“The white race cannot survive without dairy products”

Visiting Milk at London’s Wellcome Collection. For the Telegraph, 29 March 2023

So — have you ever drunk a mother’s milk? As an adult, I mean. Maybe you’re a body-builder, following an alternative health fad; maybe you’re a fetishist; or you happened to stumble into the “milk bar” operated now and again by performance artist Jess Dobkin, whose specially commissioned installation For What It’s Worth — an “unruly archive” of milk as product, labour and value —
brings the latest exhibition at London’s Wellcome Collection to a triumphant, chaotic and decidedly bling climax.

Why is breast milk such a source of anxiety, disgust, fascination and even horror? (In Sarah Pucill’s 1995 video Backcomb, on show here, masses of dark, animated hair slither across a white tablecloth, upturning containers of milk, cream and butter.)

Curators Marianne Templeton and Honor Beddard reckon our unease has largely to do with the way we have learned to associate milk almost entirely with cow’s milk, which we now consume on an industrial scale. It’s no accident that, as you enter their show, an obligatory Instagram moment is provided by Julia Bornefeld’s enormous hanging sculpture, suggestive at once of a cow’s udders and a human breast.

Milk is also about Whiteness. In “Butter. Vital for Growth and Health”, an otherwise unexceptionable pamphlet from the National Dairy Council in Chicago (one of the hundred or so objects rubbing shoulders here with artworks and new commissions), there’s a rather rather peculiar foreword by Herbert Hoover, the man who was to become the 31st U.S. President. “The white race,” Hoover writes, “cannot survive without dairy products.”

Say what?

Hoover (if you didn’t know) was put in charge of the American Relief Administration after the first World War, and saw to the food supply for roughly 300 million people in 21 countries in Europe and the Middle East. Even after government funding dried up, the ARA still managed to feed 25 to 35 million people during Russia’s famine of 1921-22 — which remains the largest famine relief operation in world history.

So when Hoover, who knows a lot about famine, says dairy is essential to the white race, he’s not being malign or sectarian; he believes this to be literally true — and this exhibition goes a very long way to explaining why.

Large portions of the world’s population react to milk the way my cat does, and for the same reason — they can’t digest the lactose. This hardly makes dairy a “White” food unless, like Hoover, your terms of reference were set by eugenics; or perhaps because, like some neo-Nazis in contemporary USA, you see your race in terminal decline, and whole milk as the only honest energy drink available in your 7-11. (Hewillnotdivide.us, Luke Turner’s 2017 video of drunk, out-of-condition MAGA fascists, chugging the white stuff and ranting on about purity, is the least assuming of this show’s artistic offerings, but easily the most compelling.)

Milk also asks how dairy became both an essential superfood and arguably the biggest source of hygiene anxiety in the western diet. Through industry promotional videos, health service leaflets, meal plans and a dizzying assortment of other ephemera, Milk explains how the choice to distribute milk at scale to a largely urban population led to the growth of an extraordinary industry, necessarily obsessed with disinfection and ineluctably driven toward narrow norms and centralised distribution; an industry that once had us convinced that milk is not just good for people, but is in fact essential (and hard cheese (sorry) to the hordes who can’t digest it).

The current kerfuffle around dairy and its vegan alternatives generates far more heat than light. If one show could pour oil on these troubled waters (which I doubt), it isn’t this one. No one will walk out of this show feeling comfortable. But they will have been royally entertained.

So that was me told

Visiting Voyage to the Edge of Imagination at London’s Science Museum, 9 November 2022

London’s Science Museum has come up with a solution to the age-old problem of how to keep visitors from bunching up while they tour an exhibition. At an awkward corner of Science Fiction: Voyage to the edge of imagination, ALANN (for Algorithmic Artificial Neural Network) announces that all the air is about to leave the room (sorry: “deck”). To avoid the hard vacuum of outer space, please move along.

Little fillips of jeopardy enliven this whistle-stop tour of science, technology and imagination — not a show about science fiction (and in fact London’s had one of those quite recently: the Barbican’s superb 2017 Into the Unknown) so much as a show that does science fiction. The gallery is arranged as a story, which begins once a Pan Galactic Starlines shuttle drops us aboard a friendly if bemused alien craft, the Azimuth. The Azimuth’s resident AI is orbiting the Earth and pondering the curious nature of human progress, that puts imagination and storytelling ahead of practical action. It seems to ALANN — who jumps from screen to screen, keeping us company throughout — that using stories to imagine the future is a weirdly double-edged way of going about things. Humans could just as easily be steering towards nightmares, as toward happy outcomes. What will their future hold?

ALANN bottles it in the end, of course — our destiny turns out to be “uncomputable”. Oh for a show that had punters running screaming for the exits! Isn’t that what sf is for?

