey (1968), and how Kubrick masterminded a global effort to imagine one possible future: part technological utopia, part sterile limbo, and, more than 50 years since its release, as gripping as hell.

You can see the interview here.

How Stanley Kubrick‘s collaboration with science fiction writer Arthur C. Clarke led to 2001 is well known. “The ‘really good’ science-fiction movie is a great many years overdue,” Clarke enthused, as the men began their work on a project with the working title Journey Beyond the Stars.

For those who want a broader understanding of how Kubrick gathered, enthused and sometimes (let’s be brutally frank, here) exploited the visionary talent available to him, The Design Museum’s current exhibition is essential viewing. There are prototypes of the pornographic furniture from the opening dolly shot of A Clockwork Orange, inspired by the work of artist Allen Jones but fashioned by assistant production designer Liz Moore when Jones decided not to hitch his cart – and reputation – to Kubrick’s controversial vision.

But it’s the names that recur again and again, from film to film, over decades of creative endeavour, that draw one in. The costume designer Milena Canonero was a Kubrick regular and, far from being swamped, immeasurably enriched Kubrick’s vision. (There’s a wonderful production photograph here of actor Malcolm McDowell trying on some of her differently styled droog hats.)

Kubrick was fascinated by the way people respond to being regimented – by the architectural brutalism of the Thamesmead estate in A Clockwork Orange, or by a savage gunnery sergeant in Full Metal Jacket, or by their own fetishism in Eyes Wide Shut. Kubrick’s fascination with how people think and behave is well served by this show, which will give anyone of a psychological bent much food for thought.

 

Making abstract life

Talking to the design engineer Yamanaka Shunji for New Scientist, 23 January 2019

Five years ago, desktop 3D printers were poised to change the world. A couple of things got in the way. The print resolution wasn’t very good. Who wants to drink from a tessellated cup?

More important, it turned out that none of us could design our way out of a wet paper bag.

Japanese designer Yamanaka Shunji calls forth one-piece walking machines from vinyl-powder printers the way the virtuoso Phyllis Chen conjures concert programmes from toy pianos. There’s so much evident genius at work, you marvel that either has time for such silliness.

There’s method here, of course: Yamanaka’s X-Design programme at Keio University turns out objects bigger than the drums in which they’re sintered, by printing them in folded form. It’s a technique lifted from space-station design, though starry-eyed Western journalists, obsessed with Japanese design, tend to reach for origami metaphors.

Yamanaka’s international touring show, which is stopping off at Japan House in London until mid-March, knows which cultural buttons to press. The tables on which his machine prototypes are displayed are steel sheets, rolled to a curve and strung under tension between floor and ceiling, so visitors find themselves walking among what appear to be unfolded paper scrolls. If anything can seduce you into buying a £100 sake cup when you exit the gift shop, it’s this elegant, transfixing show.

“We often make robots for their own sake,” says Yamanaka, blithely, “but usefulness is also important for me. I’m always switching between these two ways of thinking as I work on a design.”
The beauty of his work is evident from the first. Its purpose, and its significance, take a little unpacking.

Rami, for example: it’s a below-the-knee running prosthesis developed for the athlete Takakura Saki, who represented Japan during the 2012 Paralympics. Working from right to left, one observes how a rather clunky running blade mutated into a generative, organic dream of a limb, before being reined back into a new and practical form. The engineering is rigorous, but the inspiration was aesthetic: “We hoped the harmony between human and object could be improved by re-designing the thing to be more physically attractive.”

Think about that a second. It’s an odd thing to say. It suggests that an artistic judgement can spur on and inform an engineering advance. And so, it does, in Yamanaka’s practice, again, and again.

Yamanaka, is an engineer who spent much of his time at university drawing manga, and cut his teeth on car design at Nissan. He wants to make something clear, though: “Engineering and art don’t flow into each other. The methodologies of art and science are very different, as different as objectivity and subjectivity. They are fundamental attitudes. The trick, in design, is to change your attitude, from moment to moment.” Under Yamanaka’s tutelage, you learn to switch gears, not grind them.

Eventually Yamanaka lost interest in giving structure and design to existing technology. “I felt if one could directly nurture technological seeds, more imaginative products could be created.” It was the first step on a path toward designing for robot-human interaction.

