Stanley Kubrick at the Design Museum

The celebrated film director Stanley Kubrick never took the future for granted. In films as diverse as Dr. Strangelove: or, how I learned to stop worrying and love the bomb (1964) and A Clockwork Orange (1971), Kubrick’s focus was always savagely humane, unpicking the way the places we inhabit make us think and feel. At the opening of a new exhibition at the London Design Museum in Holland Park, David Stock and I spoke to co-curator Adriënne Groen about Kubrick’s most scientifically inflected film, 2001: A Space Odyssey (1968), and how Kubrick masterminded a global effort to imagine one possible future: part technological utopia, part sterile limbo, and, more than 50 years since its release, as gripping as hell.

You can see the interview here.

How Stanley Kubrick‘s collaboration with science fiction writer Arthur C. Clarke led to 2001 is well known. “The ‘really good’ science-fiction movie is a great many years overdue,” Clarke enthused, as the men began their work on a project with the working title Journey Beyond the Stars.

For those who want a broader understanding of how Kubrick gathered, enthused and sometimes (let’s be brutally frank, here) exploited the visionary talent available to him, The Design Museum’s current exhibition is essential viewing. There are prototypes of the pornographic furniture from the opening dolly shot of A Clockwork Orange, inspired by the work of artist Allen Jones but fashioned by assistant production designer Liz Moore when Jones decided not to hitch his cart – and reputation – to Kubrick’s controversial vision.

But it’s the names that recur again and again, from film to film, over decades of creative endeavour, that draw one in. The costume designer Milena Canonero was a Kubrick regular and, far from being swamped, immeasurably enriched Kubrick’s vision. (There’s a wonderful production photograph here of actor Malcolm McDowell trying on some of her differently styled droog hats.)

Kubrick was fascinated by the way people respond to being regimented – by the architectural brutalism of the Thamesmead estate in A Clockwork Orange, or by a savage gunnery sergeant in Full Metal Jacket, or by their own fetishism in Eyes Wide Shut. Kubrick’s fascination with how people think and behave is well served by this show, which will give anyone of a psychological bent much food for thought.

 

Design news from the sandbox

Visiting Dubai Design Week for New Scientist, 20 December 2018

For a while now, I have been barracking my betters (and with a quite spectacular lack of success) to send me to cover the science and technology of the Middle East. True, it’s a region abuzz with boosterism and drowning in vapourware, but big issues do get addressed here, in a bullish, technocratic sort of way.

Is the planet in trouble? Certainly. The scale of the problem is easier to accept if you live in a climate and an ecosystem that was barely habitable to begin with. Is this state of affairs a consequence of human action? Obviously: the Gulf used to be green, with the whole coast once threaded with irrigation channels. No one here is ignorant of the fact. Should we bail out for Mars at the earliest available opportunity? Hell, yes – and Dubai, where the air-con (if not yet the air) has to be paid for, is the closest Earth has to a civic blueprint for Mars.

At the Dubai Design Week last November, I met a new generation of graduates sharing designs for the end of the world.

They had come for the fourth edition of the city’s annual Global Grad Show. The show featured 150 works this year, representing 100 of the world’s best design schools in 45 countries – and this explains, even if it does not quite justify, the show’s claim that it is “the most diverse student gathering ever assembled”. Locating the show is not so easy, I find, traipsing cluelessly among the super-symmetrical towers of d3 (the Dubai Design District, and one of Dubai’s many enterprise zones). I elbow through crowds gathered in knots around maps, there to guide them to Downtown Design, an enormous trade fair drawing in hundreds of brands from all over the world, or queueing for any one of the 230-odd other events, workshops and product launches that make this week the largest creative festival in the Middle East.

What’s driving this ferment? You may as well ask what’s driving Dubai itself – a liberal-ish responsive-while-undemocratic metropolis less than a generation old, emerging like a toadstool after spring rains in one of the most inhospitable ends of the Earth. Dubai, built by South Koreans, bankrolled by Iranian exiles, administered by European blow-ins, is global capitalism’s last great sandbox experiment before the Red Planet. The Emiratis themselves direct the design effort, and three projects dominate: mass housing; sustainable technology (because Dubai is already living the low-carbon inhospitable-climate nightmare);  and, yes, I wasn’t joking, building for space exploration.

Set against the grandiloquence of the government’s plans, Global Grad Show is humble indeed.  There’s a guide dog harness called Guidog by Paulina Morawa from Krakow, which, because it’s made of rigid plastic, communicates the dog’s subtlest movements to its handler, allowing users to traverse even the roughest ground. There’s a box of watery jellies by Londoner Lewis Hornby, who noticed that his grandmother, who lives with Alzheimer’s, finds drinking difficult. Eating a box of Jelly Drops (above) is equivalent to drinking a litre of water. There’s even a washtub by Masoud Sistani and Mohammad Ghasemi, an Iranian design team, which clips into the hubcap of a long-distance lorry, so that drivers pulling a 24-hour haul over the Hindu Kush can change into clean underpants once in a while.

