More than human

 

mg22630211.000-1_500

For New Scientist: a review of Ian Tattersall’s The Strange Case of the Rickety Cossack, and other cautionary tales from human evolution

THE odd leg bones and prominent brow ridges of a fossil hominid found in Belgium in 1830 clearly belong to an ancient relative of Homo sapiens. But palaeontologist August Mayer wasn’t having that: what he saw were the remains of a man who had spent his life on horseback despite a severe case of rickets, furrowing his brow in agony as a consequence, who hid himself away to die under 2 metres of fossil-laden sediment.

The “Cossack” in Ian Tattersall’s new book, The Strange Case of the Rickety Cossack, exemplifies the risk of relying too much on the opinion of authorities and not enough on systematic analysis. Before they were bureaucratised and (where possible) automated, several sciences fell down that particular well.

Palaeoanthropology made repeated descents, creating a lot of entertaining clatter in the process. For example, Richard Leakey’s televised live spat with Donald Johanson over human origins in 1981 would be unimaginable today. I think Tattersall, emeritus curator at the American Museum of Natural History, secretly misses this heroic age of simmering feuds and monstrous egos.

The human fossil record ends with us. There are many kinds of lemur but, as he writes, only one kind of human, “intolerant of competition and uniquely able to eliminate it”. As a result, there is an immense temptation to see humans as the acme of an epic evolutionary project, and to downplay the diversity our genus once displayed.

Matters of theory rarely disturbed the 20th-century palaeontologists; they assigned species names to practically every fossil they found until biologist Ernst Mayr, wielding insights from genetics, stunned them into embarrassed silence. Today, however, our severely pruned evolutionary tree grows bushier with every molecular, genetic and epigenetic discovery.

Some claim the group of five quite distinct fossil individuals discovered in 1991 in Dmanisi, east of the Black Sea, belong to one species. Use your eyes, says Tattersall; around 2 million years ago, four different kinds of hominid shared that region.

Tattersall explains how epigenetic effects on key genes cascade to produce radical morphological changes in an eye blink, and why our unusual thinking style, far from being the perfected product of long-term selective pressures, was bootstrapped out of existing abilities barely 100,000 years ago.

He performs a difficult balancing act with aplomb, telling the story of human evolution through an accurate and unsparing narrative of what scientists actually thought and did. His humility and generosity are exemplary.

VR: the state of the art

 

mg22730320.500-1_800

For New Scientist

THEY will tell you, the artists and engineers who work with this gear, that virtual realities are digital environmental simulations, accessed through wearable interfaces, and made realistic – or realistic enough – to steal us away from the real world.

I can attest to that. After several days sampling some of the latest virtual environments available in the UK, I found that reality righted itself rather slowly.

Along the way, however, I came across a question that seemed to get to the heart of things. It was posed by Peter Saville, prime mover of Manchester’s uber-famous Factory Records, and physicist Brian Cox. They explained to an audience during Manchester’s International Festival how they planned to fit the story of the universe on to sound stages better known for once having housed legendary soap Coronation Street.

Would The Age of Starlight, their planned immersive visualisation of the cosmos, give audiences an enriched conception of reality, or would people walk home feeling like aliens, just arrived from another planet?

Cox enthused about the project’s educational potential. Instead of reading about woolly mammoths, he said, we will be able to “experience” them. Instead of reading about a mammoth, trying to imagine it, and testing that imagined thing against what you already know of the world, you will be expected to accept the sensory experience offered by whoever controls the kit.”We will be able to inject people with complex thoughts in a way that’s easier for them to understand!” Cox exclaimed. So, of course, will everyone else.

Institutions of learning, then, had best associate their virtual reality experiments with the most trustworthy figure they can find, such as David Attenborough. His First Life is the London Natural History Museum’s joyride through perilous Cambrian shallows, built on the most recent research.

“When the film starts, try to keep your arms to yourselves,” begged the young chap handing out headsets at the press launch, for all the world as though this were 1895 and we were all about to run screaming from Louis Lumière’s Arrival of a Train. The animator, given free rein, renders tiny trilobites on human scale. This is a good decision – we want to see these things, after all. But such messing around with scale inevitably means that when something truly monstrous appears, we are not as awed as we perhaps ought to be.

VR sets awkward challenges like this. From a narrative perspective, it is a big, exciting step away from film. Camera techniques like zooming and tracking ape the way the eye works; with VR, it is up to us what we focus on and follow. Manipulations have a dreamlike effect. We do not zoom in; we shrink. We do not pan; we fly.