Assembled on a conspicuously low budget, and featuring mainly film props and costumes (which at the best of times never look that good in real life) and replicas (some of them jolly cheap), this “voyage to the edge of imagination” stands or falls by its wits. Next to a cheery video about trying to communicate with humpback whales as a rehearsal for alien “first contact”, some bright spark has placed a life-size xenomorph from the film Alien. Iron Man’s helmet is there to promote our eventual cyborgisation, melding metal and flesh to better handle the technological future — but so, mind you, is Darth Vader’s. The sheer lack of stuff here is disconcerting, but at the end of it all we have explored space, bent spacetime, communicated with aliens, and become posthuman, so clearly something is working. Imagine an excellent nest constructed from three sticks.

What this show might have achieved with a bigger budget is revealed in Glyn Morgan’s excellent accompanying book (Thames and Hudson, £30) featuring interviews with the likes of Charlie Jane Anders and Chen Qiufan.

This being the Science Museum, it’s hardly surprising that the exhibition’s final spaces are given over to pondering science fiction’s utility. Futurologist Brian David Johnson is on screen to explain how fiction can be used to prototype ideas in the real world. (Actual science fiction writers have a word for this: they call it “plagiarism”.) Whether you give credence to Johnson’s belief that sf is there to make the world a better place is a glass-half-full, glass-half-empty sort of question. “Applied science fiction” can be jolly crass. In a cabinet near Mr Johnson are a couple of copies of Marvel’s Captain Planet. In the 1990s, we are told, Captain Planet “empowered a new generation to be environmentally aware.” As someone who was there, I can promise you he jolly well didn’t.

But as I turned the next corner, the sneer still on my lips, I confronted as fine an example of imagination in action as you could wish for: Tilly Lockey, a couple of days off her seventeenth birthday, had been invited along to the press launch, and was skipping about like a dervish, taking photographs of her friend. In the gloom, I couldn’t quite see which bionic arms she was wearing — the ones based on the Deus Ex video game series, or the ones she’d received in 2019, designed by the team creating Alita: Battle Angel.

So that was me told.

How to appropriate a plant

Visiting “Rooted Beings” at Wellcome Collection, London for the Telegraph, 24 March 2022

“Take a moment to draw a cosmic breath with your whole body, slower than any breath you have ever taken in your life.” Over headphones, Eduardo Navarro and philosopher Michael Marder guide my contemplation of Navarro’s drawings, where human figures send roots into the ground and reach with hands-made-leaves into the sky. They’re drawn with charcoal and natural pigments on envelopes containing the seeds of London plane trees. When the exhibition is over, the envelopes will be planted in a rite of burial and rebirth.

What are plants? Garden-centre curios? Magical objects? Medicines? Or trade goods? It’s hard for us to think of plants outside of the uses we put them to, and the five altars of Vegetal Matrix by Chilean artist Patricia Dominguez celebrate (if that is quite the word) their multiple social identities. One shrine contains a medicinal bark, quinine; in another, flowers of toxic Brugmansia, an assassin’s stock-in-trade; In the third sits a mandrake root, carved into the shape of a woman. Dominguez’s artistic research sits at the centre of a section of the exhibition entitled “Colonial violence and indigenous knowledge”.

Going by the show’s interpretative material, the narrowly extractive use of plants is a white western idea. But the most exciting exhibits reveal otherwise. From 400 CE there’s a fragment of the world’s earliest surviving herbal, painted on papyrus (we have always admired plants for what we could get out of them). Also from the Wellcome archives, there’s a complex map describing the vegetal “middle realm” of Jain cosmology — obviously a serious effort to establish an intellectual hold on the blooming and buzzing confusion of the plant world. Trees and their associated wildlife are reduced to deceptively simple and captivating shapes in the work on paper of the artist Joseca, whose people, the Yanomami, have been extracting foods and medicines from the Amazon rainforest for generations. His vivid plant portraits are not some classic Linnaean effort at the classification of species, but emotionally they’re not far off. Joseca is establishing categories, not tearing them down.

Bracketing the section about how imperial forces have “appropriated” useful plants (and thank goodness for that! cries the crabbed reviewer, thinking of his stomach as usual) are more introspective spaces. Ingela Ihrman’s enormous Passion Flower costume dominates the first room: time your visit just right, and you will find the artist inhabiting the flower, and may even get to drink her nectar. Not much less playful are the absurdist visions — in textile, embroidery and collage — of Gözde Ilkin, for whom categories (between human and plant, between plant and fungi) exist to be demolished, creating peculiar, and peculiarly endearing vegetal-anthropoid forms.

“Wilderness” is the theme of the final room. There’s real desperation in the RESOLVE Collective’s effort to knap and chisel their way towards a wild relationship with the urban environment. Made of broken masonry and pipework, crates and split paving slabs, this, perhaps, is a glimpse of the Hobbesian wilderness that civilisation keeps at bay.