If this last design makes you pause: well, so it should. Naji, another design from Iran (this time from a team at the Art University of Isfahan) hits the same nerve: a flotation device that deploys from street lamps whenever a road gets seriously flooded – presumably because some bright spark thought to build across a flood plain. Either these designs are absurdly naive or they are very astute, forcing us to confront some of the unspoken infrastructures underlying our ways of life.

There is, for sure, a mischievous side to this show.  There’s Camilla Franchini’s plan for handing Naples, the third most populous city in Italy, entirely over to fulfilment-centre robots. Seray Ozdemir, meanwhile, has grown so fed up of London’s overcrowding that he’s designed a suite of furniture to turn narrow corridors into living spaces. Yiannis Vogdanis’s wearable devices simulate environmental problems; there’s a mask here that has users gasping for air whenever they pass bodies of oxygen-starved water.

Other exhibits argue, with some force, that the time for provocation is over, and what we need now are simple, cheap, reproducible devices to strengthen our ever-more precarious hold on a hot, spent, resource-stripped planet. There is a fog-harvesting machine, a wind-powered sea-water desalination device, a dry toilet styled for the European market and a portable urinal designed for women and girls in refugee camps. And since we can look forward to many more mass-migrations in the coming years of famine, drought and resource war, there’s a rescue vessel concept to improve rescue missions at sea.

“I’ve started seeing, year on year, a growing assumption that climate change won’t be solved,” the show’s director Brendan McGetrick says.”It’s depressing, but it’s also reassuring, in that these young designers recognise what I think most of us recognise: that the people in charge aren’t going to do anything at a big enough scale to be meaningful.”

Within their limited capacity, the designers at this year’s Global Grad Show are at least trying to get ahead of things.

“The best cities are the ones that don’t leave ruins”

Talking to Arthur Mamou-Mani for the Financial Times, 22 December 2018

Sir John Soane’s Museum, on the north side of Lincoln’s Inn Fields in London, is very carefully arranged. This is as well. The eighteenth century architect and antiquarian made it a condition of his bequest to the nation that future custodians can’t go fiddling about with its layout.

Still, the current management contrive all manner of mischief — witness the robot playing Jenga in one uncharacteristically uncluttered corner.

Suspended from its gantry on four wires, this digitally-controlled robot is building something out of hand-size wooden blocks. It’s a slow beast, and some hours must pass before its construction becomes apparent: a dome, of the sort that John Soane produced for the Bank of England and Dulwich Picture Gallery.

Polibot does not look like a game changer. But according to Arthur Mamou-Mani, whose architectural practice built it, Polibot’s children are going to change the world.

Mamou-Mani, who studied at the École nationale supérieure d’architecture de Paris-Malaquais, now lectures at Westminster University. He also runs FabPub, a commercial, community-minded digital fabrication space. “I think a lot of people see the work we do as not real architecture,” he says, “but I think things could be a bit different, and that’s why I have my own practice.”

When Mamou-Mani was studying at the Architectural Association, around 2003, computer-generated design was a fairly dry topic. Patrik Schumacher (the principal of the architecture practice Zaha Hadid Architects) had already given this style of working (using computers to evolve forms according to a set of parameters) — its own term of art: parametricism. “But by styling this work, we’re constraining something that, so far as I can see, hasn’t blossomed yet,” Mamou-Mani says. “I feel it’s evolving into a much more material craft. It’s not about computers. It’s about developing and understanding the craft of marrying new machines and new materials. It goes way beyond code.”

Festival-goers at this year’s Burning Man in Nevada got a taste of his aesthetic as they helped assemble — and then ritualistically burned — Mamou Mani’s Galaxia temple, its distinctive spiral shape formed from twenty timber trusses that converged towards the sky. Documentation of the project appears here alongside some of Soane’s own more jaw-dropping architectural imagery. Joseph Michael Gandy’s watercolour
A bird’s-eye view of the Bank of England springs to mind: the building rendered as ruins, laid out as though for archaeologists of the future.

Through experiments in robotics, Mamou-Mani’s practice is out to develop new ways of building that will make architects, engineers and contractors work more closely together, to the point where design, technology and construction become a single, more or less collegiate field. The point, then, is not what Polibot is, but what it could become. It’s not just a pick-and-place machine. It’s the early prototype of a universal builder.

There have been many experiments in the large-scale 3D printing of buildings. But the kinds of hefty, industrial robot arms that are usually employed for this work are far too cumbersome and delicate to wheel onto a building site. MX3D’s exceedingly elegant 3D-printed steel bridge, for example, years in the developing, will be installed on the Oudezijds Achterburgwal in Amsterdam’s red light district around the middle of 2019. It was supposed to be printed on-site, but whole business –with six-axis robots building a six-metre-wide structure from layers of molten steel — proved far too dangerous to set going in a public space.