2nd_Prototyping_in_Tokyo_exhibition_at_Japan_House_London_16Jan-17Mar2019_showing_work_by_Professor_Yamanaka_Shunji_Image©Jeremie_Souteyrat-(2)

Yamanaka – so punctilious, so polite – begins to relax, as he contemplates the work of his peers: Engineers are always developing robots that are realistic, in a linear way that associates life with things, he says, adding that they are obsessed with being more and more “real”. Consequently, he adds, a lot of their work is “horrible. They’re making zombies!”

Artists have already established a much better approach, he explains: quite simply, artists know how to sketch. They know how to reduce, and abstract. “From ancient times, art has been about the right line, the right gesture. Abstraction gets at reality, not by mimicking it, but by purifying it. By spotting and exploring what’s essential.”

Yamanaka’s robots don’t copy particular animals or people, but emerge from close observation of how living things move and behave. He is fascinated by how even unliving objects sometimes seem to transmit the presence of life or intelligence. “We have a sensitivity for what’s living and what’s not,” he observes. “We’re always searching for an element of living behaviour. If it moves, and especially if it responds to touch, we immediately suspect it has some kind of intellect. As a designer I’m interested in the elements of that assumption.”

So it is, inevitably, that the most unassuming machine turns out to hold the key to the whole exhibition. Apostroph is the fruit of a collaboration with Manfred Hild, at Sony’s Computer Science Laboratories in Paris. It’s a hinged body made up of several curving frames, suggesting a gentle logarithmic spiral.

Each joint contains a motor which is programmed to resist external force. Leave it alone, and it will respond to gravity. It will try to stand. Sometimes it expands into a broad, bridge-like arch; at other times it slides one part of itself through another, curls up and rolls away.

As an engineer, you always follow a line of logic, says Yamanaka. You think in a linear way. It’s a valuable way of proceeding, but unsuited to exploration. Armed with fragile, good-enough 3D-printed prototypes, Yamanaka has found a way to do without blueprints, responding to the models he makes as an artist would.

In this, he’s both playing to his strengths as a frustrated manga illustrator, and preparing his students for a future in which the old industrial procedures no longer apply. “Blueprints are like messages which ensure the designer and manufacturer are on the same page,” he explains. “If, however, the final material could be manipulated in real time, then there would be no need to translate ideas into blueprints.”

Rami---Additively-manufactured-running-specific-prosthetics_Image-©-KATO-Yasushi-

It’s a seductive spiel but I can’t help but ask what all these elegant but mostly impractical forms are all, well, for.

 

Yamanaka’s answer is that they’re to make the future bearable. “I think the perception of subtle lifelike behaviour is key to communication in a future full of intelligent machines,” he says. “Right now we address robots directly, guiding their operations. But in the future, with so many intelligent objects in our life, we’ll not have the time or the patience or even the ability to be so precise. Body language and unconscious communication will be far more important. So designing a lifelike element into our machines is far more important than just tinkering with their shape.”

By now we’ve left the gallery and are standing before Flagella, a mechanical mobile made for Yamanaka’s 2009 exhibition Bones, held in Tokyo Midtown. Flagella is powered by a motor with three units that repeatedly rotate and counter-rotate, its movements supple and smooth like an anemone. It’s hard to believe the entire machine is made from hard materials.

There’s a child standing in front of it. His parents are presumably off somewhere agonising over sake cups, dinky tea pots, bowls that cost a month’s rent. As we watch, the boy begins to dance, riffing off the automaton’s moves, trying to find gestures to match the weavings of the machine.

“This one is of no practical purpose whatsoever,” Yamanaka smiles. But he doesn’t really think that. And now, neither do I.

Praying to the World Machine

In late spring this year, the Barbican Centre in London will explore the promise and perils of artificial intelligence in a festival of films, workshops, concerts, talks and exhibitions. Even before the show opens, however, I have a bone to pick: what on earth induced the organisers to call their show AI: More than human?

More than human? What are we being sold here? What are we being asked to assume, about the technology and about ourselves?

Language is at the heart of the problem. In his 2007 book, The Emotion Machine, computer scientist Marvin Minsky deplored (although even he couldn’t altogether avoid) the use of “suitcase words”: his phrase for words conveying specialist technical detail through simple metaphors. Think what we are doing when we say metal alloys “remember” their shape, or that a search engine offers “intelligent” answers to a query.