Nearby, Den 3 is the artist SOP’s wry evocation of the old romantic mistake, cladding misanthropy in the motley of the greenwood. Rather than vegetate on the couch during the Covid-19 pandemic, SOP built a den in nearby woods and there enjoyed a sort of pint-size “Walden Pond” experience — until lockdown relaxed and others began visiting the wood.

At its simplest, Rooted Beings evokes a pleasant fantasy of human-vegetable co-existence. But forget its emolient exterior: at its best this show is deeply uncanny. The gulfs that exist between plant and animal, between species and species, between us and other, serve their own purposes, and attempts to do as Navarro and Marder suggest, and experience the world as a plant might experience it, are as likely to end in horror as in delight. “As you are very slowly dying while also staying alive,” they explain, “your body becomes the soil you are living in.” Crikey.

82.8 per cent perfect

Visiting Amazonia at London’s Science Museum for the Telegraph, 13 October 2021

The much-garlanded Brazilian photographer Sebastião Salgado is at London’s Science Museum to launch a seven-plus-years-in-the-making exhibition of photographs from Amazônia — and, not coincidentally, there’s barely a fortnight to go before the 26th United Nations Climate Change Conference convenes in Glasgow.

Salgado speaks to the urgency of the moment. We must save the Amazon rainforest for many reasons, but chiefly because the world’s rainfall patterns depend on it. We should stop buying Amazonian wood; we should stop buying beef fed on Amazonian soya; we should stop investing in companies who have interests in Amazonian mining.

There are only so many ways to say these things, and only so many times a poor mortal can hear them. On the face of it, Salgado’s enormous exhibition, set to an immersive soundscape by Seventies new-age pioneer Jean-Michel Jarre, sounds more impressive than impactful. Selgado is everyone’s idea of an engaged artist — his photographs of workers at the Serra Pelada gold mine in Brazil are world-famous — but is it even in us, now, to feel more concerned about the rainforest?

Turns out that it is. Jarre’s music plays a significant part in this show, curated and designed by Sebastiao’s wife Lelia Wanick Salgado. Assembled from audio archives in Geneva, it manages to be both politely ambient and often quite frightening in its dizzying assemblage of elemental roars (touches of Jóhann Jóhannsson, there), bird calls, forest sounds and human voices. And Selgado’s epic visions of the Amazon more than earn such Stürm und Drang.

This is not an exhibition about the 17.2 per cent of the rainforest that is already lost us. It’s not about logging companies or soy farms, gold mines or cattle ranches. It’s about what’s left. Ecologically the region’s losses are catastrophic; but there’s still plenty to save and, for a photographer, plenty to see.

Here, rendered in Selgado’s exquisitely detailed, thumpingly immediate monochrome, is Anavilhanas, the world’s largest freshwater archipelago, a wetland so complex and mutable, no-one has ever been able to settle there. There are mountains, “inselbergs”, rising out of the forest like volcanic islands in some fantastical South China Sea. There are bravura performances of the developer’s art: rivers turned to tin-foil, and leaves turned to photographic grain, and rainstorms turned to atom-bomb explosions, and clouds caught at angles that reveal what they truly are: airborn rivers. As they spill over the edge of Brazil, they dump more moisture into the Atlantic than the mighty Amazon itself.

Dotted about the exhibition space are oval “forest shelters”: dwellings for intimate portraits of twelve different forest peoples. Selgado acknowledges this anthropological effort merely scratches the surface: Amazonia’s 192 distinct groups constitute the most culturally and linguistically diverse region on the planet. Capturing and communicating that diversity conveys the scale of the region even better than those cloud shots.

The Ashaninka used to trade with the Incas. When the Spanish came, their supreme god Pawa turned all the wise men into animals to keep the region’s secrets. The highland Korubo (handy with a war club) became known as mud people, lathering themselves with the stuff against mosquitoes whenever they came down off their hill. The Zo’é place nuts in the mouths of the wild pigs they have killed so the meal can join in with its own feast. The Suruwahá quite happily consume the deadly spear-tip toxin timbó, figuring its better to die young and healthy (and many do).

The more we explore, the more we find it’s the profound and sometimes disturbing differences between these peoples that matter; not their surface exoticism. In the end, faced with such extraordinary diversity, we can only look in the mirror and admit our own oddness, and with it our kinship. We, too — this is the show’s deepest lesson — are, in every possible regard, like the playful, charming, touching, sometimes terrifying subjects of Selgado’s portraits, quite impossibly strange.

Sod provenance

Is the digital revolution that Pixar began with Toy Story stifling art – or saving it? An article for the Telegraph, 24 July 2021

In 2011 the Westfield shopping mall in Stratford, East London, acquired a new public artwork: a digital waterfall by the Shoreditch-based Jason Bruges Studio. The liquid-crystal facets of the 12 metre high sculpture form a subtle semi-random flickering display, as though water were pouring down its sides. Depending on the shopper’s mood, this either slakes their visual appetite, or leaves them gasping for a glimpse of real rocks, real water, real life.