Gigantic mecha robot arms will never spew out quick-setting skyscrapers at a single sweep, Mamou-Mani says, for the simple reason that it would make construction less, not more efficient. “Really, construction is mostly about bringing big chunks of stuff together. Currently, concrete is still the material of choice for the construction industry, but we’re slowly switching to timber, and this will be a revolution, because once you start working with timber, you’re no longer casting anything on site. You’re thinking entirely in terms of prefabrication and assembly.”

Mamou-Mani dreams of building simple towers from elements (“prefabricated properly, by robotic arms, like cars”), and assembled on-site by gigantic Polibots. In the exhibition that accompanies his dome-building robot show, hangs a visualisation of his practice’s “DNA Blockchain skyscraper”, soaring above its fictive city’s skyline like a monstrous chromosome. As I stare, somewhat aghast, Mamou-Mani explains his vision of buildings that can expand and contract, depending on the economy. “We don’t need to surround ourselves with buildings that we construct when everything is going well, only to leave them empty when their time is past. Why do we think that permanence is necessary?” Elsewhere in the exhibition, the wall information proclaims that “the best cities are the ones that don’t leave ruins.”

Soane’s antiquarian ghost must surely be clanking his chains over that one. Indeed, its by no means obvious at first how this exhibition relates to its hallowed venue. The more the visitor learns, however, the nicer the fit appears. This museum, in Soane’s lifetime, was more an experimental workshop than a collection of architectural curios. Soane — no slouch when it came to technical innovation — filled it with peculiar and playful juxtapositions, with originals and fakes, copies and fantasias, in his pursuit of new concepts and techniques.

Mamou-Mani — the man who would rob future generations of their ruins — puts it well: “There is a reason we protect things, and build traditions around them. It’s because these things were revolutionary. We preserve them because they still have the power to inspire us. We can’t go on like the modernists, constantly wiping the slate clean.”

If there is a contradiction here, so be it. There is never just one style of architecture at work in the world. As for the evident gap between little Polibot’s game of solitaire, and its creator’s vision of a transformed construction culture, I know better than to huff about it. All great advances in industrial culture are prefigured by model-making. Model aircraft, to take an obvious example, have been flying a great deal longer than people have. Nor is the toy and model scene any less relevant to that industry today, witness the stellar career of SpaceShip One’s designer Burt Rutan — a man who still turns up at modelling conventions to complain about the lack of balsa wood.

Mamou-Mani’s animated wooden construction kit at the Soane is both a charming toy and an important vision of our necessary future. “Depending on trees for construction will give us lots of trees, but more than that, it’ll make us think about our materials in a new way, from their growth to their assembly, to their disassembly and their reuse or recycling.” Mamou-Mani’s sense of urgency is compelling, and rooted in some hard truths. Construction is arguably the least sustainable industry on earth. “We’re going to need to rethink everything. If architects and planners think they can just continue doing business as normal, then we’re doomed,” he says. “It’s as bad as that.”

Tomás Saraceno: Beneath an ocean of air

Visiting Tomás Saraceno’s Berlin studio for New Scientist, 13 October 2018

THE Argentine-born artist Tomás Saraceno maintains a studio in Berlin – if you can call a disused chemicals factory a studio. There is nothing small about this operation. Saraceno, who trained as an architect in Buenos Aires, now employs hundreds of people, with specialisms ranging from art history and architecture to biology and anthropology. If you’re serious about saving the world, you need this kind of cross-disciplinary team, I suppose.

Though Saraceno hasn’t exactly promised to save the world, he has been dropping some big hints. His utopian installations include Cloud Cities at Hamburger Bahnhof, Berlin, in 2011 – a collection of geometric, inflated shapes. Even by the time of his Observatory/Air-Port-City show at London’s Hayward Gallery in 2008, these shapes contained autonomous residential units. A network of habitable cells floated in the air, combining and recombining like clouds.

A year later at the Metropolitan Museum in New York, gallery-goers got to explore these spaces via 16 interconnected modules made up of glass segments held in place by steel cables. And in June 2013, the K21 gallery in Düsseldorf invited visitors to wander more than 25 metres above the gallery’s piazza across a web dotted with inflated PVC spheres.

This is Saraceno’s answer to our global problems: he wants us to take to the air. That’s why he coined the term “Aerocene” for one of his projects. He wants people to think of climate change in terms of possibility, playfulness and, yes, escape. “We live beneath an ocean of air,” he once wrote, as he sketched his utopian vision of a city in the clouds. “But we’ve yet to find a way to inhabit it.”

Near his Berlin studio is a scruffy public park. Part of it is marked out for football. Behind one goal stands a graffitied stretch of the Berlin Wall. Today there’s another attraction: two men are running back and forth, trying to fill a black bag as big as a minivan with air. It is a fine, windless day; the air in the bag heats up quickly, and once it is sealed, the container rises into the sky. A bag no longer, it is clearly recognisable as one of Saraceno’s signature tetrahedral solar balloons.