Without metaphors and the human tendency to personify, we would never be able to converse, let alone explore technical subjects, but the price we pay for communication is a credulity when it comes to modelling how the world actually works. No wonder we are outraged when AI doesn’t behave intelligently. But it isn’t the program playing us false, rather the name we gave it.

Then there is the problem outlined by Benjamin Bratton, director of the Center for Design and Geopolitics at the University of California, San Diego, and author of cyber bible The Stack. Speaking at Dubai’s Belief in AI symposium last year, he said we use suitcase words from religion when we talk about AI, because we simply don’t know what AI is yet.

For how long, he asked, should we go along with the prevailing hype and indulge the idea that artificial intelligence resembles (never mind surpasses) human intelligence? Might this warp or spoil a promising technology?

The Dubai symposium, organised by Kenric McDowell and Ben Vickers, interrogated these questions well. McDowell leads the Artists and Machine Intelligence programme at Google Research, while Vickers has overseen experiments in neural-network art at the Serpentine Gallery in London. Conversations, talks and screenings explored what they called a “monumental shift in how societies construct the everyday”, as we increasingly hand over our decision-making to non-humans.

Some of this territory is familiar. Ramon Amaro, a design engineer at Goldsmith, University of London, drew the obvious moral from the story of researcher Joy Buolamwini, whose facial-recognition art project The Aspire Mirror refused to recognise her because of her black skin.

The point is not simple racism. The truth is even more disturbing: machines are nowhere near clever enough to handle the huge spread of normal distribution on which virtually all human characteristics and behaviours lie. The tendency to exclude is embedded in the mathematics of these machines, and no patching can fix it.

Yuk Hui, a philosopher who studied computer engineering and philosophy at the University of Hong Kong, broadened the lesson. Rational, disinterested thinking machines are simply impossible to build. The problem is not technical but formal, because thinking always has a purpose: without a goal, it is too expensive a process to arise spontaneously.

The more machines emulate real brains, argued Hui, the more they will evolve – from autonomic response to brute urge to emotion. The implication is clear. When we give these recursive neural networks access to the internet, we are setting wild animals loose.

Although the speakers were well-informed, Belief in AI was never intended to be a technical conference, and so ran the risk of all such speculative endeavours – drowning in hyperbole. Artists using neural networks in their practice are painfully aware of this. One artist absent from the conference, but cited by several speakers, was Turkish-born Memo Akten, based at Somerset House in London.

His neural networks make predictions on live webcam input, using previously seen images to make sense of new ones. In one experiment, a scene including a dishcloth is converted into a Turneresque animation by a recursive neural network trained on seascapes. The temptation to say this network is “interpreting” the view, and “creating” art from it, is well nigh irresistible. It drives Akten crazy. Earlier this year in a public forum he threatened to strangle a kitten whenever anyone in the audience personified AI, by talking about “the AI”, for instance.

It was left to novelist Rana Dasgupta to really put the frighteners on us as he coolly unpicked the state of automated late capitalism. Today, capital and rental income are the true indices of political participation, just as they were before the industrial revolution. Wage rises? Improved working conditions? Aspiration? All so last year. Automation has  made their obliteration possible, by reducing to virtually nothing the costs of manufacture.

Dasgupta’s vision of lives spent in subjection to a World Machine – fertile, terrifying, inhuman, unethical, and not in the least interested in us – was also a suitcase of sorts, too, containing a lot of hype, and no small amount of theology. It was also impossible to dismiss.

Cultural institutions dabbling in the AI pond should note the obvious moral. When we design something we decide to call an artificial intelligence, we commit ourselves to a linguistic path we shouldn’t pursue. To put it more simply: we must be careful what we wish for.

Design news from the sandbox

Visiting Dubai Design Week for New Scientist, 20 December 2018

For a while now, I have been barracking my betters (and with a quite spectacular lack of success) to send me to cover the science and technology of the Middle East. True, it’s a region abuzz with boosterism and drowning in vapourware, but big issues do get addressed here, in a bullish, technocratic sort of way.