Meanwhile, virtual reality is still struggling to do things everyone assumes it can do already. Accurately reading a user’s movements, in particular, is a serious headache. This may explain the excitement about the two-person game Taphobos, which solves the problem by severely limiting the player’s movements. Taphobos, a play on the Greek words for “tomb” and “fear”, traps you in a real coffin. With oxygen running out, the entombed player, equipped with an Oculus Rift headset, must guide their partner to the burial site over a radio link, using clues dotted around the coffin.

“This combination,” say the makers, master’s students in computing at the University of Lincoln, UK, “allows you to experience what it would be like if you were buried alive with just a phone call to the outside world.” Really? Then why bother? By the time you have addressed virtual reality’s many limitations, you can end up with something a lot like, well, reality.

London’s theatre-makers know this. At first, immersive entertainments such as Faust (2006) and The Masque of the Red Death (2007), pioneered by the theatre company Punchdrunk, looked like mere novelties. Now they are captivating bigger audiences than ever.

Traditional theatregoers may grow weary of running confused across gargantuan factories and warehouses, trying to find where the action is, but for gamers such bafflement is a way of life, and to play scenarios out in the real world is refreshing.

Until 27 September, London-based Secret Cinema offers a similar sort of immersion: inviting you to come battle the evil Empire through several meticulously realised sets as a warm-up to a screening of The Empire Strikes Back. It’s all played at a gentle, playful pace: something between a theatrical experience and a club night.

Right or wrong, VR promises to outdo these entertainments. It’s supposed to be better, more engaging than even the most carefully tailored reality. That’s a very big claim indeed.

More likely, VR may be able to present the world in a way that would otherwise be inaccessible to our unaugmented senses. The first tentative steps in this direction were apparent at this year’s Develop games conference in Brighton, where the Wellcome Trust and Epic Games announced the winner of their first Big Data Challenge. Launched in March, the competition asked whether game designers could help scientists to better visualise incomprehensibly large data sets.

Among the front runners was Hammerhead, a team taking on the enormous task of designing a decent genomics browser. They have barely changed in a decade. Once they held barely a dozen data fields, now they need hundreds since studying the behaviour of different genes under different conditions is a multidimensional nightmare. Martin Hemberg of the Sanger Institute, who set the challenge, explained: “Genomics is very data-intensive. Trying to integrate all this and make sense is a huge challenge. We need better visualisation tools.”

Hammerhead’s proposal promises something close to SF writer William Gibson’s original conception of cyberspace: a truly navigable and manipulable environment made of pure information. Not surprisingly, it will take more than the challenge’s modest $20,000 to realise such a vision.

Instead, the prize was handed to two London studios, Lumacode and Masters of Pie, who collaborated on a tool that is already proving itself as it takes the 14,500 family health records in the Avon Longitudinal Study of Parents and Children, and spits them out in real time so researchers can follow their hunches. It even boasts privacy tools to facilitate the work of hundreds of researchers worldwide.

On current evidence, today’s VR is going to change everything by just a little bit. It will disconcert us in small ways. It will not give us everything we want. But reality doesn’t either, come to that. We can afford to be patient.

Marc Quinn: spoiling the sunset

mg22730301.500-1_800

Interviewing Marc Quinn about The Toxic Sublime at White Cube, Bermondsey for New Scientist, 15 July 2015

I HAVE always loved Turner and his paintings of the sublime, but we no longer have the pure relationship with nature he had. We can only understand nature by interacting with it, so there aren’t many landscapes untouched by humans.

I’m a city artist so I wanted to make an image of the sublime that was more urban, seen through the goggles of the environmental paradox that if you set off to see something, bit by bit your visit will ruin it. When people say we are going to destroy the planet, we aren’t: we are going to destroy ourselves. The planet will find a new equilibrium.

Each painting in my show uses the same photo I took of a sunrise on a Caribbean beach. I printed it on to canvas and then painted on top. The colours are absurd, of course. There are pinks like those in a sunset, but when you paint them you end up with ridiculous kitschification. Turner’s palette mattered to me, but I was much more influenced by the range of colours afforded by spray paints.

Next, I marked the horizon with tape, then ground lines into the canvas, like map lines or electrical wires or flight paths, and put more tape on. I painted on that, and then started grinding away the paint. You see colours coming through. It’s layered in a very natural way: erosion, if you like.

Then I took the canvases out on to the streets and hammered them into anything to do with water – drains, manhole covers. There’s “Thames Water” indented in one place. You have this image, this element, that’s wide and pure, and then you have what we have done to it. There is a sublime, but it’s one that you have to see through our relationship to it.