These black balloons have been plying the skies since 2007. They are mascots of the artist’s multi-stranded effort to combine engineering, architecture and the natural sciences to create a new, democratic kind of environmental art, made of bubbles and aerial platforms and webs. An art that mitigates climate change, he says, and makes the sky habitable, by establishing a modular, transnational settlement in the skies through solar balloons that require no fuel at all. An art that ushers in utopia.

Could it be that this chap is just playing about with balloons? Trying to calculate Saraceno’s level of seriousness is half the fun. Over lunch, for instance, he tells me that he wants to return us “to a sort of Mayan sensitivity towards celestial mechanics”.

But some of his efforts are admirably practical. The balloon I’d just seen being demonstrated was an Aerocene Explorer: it comes in a backpack complete with instructions on how to create and fly lightweight sensors. Any data collected can be uploaded and shared with Aerocene’s online community, via a website where participants from all over the world are sharing their experiments and innovations.

Practicalities aside, much of Saraceno’s work is simply beautiful. For a show opening at the Palais de Tokyo in Paris on 17 October, the team is busy building playful orreries, mechanical models of the solar system that combine planetary orbits with the physics of soap bubbles and webs spun by his pet Cyrtophora citricola spiders.

These unbelievably delicate confections will be on show with some mirrored umbrellas that also double as solar cookers. When arranged in concentric circles, Saraceno imagines that in the manner of a solar thermal power plant, the umbrellas might even concentrate enough heat to inflate a large balloon. He hopes to try out the idea when Audemars Piguet – a Swiss watch manufacturer that has recent form in backing innovative science-inflected art – takes parts of his sprawling Aerocene endeavour to Miami this December for the Art Basel fair.

Meanwhile, there are myriad things to organise for Paris: workshops, concerts, public symposiums uniting scientific institutions, researchers, activists, local communities, musicians and philosophers. As he says: “People aren’t very interested in simple ideas. You have to give things a little bit of complication to get the audience to engage.”

balloons

He found this out the moment he started using solar balloons. The balloons, which work by simply zipping up some air in a heat-absorbing bag, have been around since the 1970s. His own projects have demonstrated their usefulness in meteorology, pollution monitoring, even passenger transport. In 2015, he flew in a tethered solar balloon over the dunes of White Sands in New Mexico, where the US launched its first rockets and where the world’s first tourist spaceport is located. The Massachusetts Institute of Technology got in on the act, and created technology so that you can use the Aerocene.org website to plan a meteorologically feasible journey, by balloon, from Point A to Point B, anywhere on Earth.

“Rats saved at the point of giving up fought for life 240 times longer when returned to danger”

Here’s the paradox. Saraceno’s work has always been playful, and part of the game, he explains, has been “trying to sell this work as some sort of global solution to something”. But while his visions of an airborne utopia remain as remote as ever, his Aerocene project has spawned a foundation that uses lightweight balloons for climate activism and pollution monitoring. And even the absurd spectacle of someone jetting from country to country to fly fuel-less balloons has become part of the art, as Saraceno’s studio begins to record his own carbon footprint.

Saraceno makes an important point about how we address climate change in our lives. The trick, he says, is not to let the perfect get in the way of the good. Escapism is fine. He has no time for the way so many artists and pundits are ringing humanity’s death knell. He has a special contempt for the lazy way the word Anthropocene crops up now in every climate conversation, as if, with the advent of this putative new era, our doom was sealed. “What a great way for a small number of people to disempower and demotivate us,” he says.

Given the seriousness of our environmental bind, isn’t escapism a bit irresponsible? Saraceno points me to a 1957 paper by psychobiologist Curt Richter. His gruesome experiments left rats to drown in water-filled containers from which they could not escape. But if he briefly rescued rats at the point they gave up swimming, and then returned them to the water, those rats continued to fight for life 240 times longer. Richter concluded that they had learned that there was hope. Faced with challenges on a planetary scale, we are scrambling for our lives, and can see no way out. “We need the energy those rats got when they saw some small hope,” says Saraceno.

I hadn’t expected our conversation to take this dark turn, but creating such small glimmers of hope is his business. If he is a joker, then he is one in the best sense of the word.

Should we take Saraceno’s work seriously? I was doubtful, but now I think, why look a gift horse in the mouth? He enthuses people. He gets us thinking. And he is right: a little hope goes a long way.

The dreams our stuff is made of

 

We imagine things before we make them, from spacecraft to smartphones – and designers often turn artists’ imaginings of the future into our everyday reality. So who’s in charge?

I am.

At least, I will be on 29 June when I herd Matt Smith (editor of 2000 AD) spaceflight expert Piers Bizony and architect Liam Young into London’s Barbican Centre for a session called The Dreamer’s Club. Fun and games begin at 7.30pm. Details and tickets here.