Over its ten-year life, Bruges’s piece has gone from being a comment about natural processes (so soothing, so various, so predictable!) to being a comment about digital images, a nagging reminder that underneath the apparent smoothness of our media lurks the jagged line and the stair-stepped edge, the grid, the square: the pixel, in other words.

We suspect that the digital world is grainier than the real, coarser, more constricted, and stubbornly rectilinear. But this is a prejudice, and one that’s neatly punctured by a new book by electrical engineer and Pixar co-founder Alvy Ray Smith, “A Biography of the Pixel”. This eccentric work traces the intellectual genealogy of Toy Story (Pixar’s first feature-length computer animation in 1995) over bump-maps and around occlusions, along traced rays and through endless samples, computations and transformations, back to the mathematics of the eighteenth century.

Smith’s whig history is a little hard to take — as though, say, Joseph Fourier’s efforts in 1822 to visualise how heat passed through solids were merely a way-station on the way to Buzz Lightyear’s calamitous launch from the banister rail — but it’s a superb short-hand in which to explain the science.

We can use Fourier’s mathematics to record an image as a series of waves. (Visual patterns, patterns of light and shade and movement, “can be represented by the voltage patterns in a machine,” Smith explains.) And we can recreate these waves, and the image they represent, with perfect fidelity, so long as we have a record of the points at the crests and troughs of each wave.

The locations of these high- and low-points, recorded as numerical coordinates, are pixels. (The little dots you see if you stare far too closely at your computer screen are not pixels; strictly speaking, they’re “display elements”.)

Digital media do not cut up the world into little squares. (Only crappy screens do that). They don’t paint by numbers. On the contrary, they faithfully mimic patterns in the real world.

This leads Smith to his wonderfully upside-down-sounding catch-line: “Reality,” he says, ”is just a convenient measure of complexity.”

Once pixels are converted to images on a screen, they can be used to create any world, rooted in any geometry, and obeying any physics. And yet these possibilities remain largely unexplored. Almost every computer animation is shot through a fictitious “camera lens”, faithfully recording a Euclidean landscape. Why are digital animations so conservative?

I think this is the wrong question: its assumptions are faulty. I think the ability to ape reality at such high fidelity creates compelling and radical possibilities of its own.

I discussed some of these possibilities with Paul Franklin, co-founder of the SFX company DNEG, and who won Oscars for his work on Christopher Nolan’s sci-fi blockbusters Interstellar (2014) and Inception (2010). Franklin says the digital technologies appearing on film sets in the past decade — from lighter cameras and cooler lights to 3-D printed props and LED front-projection screens — are positively disrupting the way films are made. They are making film sets creative spaces once again, and giving the director and camera crew more opportunities for on-the-fly creative decision making. “We used a front-projection screen on the film Interstellar, so the actors could see what visual effects they were supposed to be responding to,” he remembers. “The actors loved being able to see the super-massive black hole they were supposed to be hurtling towards. Then we realised that we could capture an image of the rotating black hole’s disc reflecting in Matthew McConaughey’s helmet: now that’s not the sort of shot you plan.”

Now those projection screens are interactive. Franklin explains: “Say I’m looking down a big corridor. As I move the camera across the screen, instead of it flattening off and giving away the fact that it’s actually just a scenic backing, the corridor moves with the correct perspective, creating the illusion of a huge volume of space beyond the screen itself.“

Effects can be added to a shot in real-time, and in full view of cast and crew. More to the point, what the director sees through their viewfinder is what the audience gets. This encourages the sort of disciplined and creative filmmaking Melies and Chaplin would recognise, and spells an end to the deplorable industry habit of kicking important creative decisions into the long grass of post-production.

What’s taking shape here isn’t a “good enough for TV” reality. This is a “good enough to reveal truths” reality. (Gargantua, the spinning black hole at Interstellar’s climax, was calculated and rendered so meticulously, it ended up in a paper for the journal Classical and Quantum Gravity.) In some settings, digital facsimile is becoming, literally, a replacement reality.

In 2012 the EU High Representative Baroness Ashton gave a physical facsimile of the burial chamber of Tutankhamun to the people of Egypt. The digital studio responsible for its creation, Factum Foundation, has been working in the Valley of the Kings since 2001, creating ever-more faithful copies of places that were never meant to be visited. They also print paintings (by Velasquez, by Murillo, by Raphael…) that are indistinguishable from the originals.

From the perspective of this burgeoning replacement reality, much that is currently considered radical in the art world appears no more than a frantic shoring-up of old ideas and exhausted values. A couple of days ago Damien Hirst launched The Currency, a physical set of dot paintings the digitally tokenised images of which can be purchased, traded, and exchanged for the real paintings.