Is the planet in trouble? Certainly. The scale of the problem is easier to accept if you live in a climate and an ecosystem that was barely habitable to begin with. Is this state of affairs a consequence of human action? Obviously: the Gulf used to be green, with the whole coast once threaded with irrigation channels. No one here is ignorant of the fact. Should we bail out for Mars at the earliest available opportunity? Hell, yes – and Dubai, where the air-con (if not yet the air) has to be paid for, is the closest Earth has to a civic blueprint for Mars.

At the Dubai Design Week last November, I met a new generation of graduates sharing designs for the end of the world.

They had come for the fourth edition of the city’s annual Global Grad Show. The show featured 150 works this year, representing 100 of the world’s best design schools in 45 countries – and this explains, even if it does not quite justify, the show’s claim that it is “the most diverse student gathering ever assembled”. Locating the show is not so easy, I find, traipsing cluelessly among the super-symmetrical towers of d3 (the Dubai Design District, and one of Dubai’s many enterprise zones). I elbow through crowds gathered in knots around maps, there to guide them to Downtown Design, an enormous trade fair drawing in hundreds of brands from all over the world, or queueing for any one of the 230-odd other events, workshops and product launches that make this week the largest creative festival in the Middle East.

What’s driving this ferment? You may as well ask what’s driving Dubai itself – a liberal-ish responsive-while-undemocratic metropolis less than a generation old, emerging like a toadstool after spring rains in one of the most inhospitable ends of the Earth. Dubai, built by South Koreans, bankrolled by Iranian exiles, administered by European blow-ins, is global capitalism’s last great sandbox experiment before the Red Planet. The Emiratis themselves direct the design effort, and three projects dominate: mass housing; sustainable technology (because Dubai is already living the low-carbon inhospitable-climate nightmare);  and, yes, I wasn’t joking, building for space exploration.

Set against the grandiloquence of the government’s plans, Global Grad Show is humble indeed.  There’s a guide dog harness called Guidog by Paulina Morawa from Krakow, which, because it’s made of rigid plastic, communicates the dog’s subtlest movements to its handler, allowing users to traverse even the roughest ground. There’s a box of watery jellies by Londoner Lewis Hornby, who noticed that his grandmother, who lives with Alzheimer’s, finds drinking difficult. Eating a box of Jelly Drops (above) is equivalent to drinking a litre of water. There’s even a washtub by Masoud Sistani and Mohammad Ghasemi, an Iranian design team, which clips into the hubcap of a long-distance lorry, so that drivers pulling a 24-hour haul over the Hindu Kush can change into clean underpants once in a while.

If this last design makes you pause: well, so it should. Naji, another design from Iran (this time from a team at the Art University of Isfahan) hits the same nerve: a flotation device that deploys from street lamps whenever a road gets seriously flooded – presumably because some bright spark thought to build across a flood plain. Either these designs are absurdly naive or they are very astute, forcing us to confront some of the unspoken infrastructures underlying our ways of life.

There is, for sure, a mischievous side to this show.  There’s Camilla Franchini’s plan for handing Naples, the third most populous city in Italy, entirely over to fulfilment-centre robots. Seray Ozdemir, meanwhile, has grown so fed up of London’s overcrowding that he’s designed a suite of furniture to turn narrow corridors into living spaces. Yiannis Vogdanis’s wearable devices simulate environmental problems; there’s a mask here that has users gasping for air whenever they pass bodies of oxygen-starved water.

Other exhibits argue, with some force, that the time for provocation is over, and what we need now are simple, cheap, reproducible devices to strengthen our ever-more precarious hold on a hot, spent, resource-stripped planet. There is a fog-harvesting machine, a wind-powered sea-water desalination device, a dry toilet styled for the European market and a portable urinal designed for women and girls in refugee camps. And since we can look forward to many more mass-migrations in the coming years of famine, drought and resource war, there’s a rescue vessel concept to improve rescue missions at sea.

“I’ve started seeing, year on year, a growing assumption that climate change won’t be solved,” the show’s director Brendan McGetrick says.”It’s depressing, but it’s also reassuring, in that these young designers recognise what I think most of us recognise: that the people in charge aren’t going to do anything at a big enough scale to be meaningful.”

Within their limited capacity, the designers at this year’s Global Grad Show are at least trying to get ahead of things.