New Scientist and SCI FI LONDON present…

THE SCIENCE FICTION FUTURE

With a keynote by multi-award winning science-fiction writer ALASTAIR REYNOLDS, this packed afternoon of short films and discussions explores how science fiction is guiding us towards an uncertain tomorrow.

may30image

Saturday May 30

12.30–6pm

Blue Room, mezzanine level
BFI Southbank, Belvedere Road
London SE1 8XT

A free drop-in event
(Help us keep track of numbers by registering at Eventbrite)

 


12.30 Screenings

 

Building and testing a Paul-III drawing robot

Patrick Tresset, 2014 (1’ 30)

Patrick Tresset is a French artist who uses robotics to create cybernetic representations of the artist. His robots incorporate research findings from computer vision, artificial intelligence and cognitive computing. @patricktresset


The Willful Marionette

Lilla LoCurto & Bill Outcault, 2014 (2’ 46)

Created during a residency with the University of North Carolina, Charlotte, the marionette is 3D-printed from the scanned image of a human figure and responds in real time to spontaneous human gestures. Their intention was not to create a perfectly functioning robot, but to imbue an obviously mechanical marionette with the ability to solicit a physical and emotional dialogue.


Strandbeest (compilation)

Theo Jansen, 2014 (3’ 55)

In 1990 the Dutch artist Theo Jansen began building large self-actuating mechanisms out of PVC. He strives to equip his creations with their own artificial intelligence so they can avoid obstacles, such as the sea itself, by changing course. @StrandBeests


The Afronauts

Cristina De Middel, 2013 (4’ 30)

In 1964, still living the dream of their recently gained independence, Zambia started a space program that would put the first African on the moon. The project was founded and led by Edward Makuka, a school teacher. The United Nations declined their support. Photojournalist Cristina De Middel assembled surviving documents from the project and integrated them with her own imagery. @lademiddel


The Moon (Luna, excerpt)

Pavel Klushantsev, 1965 (2’ 00)

Concluding scenes from a visionary documentary describing how the moon will be developed, from the first lunar mission to the construction of lunar cities and laboratories.


Reactvertising™ R&D

John St., 2014 (0’ 56)

John Street is a Canadian creative agency. @thetweetsofjohn


13:00 Introduction

Simon Ings

@simonings


13:10 Keynote: “On the Steel Breeze”

Alastair Reynolds

@aquilarift

Marrying human concerns to monstrously scaled backdrops, Alastair Reynolds is one of our finest writers of science fiction. He spent twelve years within the European Space Agency, designing and building the S-Cam, the world’s most advanced optical camera, before returning to his native Wales in 2008. His most recent novel, appearing in September 2013, is On the Steel Breeze, a sequel to Blue Remembered Earth.


13.30 Screenings

 

The Centrifuge Brain Project

Till Nowak, 2012 (6’ 35) Many thanks to ShortFilmAgency Hamburg,

A portrait of the science behind seven experimental fun park rides. Humans are constantly looking for bigger, better, faster solutions to satisfy their desires, but they never arrive at a limit – it’s an endless search. @TillNowak


SEFT–1 Abandoned Railways Exploration Probe

Ivan Puig and Andrés Padilla Domene, 2014 (3’ 05)

Puig and Domene (Los Ferronautas) built their striking silver road-rail vehicle to explore the abandoned passenger railways of Mexico and Ecuador, an iconic infrastructure now lying in ruins, much of it abandoned due to the privatisation of the railway system in 1995, when many passenger trains were withdrawn, lines cut off and communities isolated. The artists’ journeys, captured in videos, photographs and collected objects, establish a notion of modern ruins.


Growth Assembly

Daisy Ginsberg & Sacha Pohflepp, 2009 (3’ 33)

A collection, illustrated by Sion Ap Tomos, of seven plants that have been genetically engineered to grow objects. Once assembled, parts from the seven plants form a herbicide sprayer – an essential commodity used to protect these delicate, engineered horticultural machines from an older, more established nature. @alexandradaisy | @plugimi


Hair Highway

Juriaan Booij, 2014 (4’ 28)

A contemporary take on the ancient Silk Road. As the world’s population continues to increase, human hair has been re-imagined as an abundant and renewable material, with China its biggest exporter. Studio Swine explores how the booming production of hair extensions can be expanded beyond the beauty industry to make desirable, Shanghai-deco style products. @StudioSwine


Magnetic Movie

Semiconductor, 2007 (4’ 47)

Artists Ruth Jarman & Joe Gerhardt (Semiconductor) reveal the secret lives of magnetic fields around NASA’s Space Sciences Laboratories, UC Berkeley, to recordings of space scientists describing their discoveries. Are we observing a series of scientific experiments, or a documentary of a fictional world? @Semiconducting


14:00 Panel: “Unreliable evidence”

Museums and galleries are using mocked-up objects, films and documents to entertain, baffle and provoke us — but what happens when we can no longer tell the difference between them and the real thing?