Eventually the purchaser has to choose whether to retain the token, or trade it in for the physical picture. They can’t own both. This, says Hirst, is supposed to challenge the concept of value through money and art. Every participant is confronted with their perception of value, and how it influences their decision.

But hang on: doesn’t money already do this? Isn’t this what money actually is?

It can be no accident that non-fungible tokens (NFTs), which make bits of the internet ownable, have emerged even as the same digital technologies are actually erasing the value of provenance in the real world. There is nothing sillier, or more dated looking, than the Neues Museum’s scan of its iconic bust of Nefertiti, released free to the public after a complex three-year legal battle. It comes complete with a copyright license in the bottom of the bust itself — a copyright claim to the scan of a 3,000-year-old sculpture created 3,000 miles away.

Digital technologies will not destroy art, but they will erode and ultimately extinguish the value of an artwork’s physical provenance. Once facsimiles become indistinguishable from originals, then originals will be considered mere “first editions”.

Of course literature has thrived for many centuries in such an environment; why should the same environment damage art? That would happen only if art had somehow already been reduced to a mere vehicle for financial speculation. As if!

 

Dispersing the crowds

Considering the fate of museums and galleries under covid laockdown for New Scientist, 3 February 2021

In November 2020, the International Council of Museums estimated that 6.1 per cent of museums globally were resigned to permanent closure due to the pandemic. The figure was welcomed with enthusiasm: in May, it had reported nearly 13 per cent faced demise.

Something is changing for the better. This isn’t a story about how galleries and museums have used technology to save themselves during lockdowns (many didn’t try; many couldn’t afford to try; many tried and failed). But it is a story of how they weathered lockdowns and ongoing restrictions by using tech to future-proof themselves.

One key tool turned out to be virtual tours. Before 2020, they were under-resourced novelties; quickly, they became one of the few ways for galleries and museums to engage with the public. The best is arguably one through the Tomb of Pharaoh Ramses VI, by the Egyptian Tourism Authority and Cairo-based studio VRTEEK.

And while interfaces remain clunky, they improved throughout the year, as exhibition-goers can see in the 360-degree virtual tour created by the Museum of Fine Arts Ghent in Belgium to draw people through its otherwise-mothballed Van Eyck exhibition.

The past year has also forced the hands of curators, pushing them into uncharted territory where the distinctions between the real and the virtual become progressively more ambiguous.

With uncanny timing, the V&A in London had chosen Lewis Carroll’s Alice books for its 2020 summer show. Forced into the virtual realm by covid-19 restrictions, the V&A, working with HTC Vive Arts, created a VR game based in Wonderland, where people can follow their own White Rabbit, solve the caterpillar’s mind-bending riddles, visit the Queen of Hearts’ croquet garden and more. Curious Alice is available through Viveport; the real-world show is slated to open on 27 March.

Will museums grow their online experiences into commercial offerings? Almost all such tours are free at the moment, or are used to build community. If this format is really going to make an impact, it will probably have to develop a consolidated subscription service – a sort of arts Netflix or Spotify.

What the price point should be is anyone’s guess. It doesn’t help for institutions to muddy the waters by calling their video tours virtual tours.

But the advantages are obvious. The crowded conditions in galleries and museums have been miserable for years – witness the Mona Lisa, imprisoned behind bulletproof glass under low-level diffuse lighting and protected by barricades. Art isn’t “available” in any real sense when you can only spend 10 seconds with a piece. I can’t be alone in having staggered out of some exhibitions with no clear idea of what I had seen or why. Imagine if that was your first experience of fine art.

Why do we go to museums and galleries expecting to see originals? The Victorians didn’t. They knew the value of copies and reproductions. In the US in particular, museums lacked “real” antiquities, and plaster casts were highly valued. The casts aren’t indistinguishable from the original, but what if we produced copies that were exact in information as well as appearance? As British art critic Jonathan Jones says: “This is not a new age of fakery. It’s a new era of knowledge.”

With lidar, photogrammetry and new printing techniques, great statues, frescoes and chapels can be recreated anywhere. This promises to spread the crowds and give local museums and galleries a new lease of life. At last, they can become places where we think about art – not merely gawp at it.

Fatally punctured by a sword-swallower’s blade

Visiting Flop: 13 stories of failure at The Octagon, University College London, for New Scientist, 6 November 2019

Quitting your job? Then remember to clear out your locker. One former employee of University College London left a bottle of home-made plum brandy in a drawer. The macerated plum was eventually discovered, mulled over (sorry), misidentified as a testicle (species unknown), and added to the university’s collection. Now that same collection fuels Flop, in UCL’s tiny Octagon gallery.