But I also wanted to reflect the paradox that if you looked at a nuclear explosion miles away, you would be terrified and horrified, but you would find beauty in it.

So once I bashed the canvas, I stuck it to aluminium, twisted and wrestled with it, kicked and folded it. I wanted it to look like a found object, from off the back of a truck, or the side of a plane that’s fallen out of the sky.

Alongside the paintings are Frozen Waves, sculptures based on the erosion of conch shells by waves, made from stainless steel or white concrete. When a conch erodes, the thickest bit is the last to go. It ends up looking like a wave, the thing that produced it – nature’s self-portrait. The shell’s purpose has become nebulous; it crosses the line between representational and abstract. One of the sculptures is over 7 metres long. The bigger they are, the more it is like being on a beach with a wave coming at you.

The shell is like a scientific demonstration of time. On the back face is the past, the circles made by the accretion of time as the shell gets bigger. And there are patterns: did nature, via erosion, cause dots like a scrimshaw, or maybe they are something people used to record time or make a map? The object’s front face is the present, polished because it’s always in immediate contact with the world.

I used a 3D scanner to make Frozen Waves. If they had been made by hand, they would have felt like a human artefact. This technology is going to change everything: what will matter is not what you have made, but how you have transformed it. If you change the material from which something is made, you look at it in a different way.

I’m working on a 3D scanner for people, to capture movement and print it exactly. In a hundred years, these prints will be like daguerreotypes at the beginning of photography.

Art should reflect the time in which it is made. But maybe some things can’t be understood in the time that you made them. Take the image I created of the genome scientist John Sulston, using his DNA. I like that although it appears abstract, it’s the most realistic portrait in the National Portrait Gallery because it includes instructions to remake the sitter. I like that irony, and the idea that something can be image and object at the same time.

The digital uncanny comes to Manchester’s International Festival

646871f1353dfadc535419f98e3f1a4e

Visiting the Manchester International Festival for New Scientist, 10 July 2015

In a screening room in Manchester Art Gallery, the 1.5-metre-high shaven head of a white male in his mid-30s looms over the audience. His lips tremble. His eyes are moist and evasive. The star of Ed Atkins’s installation Performance Capture mumbles: “It often felt, to me, like my, um, body – its potential to pronounce itself, to perform and embody the possessive singular, in all its abjectly encumbered ways – is not ‘this’…”

He speaks without stopping, for hours. He is never very coherent – a condition brought on, perhaps, by the busy, bafflingly overconnected medium in which he lives. He is only digital, after all.

Don’t let the detail fool you: his stubble, day by day more visible; the bags that darken, hour by hour, under his eyes; the burst capillaries. The man is dead, as only a man who has never lived can be dead. “Something that can suffer without suffering, perform without performance, and be without being,” says Atkins.

Next door, in a room humming with half a million pounds’ worth of servers, modellers from the Manchester animation house Studio Distract work around the clock to make the head real. They will not succeed. “The technology’s failure is our victory,” says Atkins, whose international career has spiralled since he graduated from the Slade School of Art in 2009.

And next to the render farm, a steady stream of visitors arrive to have their performances captured with a 3D camera. Over the course of the festival, 104 people will each deliver a one-minute performance, reciting an addled, sometimes conspicuously nasty monologue composed by Atkins. Software will reduce and abstract their performances so that in the end, nothing of them will remain except their gestures, expressions and intonation. The head will replicate these faithfully. Bjork’s scowl. Damon Albarn’s smile. (The festival’s A-listers are all queuing up to be rendered.) Also the volunteer who hands out programmes in front of the gallery. Also the cleaner. “It’s a concentration, an essentialising,” says Atkins. “The essence that appears at the end requires a murder, more or less.”

Atkins imagines digital media as a realm of the dead. Damon Albarn and the makers of the new musical Wonder.land, at the Palace Theatre, disagree. The digital for them is Lewis Carroll’s Wonderland, and Aly (the lead character, and a strong performance by Lois Chimimba) is swiftly dispatched there, sucked in through the glass maw of her mobile phone. (The conceit is a good one: Lewis Carroll did, after all, once try to buy the forerunner of the modern computer from Charles Babbage.) Alas, Aly’s reports from Wonder.land are hardly more coherent than those that Atkins’s head delivers from Hell, not least because of a script that reduces Wonderland’s polymorphous perversity – Carroll’s Alice could and did become whatever she wished – into something wearyingly close to a school counselling session.

Like Wonder.land, Mark Simpson’s oratorio The Immortal has a lot to say about wish fulfilment, and like Performance Capture, it has a great deal to do with death. Also, in an odd way, it shares with those other festival commissions a fascination with the digital uncanny – in this case of the early 1900s.