Alec Steadman, formerly of The Hut Project, joined the arts-science hub The Arts Catalyst as Curator in April 2015.

A curator, producer and artists’ agent, Robert Devcic uses objects to challenge, inform and deepen our ideas of the real world. Through his gallery GV Art, he pioneers work that erases the boundary between art and science, fact and fiction.

Cher Potter is a senior editor at the fashion forecasting company WGSN. She analyses social, political and cultural trends and their potential impact on the fashion industry. She is part of the curatorial team for a forthcoming exhibition at the V&A Museum titled The Future: A History.

Deputy keeper of technologies and engineering at the Science Museum, Doug Millard has just completed work on a major exhibition of Russian space exploration to be staged at the Science Museum in September 2015.

@TheArtsCatalyst | @GV_Art

Lost in Fathoms
Anaïs Tondeur & Jean-Marc Chomaz, 2014 (3′ 27)


14:45 screenings

 

Big Dog Overview

Boston Dynamics, 2010 (3’ 24)

BigDog is a rough-terrain robot that walks, runs, climbs and carries heavy loads. BigDog’s four legs are articulated like an animal’s, with compliant elements to absorb shock and recycle energy from one step to the next. @BostonDynamics


Farmer’s Pet

Joshua Allen Harris, 2008 (2’ 17)

US street artist Joshua Allen Harris uses ordinary black garbage and shopping bags to make his pieces, tying them down to subway grates with tape in the hope the strong gusts from the trains will be strong enough to inflate his characters and animate them. @tweetsbyjosh


Shrink (performance at Brucknerhaus, Linz, Austria)

Lawrence Malstaf, 2009 (4’ 25)

Belgian artist Lawrence Malstaf develops installation and performance art dealing with space and orientation. His projects frequently involve advanced technology and the participation of visitors.


Big Dog Beta: – early Big Dog quadruped robot testing (excerpt)

Seedwell, 2011 (0’ 48)

The somewhat flawed predecessor to Boston Dynamics’ Big Dog robot. Camera by Dana Kruse. @seedwell


First on the Moon (excerpt)

Aleksei Fedorchenko, 2005 (1’ 30)

Soviet scientists and military authorities managed to launch the first spacecraft 23 years prior to Yuri Gagarin’s flight. Fedorchenko’s first feature tells about everyday life, heroic deeds and tragedy of the first group of the Soviet cosmonauts.


15:00 Panel: “We’re making this up as we go along”

Can we ever ready ourselves for the unexpected? And might the games we play now lead us into making the wrong choices in the future?

Funny and uneasy by turns, Pat Kane’s annual FutureFest festival for the innovation charity NESTA reflected his belief in the importance of play. A musician, writer and political activist, Kane (appearing via Skype) was also one of the founding editors of the Sunday Herald newspaper.

Rob Morgan develops VR titles, including shooters, thrillers and action/comedies, for major game studios, charities, publishers and indies. He was a contributor to the award-winning browser game Samsara and the ARG Unreal City, collaborated with J K Rowling on Pottermore, and has just finished writing the script for the upcoming The Assembly for Morpheus & Oculus Rift.

Andy Franzkowiak has flooded Edinburgh with zombies, sent Siemens’ urban museum The Crystal to 2050, and built the solar system in Deptford. He has previously worked with Punchdrunk, the Southbank Centre and the BBC. Mary Jane Edwards, who develops projects focused on cultural regeneration, social policy and social finance, is his new partner in crime in attempts to blur the distinction between art, education and science.

 

@theplayethic | @AboutThisLater | @shrinking_space

Afrogalactica: a short history of the future
(performance excerpt)
Kapwani Kiwanga, 2011 (4′ 50)


15:45 screenings

 

Corner Convenience: “Hoodie”

Near Future Laboratory, 2012, (1’ 40)

Near Future Laboratory’s design-fiction workshop used print and film to explore the future as a place we will, inevitably, take for granted. Its ruling assumption was that the trajectory of all great innovations is to trend towards the counter of your corner convenience store, grocer, 7–11 or petrol station. @nearfuturelab


Reactvertising™

John St., 2014 (3’ 12)

@thetweetsofjohn


New Mumbai

Tobias Revell, 2012 (9’ 17)

During the Indian Civil War the Dharavi slums of Mumbai were flooded with refugees. Sometime later a cache of biological samples appeared through the criminal networks of Mumbai. Revell explains how a refugee community managed to turn these genetically-engineered narcotics into a new type of infrastructure. @tobias_revell


Tender – it’s how people meat

Marcello Gómez Maureira, 2015 (0’ 52)

Tender is the easy way to connect with new and interesting meat around you. @dandymaro


Aurora, the Aura City (excerpt)

Urban IxD, 2013 (3’ 25)

A design fiction created during the Urban IxD summer school in Split, Croatia during August 2013, and led by Tobias Revell and Sara Bozanic. It is 2113. Cities have undergone profound change. A sharing economy holds sway, but the desire for efficiency and optimization has led to the development of highly sophisticated sharing systems that preclude social interaction. The streets have emptied… @tobias_revell | @me_transmedia


Corner Convenience: “Drunk”

Near Future Laboratory, 2012, (1’ 50)

@nearfuturelab


16:00 presentations

Rachel Armstrong creates new materials that possess some of the properties of living systems, and can be manipulated to “grow” architecture. Through extensive collaboration, she builds and develops prototypes of sustainable and self-sustaining metabolic buildings.