It’s not so much an exhibition as a series of provocations. (A notice by the last case asks you to share your own accounts of failure on a postcard “so we can all start learning from each other’s mistakes.”) After all, what is a failure? Do failures exist outside of the realm of human judgement? (“Can animals have accidents?” is a favourite undergraduate philosophy question. Humans can: one of the more gruesome exhibits here is a human heart, fatally punctured by a sword-swallower’s blade.)

How we define failure depends on our changing needs and circumstances. There was a time, not very long ago, when the plethora of human languages seemed indicative of some deep, Biblical failure to establish amity across our species. Concerted efforts were made to establish a single, synthetic language through which we might all be understood. There’s a fascinating page here from an essay by John Wilkins, whose Royal Society language project attempted to establish an analytical language that would allow people to communicate despite not sharing the same tongue. It foundered because the Royal Society couldn’t agree on how many essential concepts existed in the world.

Now that we live among artificially intelligent agents, the best of whom are more than capable of translating even spoken speech in real time, we find failure in our reduction of linguistic diversity. We bemoan the loss of languages (3000 of them have perished since 1910) , and mourn the cultural deficit left by their demise.

Can objects fail? Only in the sense that they fail to perform an expected action. Silly Putty, a perenially popular toy, was the result of a failed attempt to produce a synthetic rubber substitute during World War II. People can “fail” in much the same way. Percy Wyndham Lewis was kicked out of the Slade School of Fine Art for arguing with his lecturers, and went on to become the foremost avant-garde artist and writer of his generation.

If these examples of failure feel a bit tenuous, well, that’s really the point Flop wants to make: what’s interesting is how we deal with failures, not how we define them.
“Perhaps contrasting failure with success is the real problem,” the introductory material explains. “If every activity has to end in either one or the other, it denies the nuanced and messy complexities of life.”

Nothing to do except try not to die

Moving to Mars for New Scientist, 18 October 2019

Step into Moving to Mars, an exhibition of Mars mission and colony design at London’s Design Museum, and you are confronted, immediately, with some very good reasons not to move there. Minatory glowing wall texts announce that Mars was not made for you; that there is no life and precious little water; that, clad in a space suit, you will never touch, taste or smell the planet you now call “home”. As Lisa Grossman wrote for New Scientist a couple of years ago, “What’s different about Mars is that there is nothing to do there except try not to die.”

It’s an odd beginning for such an up-beat and celebratory show, but it provides some valuable dark ground against which the rest of the show can sparkle — a show that is, as its chief curator Justin McGuirk remarks, “not about Mars; this is an exhibition about people.”

Next up: a quick yet lucid dash through what the science-fiction writer Kim Stanley Robinson calls “the history of Mars in the human mind”. A Babylonian clay tablet and a Greek vase speak to our early cosmological ideas about the planets; a poster for the film Total Recall (the good one, from 1990), reminds us of Mars’s psychological menace.

The bulk of the show focuses on our current plans for the red planet. There are real space suits and models of real rovers, maquettes of 3D-printed Martian settlements and prototypes of Mars-appropriate clothing and furniture. Mission architectures and engineering sketches line the walls. Real hammers meant for the International Space Station (hollow, and loaded with ball bearings to increase their utility in zero-gravity) are wall-mounted beside a nifty low-gravity table that has yet to leave, and may indeed never leave, Earth. This, of course, is the great strength of approaching science through design: reality and speculation can be given equal visual weight, drawing us into an informed conversation about what it is we actually want from the future. Some readers may remember a tremendous touring exhibition, Hello Robot in 2017, which did much the same for robotics and artificial intelligence.

Half way round the show, I relaxed in a fully realised Martian living pod by the international design firm Hassell and their engineering partners Eckersley O’Callaghan. They’d assembled this as part of NASA’s 3D-Printed Habitat Challenge — the agency’s programme to develop habitat ideas for deep space exploration — and it combines economy, recycling, efficiency and comfort in surprising ways. Xavier De Kestelier, Hassell’s head of design technology and innovation, was on hand to show me around, and was particularly proud of the chairs here, which are are made of recycled packaging: “The more you eat, the more you sit!”

So much for the promise of Martian living. The profound limitations of that life were brought home to me a working hydroponic system by Growstack. Its trays of delicious cress and lettuce reminded me, rather sharply, that for all the hype, we are still a very long way from being able to feed ourselves away from our home world. We’re still at the point, indeed, where a single sunflower and a single zinnia, blossoming aboard the ISS — the former in 2012, the latter in 2016 — still make headlines.

The Growstack exhibit and other materials about Martian horticulture also marked an important cultural shift, away from the strategic, militarised thinking that characterised early space exploration in the Cold War, and towards more humane, more practical questions about how one lives an ordinary life in such extraordinary, and extraordinarily limited, environments.