Half a century after its publication, society was still was reeling from the blow of Darwin’s On the Origin of Species, which dislodged our species from any privileged space in nature, and corroded any easy belief in divine providence. In 1901, Frederic Myers, president of the Society of Psychical Research, died. Some years later, mediums in Britain, the US and India all reported receiving spirit messages from him.

Simpson, a 26-year-old clarinettist whose extraordinary career has landed him the role of Composer in Association with the BBC Philharmonic, brilliantly evokes the fear of new technology at the turn of the 20th century. Together, the orchestra, the Manchester Chamber Choir and chamber choir EXAUDI recreate in frankly terrifying musical terms a world of invisible rays, radio and telegraphy – media through which it was sometimes supposed that the afterlife might be accessed. Across it all Myers himself, channelled by baritone Mark Stone, expresses, in narrow chromatic runs and glissandi laden with horror, the anguish of a man whose life, spent grieving a long dead sweetheart has convinced him that the material world is insufficient.

Manchester is deep in a programme of regeneration as fundamental and iconoclastic as any in the UK since the second world war. Whole vistas rise and vanish, streets disappear, unexpected sightlines emerge. It is an uncanny place, and the festival’s major commissions this year all acknowledge the fact. In The Skriker, Caryl Churchill’s malign, eponymous character cracks free of her hidden realm to entrap two sisters; Reggie “Roc” Gray’s shamanic troupe of flex dancers contort themselves into impossible avian shapes, the better to accommodate their human agony. This year’s festival is rich and strange: every new work has made a highway for faerie.

Barbara Hepworth at Tate Britain

Let us begin, at least, with a glimmer of humour.

2015-06-22 12.04.00

There you are. That’s your lot by way of larfs, should you visit this truly gimlet-faced retrospective of the art of British modernist sculptor Barbara Hepworth.

Tate Britain’s show, which runs from 24 June to 25 October, is billed as the first major Barbara Hepworth exhibition in London for almost 50 years, and features some key sculptures in wood, stone and bronze. These, then, are the treasures which languish under insipid ersatz daylight, against walls painted in the sort of bluish neutrals you find in the toilets at Heathrow.

The first room is the worst, incarcerating Hepworth’s early torsoes under cheap plexiglass vitrines like so much pick-n-mix. But it is not the conspicuous lack of budget that disconcerts, so much as the way the show struggles to establish the young artist’s identity. Every artist operates in some sort of social fluid. Hepworth appears to have damn-near drowned in hers.

Hepworth and her lover Ben Nicholson together evolved an atelier identity, exhibiting together in 1932 at the gallery Arthur Tooth & Sons. Photographs of that show suggest an energy that’s wholly missing here. Nicholson and Hepworth got under each others’ artistic skins, but for reasons I don’t know enough to unpick, the image we’re left with in this show is not so much of Hepworth growing as an artist, so much as being easily led (by Nicholson, by Moore, by Laslo, by political affiliations of one sort or another).

It seems unfair to blame the subject of this show, but I did begin to wonder whether Hepworth herself ought to take some responsibility for what’s gone wrong here. The wall texts several times refer to her determination to control her own image, and I wonder if there isn’t some curatorial frustration peeking through here. What do you do, after all, with an artist who parlayed her way into a most insipid type of celebrity, who fashioned art innocuous enough to grace the UN, and counted its director general Dag Hamarskjold as a friend: arguably the least interesting famous man in history?

Something has failed here; it could well be me. I took a couple of snaps. The photographs aren’t up to much, but just look at the work. That has to be worth a visit, doesn’t it? Doesn’t it? How is it my iPhone had a better time than I did?

2015-06-22 12.23.58

 

2015-06-22 12.32.37

 

New Scientist and SCI FI LONDON present…

THE SCIENCE FICTION FUTURE

With a keynote by multi-award winning science-fiction writer ALASTAIR REYNOLDS, this packed afternoon of short films and discussions explores how science fiction is guiding us towards an uncertain tomorrow.

may30image

Saturday May 30

12.30–6pm

Blue Room, mezzanine level
BFI Southbank, Belvedere Road
London SE1 8XT

A free drop-in event
(Help us keep track of numbers by registering at Eventbrite)

 


12.30 Screenings

 

Building and testing a Paul-III drawing robot

Patrick Tresset, 2014 (1’ 30)

Patrick Tresset is a French artist who uses robotics to create cybernetic representations of the artist. His robots incorporate research findings from computer vision, artificial intelligence and cognitive computing. @patricktresset


The Willful Marionette

Lilla LoCurto & Bill Outcault, 2014 (2’ 46)

Created during a residency with the University of North Carolina, Charlotte, the marionette is 3D-printed from the scanned image of a human figure and responds in real time to spontaneous human gestures. Their intention was not to create a perfectly functioning robot, but to imbue an obviously mechanical marionette with the ability to solicit a physical and emotional dialogue.