@livingarchitect

Lydia Nicholas, is a researcher in collective intelligence at Nesta and founding member of the Future Anthropologies Network. She speaks at conferences about bodies and biology and numbers and making in various combinations. Her favourite bacteria is Paenibacillus vortex.

@LydNicholas


16:15 panel: “This is not a drill”

Rachel Armstrong and Lydia Nicholas join Georgina Voss, Paul Graham Raven and Regina Peldszus to explore how mock-ups, simulations and rehearsals are shaping the real world.

Georgina Voss co-wrote the “Better Made Up” report from NESTA examining the co-influence of science fiction and innovation, and is currently is a resident at Lighthouse Arts, using 3D print technology to promote women’s health in remote regions.

Paul Graham Raven is a postgraduate researcher in infrastructure futures and theory at the University of Sheffield. He is also a science fiction writer, literary critic and essayist.

Via Skype, Regina Peldszus explores how humans and technology interact. She was an Internal Research Fellow with the European Space Agency in Darmstadt, Germany. She is now at Leuphana University of Lüneburg, researching the ethics of simulation.

@gsvoss | @PaulGrahamRaven

Forever Future
Sacha Pohflepp, 2010 (4′ 24)


17:00 Screening

Fugitive Futurist: A Q-riosity by “Q”

Gaston Quiribet, 1924 (12’ 00; silent)

An on-the-run inventor claims to have invented a camera which looks into the future, and reveals a grim destiny for London landmarks like Tower Bridge and Trafalgar Square.


17:15 Discussion and screenings

 

Public Tracks

Hubert Blanz, 2010 (1’ 25)

Excerpt from an audio/video installation. Over the last few years the importance of virtual social networks has greatly increased and has significantly changed the way we communicate.


Brilliant Noise
Semiconductor, 2006 (5’ 50)

After sifting through hundreds of thousands of computer files, made accessible via open access-archives, Semiconductor bring together some of the sun’s finest unseen moments. These images have been kept in their most raw form, revealing the activities of energetic particles. The soundtrack highlights the hidden forces at play upon the solar surface, by directly translating areas of intensity within the image brightness into layers of audio manipulation. @Semiconducting


Singular Occurrence of a Fall

Anaïs Tondeur & Jean-Marc Chomaz, 2014 (1’ 13)

Produced with PhD students during an art and science workshop at Cambridge University, this is one of a series of video pieces that reconstruct in the laboratory the effects of an earthquake on the lost island of Nuuk.


@newscientist
@CultureLabNS
#SFL15

On Saturday 30 May, fantasy takes over the future

There’s an official webpage coming, but in the meantime, here’s a bit of mischief I’m planning with New Scientist and SCI FI LONDON in a corner of the British Film Institute on the afternoon of Saturday 30 May.

We’ll Eventbrite all this to get an idea of numbers but it’s free — drop in, heckle, throw peanuts, and above all buy me beer afterwards..

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The wildest and most outlandish stories are slipping through the screens, cabinets and wall-spaces of our most treasured institutions and into the streets and squares of the real world.

Kicked off with a keynote by multi-award winning science fiction writer Alastair Reynolds, this packed afternoon of short films and discussions explores how stories, games and falsehoods are guiding us towards an uncertain tomorrow.

Curators Robert Devcic and Doug Millard lead us through a bizarre world of unreal exhibits — objects and films and documents that purport to be from future times and unreal places. These mock-ups are meant to entertain, baffle and provoke us — but what happens when we can no longer tell the difference between them and the real thing?

In the company of Pat Kane, Meg Jayanth and Shrinking Space we explore the fun and games to be had in making up and playing the future. Can we ever ready ourselves for the unexpected? And might the games we play now lead us into making the wrong choices in the future?

And Georgina Voss, Paul Graham Raven and (via Skype) Regina Pedszus, will help us discover how mock-ups, simulations and rehearsals are bearing on the real world, and making science fiction real.

Interspersed with short films, video art and live readings, New Scientist‘s afternoon at Sci Fi London will take science fiction off the screen and jam it under your skin.

Designs with the world on their shoulders

PITCHAfrica's Waterbank Campus, a 10-acre school site in Laikipia, Kenya

For New Scientist, 18 April 2015: a review of the 2015 Designs of the Year competition at London’s Design Museum.