It’s no surprise that the Russian were thinking seriously about these questions long before the rest of us, and it was good to see Russian space cultures given their due in this impressively international show. All through the 19th century, researchers for the Tsarist government tried to develop agriculture in mostly frozen and largely infertile Siberia. Well into the Soviet era, soil scientists undertook extreme expeditions over vast distances in pursuit of insane agricultural speculations. It shows up in their popular culture. “Hold on, geologist,” ran one pop song of 1951, “hold out, geologist, you are brother of the wind and sun!” And then there are the films of Pavel Vladimirovich Klushantsev, born 1910 in St Petersburg.

Klushantsev’s documentary Road to the Stars (1957), a meticulous, scientifically accurate vision to the physics, engineering, ergonomics of space travel, was followed seven years later by Moon (1965), describing the exploration, mining, settlement and domestication of a new land. Both films feature succulent gardens glistening under space domes, and workers eager to tend them, and bowls full of peaches beside every workstation, offering a little, literal taste of home.

I was delighted to see here a screen showing *Mars* (1968), a much less celebrated effort — Klushantsev’s saturated, multicoloured vision of man on the Red Planet. It’s the film with the dog in the spacesuit: an image people who’ve never heard of this director treasure for its kitsch value. It’s the film that earned him a telegram which read: “Due to the low quality of your work, we hereby inform you that we are terminating your contract with the studio.”

So much for the Soviet imagination.

But other cultures, each with their own deep, historical motivations, have since stepped up with plans to settle Mars. My favourites projects originate in the Middle East, where subterranean irrigation canals were greening the desert a full millennium before the astronomer Percival Lowell thought he spotted similar structures on Mars. (The underground networks called khettaras in Morocco irrigated much of its northern oasis region right up until the early 1970s, when government policies began to favour dam construction.)

Having raised major cities in one of the most inhospitable regions on Earth — and this in less than a generation — we should hardly be surprised that the rulers of the United Arab Emirates believe it’s feasible to establish a human settlement on Mars by 2117. A development hub, “Mars Scientific City”, is scheduled to open in Dubai in the next three to four years, and will feature a laboratory that will simulate the red planet’s terrain and harsh environment. It will be, I suppose, a sort of extension of the 520-day Mars 500 simulation that in 2011 sent six volunteers on a round trip to the Red Planet without stepping out of the Russian Institute for Biomedical Problems in Moscow.

The playfulness of “Martian thinking” is quite properly reflected in this playful and family-orientated exhibition. The point, made very well here, is that this play, this freedom from strictures and established lines of thought, is essential to good design. Space forces you to work from first principles. It forces you to think about mass, and transport, and utility, and reusability. And I don’t think it’s much of a coincidence that Eleanor Watson, the assistant curator on this show, has been chosen to curate this year’s Global Grad Show, which in November will be bringing the most innovative new design thinking to Dubai — a city which, in contending with its own set of environmental extremes, often feels half way to Mars already.

As I was leaving Moving to Mars I was drawn up short by what looked like some cycling gear. Anna Talvi, a graduate of the Royal College of Art in London, has constructed her flesh-hugging clothing to act as a sort of “wearable gym” to counter the muscle wasting and bone loss caused by living in low gravity. She has also tried to tackle the serious psychological challenges of space exploration, by permeating her fabrics with comforting scents. Her X.Earth perfumed gloves “will bring you back to your Earth-memory place at the speed of thought”, with the the smell of freshly cut grass, say, or the smell of your favourite horse.

Those gloves, even more than that hydroponically grown lettuce, brought home to me the sheer hideousness of space exploration. It’s no accident that this year’s most ambitious science fiction movies, Aniara and Ad Astra, have both focused on the impossible mental and spiritual toll we’d suffer, were we ever to swap our home planet for a life of manufactured monotony.

There’s a new realism creeping into our ideas of living off-world, along with a resurgence of optimism and possibility. And this is good. We need light and shade as we plan our next great adventure. How else can we ever hope to become Martian?

Transports of delight

Exploring Driverless: Who is in control? at London’s Science Museum for New Scientist, 31 August 2019

Durham Cathedral’s stained glass windows inspired artist Dominic Wilcox’s contribution to Driverless, a tiny but thought-provoking exhibition at London’s Science Museum.

It occurred to Wilcox that artificial intelligence could make traffic collisions a thing of the past, which means “we don’t need the protection systems that are built into contemporary cars”, he told design magazine Dezeen. “We can just have a shell of any design.”

His Stained Glass Driverless Sleeper Car of the Future is the sort of vehicle we may be driving when road safety has improved to the point where we can build cars out of whatever we want. It suggests a future in which safety is no longer a set of barriers, cages, buffers and lights, and is instead a dance of algorithms. Rather than measuring out a bike lane, say, we will have an algorithm that decides whether to leave a smaller distance to the bicycle on its left to reduce the chance of hitting a truck on its right.

What if that causes more cyclists, but fewer passengers, to die every year? Such questions aren’t new. But they are having to be asked again and in a different and disconcerting form as we move more safety systems off the roads and into vehicles.