Strandbeest (compilation)

Theo Jansen, 2014 (3’ 55)

In 1990 the Dutch artist Theo Jansen began building large self-actuating mechanisms out of PVC. He strives to equip his creations with their own artificial intelligence so they can avoid obstacles, such as the sea itself, by changing course. @StrandBeests


The Afronauts

Cristina De Middel, 2013 (4’ 30)

In 1964, still living the dream of their recently gained independence, Zambia started a space program that would put the first African on the moon. The project was founded and led by Edward Makuka, a school teacher. The United Nations declined their support. Photojournalist Cristina De Middel assembled surviving documents from the project and integrated them with her own imagery. @lademiddel


The Moon (Luna, excerpt)

Pavel Klushantsev, 1965 (2’ 00)

Concluding scenes from a visionary documentary describing how the moon will be developed, from the first lunar mission to the construction of lunar cities and laboratories.


Reactvertising™ R&D

John St., 2014 (0’ 56)

John Street is a Canadian creative agency. @thetweetsofjohn


13:00 Introduction

Simon Ings

@simonings


13:10 Keynote: “On the Steel Breeze”

Alastair Reynolds

@aquilarift

Marrying human concerns to monstrously scaled backdrops, Alastair Reynolds is one of our finest writers of science fiction. He spent twelve years within the European Space Agency, designing and building the S-Cam, the world’s most advanced optical camera, before returning to his native Wales in 2008. His most recent novel, appearing in September 2013, is On the Steel Breeze, a sequel to Blue Remembered Earth.


13.30 Screenings

 

The Centrifuge Brain Project

Till Nowak, 2012 (6’ 35) Many thanks to ShortFilmAgency Hamburg,

A portrait of the science behind seven experimental fun park rides. Humans are constantly looking for bigger, better, faster solutions to satisfy their desires, but they never arrive at a limit – it’s an endless search. @TillNowak


SEFT–1 Abandoned Railways Exploration Probe

Ivan Puig and Andrés Padilla Domene, 2014 (3’ 05)

Puig and Domene (Los Ferronautas) built their striking silver road-rail vehicle to explore the abandoned passenger railways of Mexico and Ecuador, an iconic infrastructure now lying in ruins, much of it abandoned due to the privatisation of the railway system in 1995, when many passenger trains were withdrawn, lines cut off and communities isolated. The artists’ journeys, captured in videos, photographs and collected objects, establish a notion of modern ruins.


Growth Assembly

Daisy Ginsberg & Sacha Pohflepp, 2009 (3’ 33)

A collection, illustrated by Sion Ap Tomos, of seven plants that have been genetically engineered to grow objects. Once assembled, parts from the seven plants form a herbicide sprayer – an essential commodity used to protect these delicate, engineered horticultural machines from an older, more established nature. @alexandradaisy | @plugimi


Hair Highway

Juriaan Booij, 2014 (4’ 28)

A contemporary take on the ancient Silk Road. As the world’s population continues to increase, human hair has been re-imagined as an abundant and renewable material, with China its biggest exporter. Studio Swine explores how the booming production of hair extensions can be expanded beyond the beauty industry to make desirable, Shanghai-deco style products. @StudioSwine


Magnetic Movie

Semiconductor, 2007 (4’ 47)

Artists Ruth Jarman & Joe Gerhardt (Semiconductor) reveal the secret lives of magnetic fields around NASA’s Space Sciences Laboratories, UC Berkeley, to recordings of space scientists describing their discoveries. Are we observing a series of scientific experiments, or a documentary of a fictional world? @Semiconducting


14:00 Panel: “Unreliable evidence”

Museums and galleries are using mocked-up objects, films and documents to entertain, baffle and provoke us — but what happens when we can no longer tell the difference between them and the real thing?

Alec Steadman, formerly of The Hut Project, joined the arts-science hub The Arts Catalyst as Curator in April 2015.

A curator, producer and artists’ agent, Robert Devcic uses objects to challenge, inform and deepen our ideas of the real world. Through his gallery GV Art, he pioneers work that erases the boundary between art and science, fact and fiction.