In friendly competition with Percy Bysshe Shelley, the poet Horace Smith once wrote a poem entitled Ozymandias. Shelley’s version is the one we remember, but Smith’s is compelling for another reason. He imagines a hunter traipsing through the ruins of a future London. Lighting upon a fragment of a monument, he “stops to guess/What powerful but unrecorded race/Once dwelt in that annihilated place”.

This year’s Designs of the Year competition has its monumental entries, but even the most grandiloquent of the 76 nominations at least tips its hat to the idea that the world will not sustain another great ruin, or may end up our next great ruin, unless we respond more cleverly to our environment.

Jean Nouvel’s One Central Park in Sydney, Australia, towers above its architectural competitors, literally. Clad in climbing plants by Patrick Blanc, the leading designer of vertical gardens, One Central’s overriding purpose seems to be to apologise for its very existence.

There is even a motorised heliostat mounted on a cantilever near the roof, to erase the building’s shadow. The arrangement looks terrifying in photographs, suggesting the 50-metre-high moon towers of the 19th century when towns experimented with civic lighting.

In Ho Chi Minh City, a project called House for Trees eschews apology for action, albeit of a most eccentric sort. Here, high-density living units double as gigantic containers for tropical trees. Come the rains, a sufficient number of these properties could reduce the risk of urban flooding. At least, so claim architects Vo Trong Nghia, although it sounds like special pleading to me – an alibi for the strange green dream they’re weaving, of wandering lost among giant plant pots.

Where rains are few, a more down to earth aesthetic holds sway. PITCHAfrica’s Waterbank Campus is a 10-acre school site in Laikipia, Kenya, where 4 acres of irrigated conservation agriculture are fed by 7 low-cost buildings, designed to collect and store what little precipitation there is.

PITCHAfrica’s vision extends beyond unassuming architecture to provide resources like clean water, food and sanitation on-site for its students, in the hope they will spread the word about how to manage scarce resources at home.

This vision, of an artificial “ecosystem capable of empowering and transforming communities”, is shared by a great many of the show’s “technical fix” entries. Take the Blue Diversion toilet. This project, led by the Swiss Federal Institute of Aquatic Science and Technology, and funded by the Bill & Melinda Gates Foundation, is an all-in-one sanitation, fertiliser, drinking-water and biogas solution. In this cheap, ugly, blue plastic toilet, nothing is wasted – not even sunlight; there’s a small solar panel on its roof.

Other ideas plug in to the smog and mess of cities, and try to make daily life a little more bearable. At the University of Engineering and Technology, Lima, Peru, researchers have invented a billboard that purifies the air in a five-block radius, scrubbing it clean of construction dust and 99 per cent of airborne bacteria – it would take 1200 trees to do the equivalent work, says the team.

Another entry, The Ocean Cleanup, designed by Erwin Zwart with Boyan Slat and Jan de Sonneville, tackles the plastic garbage circulating the world’s oceans. Why not string barriers over the waves to catch the plastic as it moves around? Having raised over U$2 million through crowdfunding, the organisation plans to construct and test large-scale pilot projects.

This is technical fixery at its purest. It doesn’t prevent the oceans being littered: it is an environmental sticking plaster, permitting us to pursue business as usual. But why should designers have to carry the whole world on their shoulders? Designs like these could be part of a broader, political solution. The Ocean Cleanup’s barriers would be a fitting monument for our descendants to puzzle over.

Better, of course, to avoid collapse entirely, but it won’t be simple. It is easier for designers to ameliorate or even disguise problems, rather than to address them head on. Two projects built around the food supply demonstrate this neatly.

Disclosed, by Marion Ferrec at the Royal College of Art, in collaboration with Kate Wakely, is a web-based consumer service that allows you to choose products according to your health needs and ethical preferences. Lacking vast wealth, leisure and self-absorption, I won’t be using it.

But neither am I entirely persuaded by Marcel’s humorous campaign for the French supermarket giant Intermarché – a series of beautifully photographed imperfect fruits and vegetables. The idea is to shift ridiculous-looking potatoes, hideous oranges and failed lemons onto the consumer, and thereby reduce food waste. But the campaign preserves and reinforces (by price offers) the very distinction between perfect and imperfect produce that caused the problem in the first place.

It is, frankly, next to impossible to imagine how we get from a wasteful here to a sustainable there – and for that reason alone, I think Alexandra Daisy Ginsberg’s design fiction Designing for the Sixth Extinction is the poster-child of this year’s competition. Ginsberg has anatomised the ultimate disruptive enterprise, in which “nature is totally industrialized for the benefit of society”.

Although her fictional synthetic creatures are deliciously creepy (especially the “biologically-powered mobile soil bioremediation device”) it is her business model of saving our civilisation at the expense of the natural world, while replacing it with something better, that fascinates.

If Ginsberg’s vision comes to pass, our descendants won’t be able to puzzle at our monuments. Our monuments will be everywhere, all around them, and inside them.