On show is the Massachusetts Institute of Technology’s “Moral Machine”, a website using more than 40 million participants’ decisions on what to do in certain situations to inform our autonomous machinery design. The findings can be unsettling: would-be designers are more likely to sacrifice your safety if you are fat, a criminal or a dog

This is a show as much about possible futures as it is about the present. Interviews, archival footage, models and some interactive displays create a series of provocations, more than a fully fledged exhibition.

I especially liked the look of the MIT Senseable City Lab and the AMS Institute’s “Roboats”, currently on trial on Amsterdam’s canals. These autonomous floating platforms form spontaneous bridges and event platforms and can transport goods and people.

The exhibition spends much of its time off-road, investigating drone swarms and privacy, flocking behaviour and mine clearance, ocean mapping and planetary surveillance.

Don’t let its size put you off: this little show is full of big surprises.

“And it will no longer be necessary to ransack the earth…”

Visiting Raw Materials: Plastics at the Nunnery Gallery, Bow Arts, for the Spectator, 1 June 2019

Plastics — even venerable, historically eloquent plastics — hardly draw the eye. As this show’s insightful accompanying publication (a snip at £3) would have it, ‘Plastics have no intrinsic form or texture, thus they are not materials that can be true to themselves.’ They exist within inverted commas. They can be shell-like, horn-like, stony, metallic — they do not really exist on their own behalf.

Mind you, the first vitrine in Raw Materials: Plastics at the Nunnery Gallery in east London contains an object of rare beauty: a small, mottled, crazed, discoloured sphere that looks for all the world like the planet Venus, reduced to handy scale.

It’s a billiard ball, made of the first plastic: cellulose nitrate. Its manufacture had been keenly anticipated. In the US, a $10,000 prize had been offered for anything that could replace ivory in the manufacture of billiard balls (and no wonder: a single tusk yields only three balls).

Under various brand names (Celluloid, Parkesine, Xylonite), and in spite of its tendency to catch fire (colliding snooker balls would occasionally explode), cellulose nitrate saved the elephant. And not just the elephant: plastics pioneer John Wesley Hyatt reckoned that ‘Celluloid [has] given the elephant, the tortoise, and the coral insect a respite in their native haunts; and it will no longer be necessary to ransack the earth in pursuit of substances which are constantly growing scarcer.’

The whole point of plastic is that it has no characteristics of its own, only properties engineered for specific uses. Cheaper than jade. Less brittle than bone. It’s the natural material of the future, always more becoming than being. Hence the names: Xylonite. Bexoid. Halex. Lactoid.

Unable to nail the material in words, one writes instead about its history, sociology, industrial archaeology or ecological impact. On remote islands in the Pacific, thousands of albatross chicks are starving because the parents mistake floating plastic debris for food. Stories like this conjure up a vision of vast islands of discarded plastic coagulating in the Pacific Ocean, but there aren’t any. Instead, plastics eventually fragment into ever smaller pieces that are ingested by marine animals and carried to the sea bottom. In the Mariana Trench, all crustaceans tested had plastics in their guts. So plastics rise and fall through the food chain, creating havoc as they go — a bitter irony for a material that saved the elephant and the turtle, made fresh food conveyable and modern medicine possible, and all for less than 15 per cent of global oil consumption.

What can be gained from looking at the stuff itself? Raw Materials: Plastics transcends the limitations of its material by means of a good story. The first plastics were made in the Lea Valley, not from crude oil, but from plant materials, in a risky, artisanal fashion that bore, for a while, the hallmarks of older crafts including baking, woodcutting and metalwork. Fast-forward 140 years or so and, under the umbrella term ‘bioplastics’, plant-based and biodegradable synthetic products promise to turn the wheel of development full circle, returning plastics to their organic roots. (Designer Peter Marigold’s FORMCard plastic, used here in an excellent school art project, is a starch-based bioplastic made from potato skins.) Then, perhaps, we can break the bind in which we currently find ourselves: the one in which we’re poisoning the planet with plastic in our efforts not to further despoil it.

This is the third and for my money the most ambitious of the gallery’s ongoing series of small, thoughtful exhibitions about the materials, processes and industries that have shaped London’s Lea Valley. (Raw Materials: Wood ran in 2017; Raw Materials: Textiles last year.) The show is more chronicle than catalogue, but the art, scant as it is, punches above its weight.

I was struck, in particular, by France Scott’s ‘PHX [X is for Xylonite]’, a 13-minute collage of photogrammetry, laser scanning and 16mm film. It ought, by all logic, to be a complete mess and I still haven’t been able to work out why it’s so compelling. Is it because digital artefacts, like their plastic forebears, are themselves prisoners of contingency, aping the forms of others while stubbornly refusing to acquire forms of their own?