Cher Potter is a senior editor at the fashion forecasting company WGSN. She analyses social, political and cultural trends and their potential impact on the fashion industry. She is part of the curatorial team for a forthcoming exhibition at the V&A Museum titled The Future: A History.

Deputy keeper of technologies and engineering at the Science Museum, Doug Millard has just completed work on a major exhibition of Russian space exploration to be staged at the Science Museum in September 2015.

@TheArtsCatalyst | @GV_Art

Lost in Fathoms
Anaïs Tondeur & Jean-Marc Chomaz, 2014 (3′ 27)


14:45 screenings

 

Big Dog Overview

Boston Dynamics, 2010 (3’ 24)

BigDog is a rough-terrain robot that walks, runs, climbs and carries heavy loads. BigDog’s four legs are articulated like an animal’s, with compliant elements to absorb shock and recycle energy from one step to the next. @BostonDynamics


Farmer’s Pet

Joshua Allen Harris, 2008 (2’ 17)

US street artist Joshua Allen Harris uses ordinary black garbage and shopping bags to make his pieces, tying them down to subway grates with tape in the hope the strong gusts from the trains will be strong enough to inflate his characters and animate them. @tweetsbyjosh


Shrink (performance at Brucknerhaus, Linz, Austria)

Lawrence Malstaf, 2009 (4’ 25)

Belgian artist Lawrence Malstaf develops installation and performance art dealing with space and orientation. His projects frequently involve advanced technology and the participation of visitors.


Big Dog Beta: – early Big Dog quadruped robot testing (excerpt)

Seedwell, 2011 (0’ 48)

The somewhat flawed predecessor to Boston Dynamics’ Big Dog robot. Camera by Dana Kruse. @seedwell


First on the Moon (excerpt)

Aleksei Fedorchenko, 2005 (1’ 30)

Soviet scientists and military authorities managed to launch the first spacecraft 23 years prior to Yuri Gagarin’s flight. Fedorchenko’s first feature tells about everyday life, heroic deeds and tragedy of the first group of the Soviet cosmonauts.


15:00 Panel: “We’re making this up as we go along”

Can we ever ready ourselves for the unexpected? And might the games we play now lead us into making the wrong choices in the future?

Funny and uneasy by turns, Pat Kane’s annual FutureFest festival for the innovation charity NESTA reflected his belief in the importance of play. A musician, writer and political activist, Kane (appearing via Skype) was also one of the founding editors of the Sunday Herald newspaper.

Rob Morgan develops VR titles, including shooters, thrillers and action/comedies, for major game studios, charities, publishers and indies. He was a contributor to the award-winning browser game Samsara and the ARG Unreal City, collaborated with J K Rowling on Pottermore, and has just finished writing the script for the upcoming The Assembly for Morpheus & Oculus Rift.

Andy Franzkowiak has flooded Edinburgh with zombies, sent Siemens’ urban museum The Crystal to 2050, and built the solar system in Deptford. He has previously worked with Punchdrunk, the Southbank Centre and the BBC. Mary Jane Edwards, who develops projects focused on cultural regeneration, social policy and social finance, is his new partner in crime in attempts to blur the distinction between art, education and science.

 

@theplayethic | @AboutThisLater | @shrinking_space

Afrogalactica: a short history of the future
(performance excerpt)
Kapwani Kiwanga, 2011 (4′ 50)


15:45 screenings

 

Corner Convenience: “Hoodie”

Near Future Laboratory, 2012, (1’ 40)

Near Future Laboratory’s design-fiction workshop used print and film to explore the future as a place we will, inevitably, take for granted. Its ruling assumption was that the trajectory of all great innovations is to trend towards the counter of your corner convenience store, grocer, 7–11 or petrol station. @nearfuturelab


Reactvertising™

John St., 2014 (3’ 12)

@thetweetsofjohn


New Mumbai

Tobias Revell, 2012 (9’ 17)

During the Indian Civil War the Dharavi slums of Mumbai were flooded with refugees. Sometime later a cache of biological samples appeared through the criminal networks of Mumbai. Revell explains how a refugee community managed to turn these genetically-engineered narcotics into a new type of infrastructure. @tobias_revell


Tender – it’s how people meat

Marcello Gómez Maureira, 2015 (0’ 52)

Tender is the easy way to connect with new and interesting meat around you. @dandymaro


Aurora, the Aura City (excerpt)

Urban IxD, 2013 (3’ 25)

A design fiction created during the Urban IxD summer school in Split, Croatia during August 2013, and led by Tobias Revell and Sara Bozanic. It is 2113. Cities have undergone profound change. A sharing economy holds sway, but the desire for efficiency and optimization has led to the development of highly sophisticated sharing systems that preclude social interaction. The streets have emptied… @tobias_revell | @me_transmedia


Corner Convenience: “Drunk”

Near Future Laboratory, 2012, (1’ 50)

@nearfuturelab


16:00 presentations

Rachel Armstrong creates new materials that possess some of the properties of living systems, and can be manipulated to “grow” architecture. Through extensive collaboration, she builds and develops prototypes of sustainable and self-sustaining metabolic buildings.

@livingarchitect

Lydia Nicholas, is a researcher in collective intelligence at Nesta and founding member of the Future Anthropologies Network. She speaks at conferences about bodies and biology and numbers and making in various combinations. Her favourite bacteria is Paenibacillus vortex.

@LydNicholas


16:15 panel: “This is not a drill”

Rachel Armstrong and Lydia Nicholas join Georgina Voss, Paul Graham Raven and Regina Peldszus to explore how mock-ups, simulations and rehearsals are shaping the real world.

Georgina Voss co-wrote the “Better Made Up” report from NESTA examining the co-influence of science fiction and innovation, and is currently is a resident at Lighthouse Arts, using 3D print technology to promote women’s health in remote regions.

Paul Graham Raven is a postgraduate researcher in infrastructure futures and theory at the University of Sheffield. He is also a science fiction writer, literary critic and essayist.

Via Skype, Regina Peldszus explores how humans and technology interact. She was an Internal Research Fellow with the European Space Agency in Darmstadt, Germany. She is now at Leuphana University of Lüneburg, researching the ethics of simulation.

@gsvoss | @PaulGrahamRaven

Forever Future
Sacha Pohflepp, 2010 (4′ 24)


17:00 Screening

Fugitive Futurist: A Q-riosity by “Q”

Gaston Quiribet, 1924 (12’ 00; silent)

An on-the-run inventor claims to have invented a camera which looks into the future, and reveals a grim destiny for London landmarks like Tower Bridge and Trafalgar Square.


17:15 Discussion and screenings

 

Public Tracks

Hubert Blanz, 2010 (1’ 25)

Excerpt from an audio/video installation. Over the last few years the importance of virtual social networks has greatly increased and has significantly changed the way we communicate.


Brilliant Noise
Semiconductor, 2006 (5’ 50)

After sifting through hundreds of thousands of computer files, made accessible via open access-archives, Semiconductor bring together some of the sun’s finest unseen moments. These images have been kept in their most raw form, revealing the activities of energetic particles. The soundtrack highlights the hidden forces at play upon the solar surface, by directly translating areas of intensity within the image brightness into layers of audio manipulation. @Semiconducting


Singular Occurrence of a Fall

Anaïs Tondeur & Jean-Marc Chomaz, 2014 (1’ 13)

Produced with PhD students during an art and science workshop at Cambridge University, this is one of a series of video pieces that reconstruct in the laboratory the effects of an earthquake on the lost island of Nuuk.


@newscientist
@CultureLabNS
#SFL15

On Saturday 30 May, fantasy takes over the future

There’s an official webpage coming, but in the meantime, here’s a bit of mischief I’m planning with New Scientist and SCI FI LONDON in a corner of the British Film Institute on the afternoon of Saturday 30 May.

We’ll Eventbrite all this to get an idea of numbers but it’s free — drop in, heckle, throw peanuts, and above all buy me beer afterwards..

fb

The wildest and most outlandish stories are slipping through the screens, cabinets and wall-spaces of our most treasured institutions and into the streets and squares of the real world.

Kicked off with a keynote by multi-award winning science fiction writer Alastair Reynolds, this packed afternoon of short films and discussions explores how stories, games and falsehoods are guiding us towards an uncertain tomorrow.

Curators Robert Devcic and Doug Millard lead us through a bizarre world of unreal exhibits — objects and films and documents that purport to be from future times and unreal places. These mock-ups are meant to entertain, baffle and provoke us — but what happens when we can no longer tell the difference between them and the real thing?

In the company of Pat Kane, Meg Jayanth and Shrinking Space we explore the fun and games to be had in making up and playing the future. Can we ever ready ourselves for the unexpected? And might the games we play now lead us into making the wrong choices in the future?

And Georgina Voss, Paul Graham Raven and (via Skype) Regina Pedszus, will help us discover how mock-ups, simulations and rehearsals are bearing on the real world, and making science fiction real.

Interspersed with short films, video art and live readings, New Scientist‘s afternoon at Sci Fi London will take science fiction off the screen and jam it under your skin.

“I have nothing to say as an artist”

An interview with the sculptor Anish Kapoor for New Scientist.

I have said this over and over again: you make what you make, and you put it in front of yourself first of all. Inevitably, a certain concept arises, and exploring that concept is the real work. If I started off with some big message for the world, it would keep getting in the way.

There is an emotional world and an objective world, and the two mesh. Thirty years ago I began working with the idea that for every material thing, there’s a non-material thing alongside it – sometimes poetic, sometimes phenomenological. For example, I once made a stone chamber and painted it a very dark blue. Thanks to the psychological implications of the colour, if you look inside the chamber it’s as though this stone thing had a non-thing inside it. The cavity becomes an object. You get an effect like that when you look at a polished concave surface. The eye wants to fill the hollow with a sort of convex ghost.

I’ve been interested in what I call “void works” for many years: applying deep, dark colour to mostly concave forms so the space and object are confused. This lead me to Vantablack, a superblack made from carbon nanotubes. It’s extraordinary – the light gets in and is not able to get out. (Indeed, Vantablack absorbs all but 0.035 per cent of visual light.) The discovery of a new material like this opens up the most incredible possibilities. I love the idea that one could walk into a room that isn’t dark and at the same time isn’t there. You could have lights on, but the room wouldn’t be there. There’s something magical about that. It’s that wonderful, liminal moment between wonder and fear – that’s what I aim for.

I don’t mind too much when people call me an illusionist. I’m pretty sure that everything we consider to be real is illusory, or has an illusory element. From a psychological point of view, there’s more deep truth in the unreal than there is in the real. After all, objectively speaking, colour doesn’t even exist. So that’s the game. Keep your balance. Whenever subjectivity and objectivity are put into opposition, never come down on either side.

I’ve always been deeply fascinated by raw pigment, which is at once a colour – a pure, psychological idea – and a real substance. It has this otherness you can’t quite point at. My latest works at Lisson Gallery are made with silicone, all very red and very visceral. I work with red a lot, because of its darkness. The psychology of the red generates a much darker dark than black or blue.

And I’ve always been deeply interested in geometry, and I’ve put some of my pieces into motion to get at forms I can’t produce by any other method. Descension is a whirlpool that produces a natural parabola. It took me 20 years to get it to work, because it needs to be built at a certain scale, and be spinning at a certain rate. What surprised me, once I’d achieved those wonderful parabolic curves, was what happened at the bottom of the pool. A void opened up, a form I never expected to find there, for all the world as though this thing was boring its way the centre of the Earth!

Art and science do sit naturally quite close to each other. But making a statement of that sort in a piece of art is just going to get in the way. Science is apparently rational and art, perhaps, more confused. But they both start out as experimental processes, and both are contained by rules. A poetic purpose is every bit as real as an apparently scientific one. There’s objectivity in art, just as much as there’s subjectivity in science.

Sausages of the Anti-Christ

mg22530142.700-1_1200

A visit to Cravings, at London’s Science Museum For New Scientist, 28 March 2015 (Incredibly, the subs let that headline go through on the print version)

SOME years ago, I was friendly with a family who ran a venison smokery. They were expanding their product line to include a venison salami. On one visit, they presented me with piles of sliced sausage: which recipe did I prefer?

My first mouthful was a disappointment. The sausage tasted of generic salami, hardly even of meat, and though I knew otherwise, it was hard to imagine that any deer had perished in the making of it. My second was just as bad. The body language of my hosts was revealing. My weak-beer praise simply confirmed what this conscientious family already knew: no tweaks were going to save their experiment.

The keen home cook’s first-aid kit includes fat, salt and sugar. But the food industry also uses (among many other extras) acids, enzymes, texturisers, blood plasma and grim-sounding powdered dairy essences. In Swallow This, the latest of a string of superior industry exposés, food journalist Joanna Blythman explains how far manufacturers will go to produce cheap foods that taste consistent, while retaining that “just-cooked” feel.

Her page about salami, for example, features company literature describing a meat glue made from the enzyme transglutaminase, blended with animal protein and vitamin B9: “Salami Dry Express B9 decreases ripening time by up to 20 per cent, creates a more… appealing colour in less time, offers improved casing peeling and… sausage aroma. Improved slicing properties reduce wastage by up to five per cent, while shorter processing and storage times also provide financial advantages.”

Each promise listed sounds reasonable. But taken together, they suggest an approach to food that can only disgust consumers. And this, chiefly, is why the food processing industry is growing ever more secretive, ever more insincere, and, more worryingly still, ever more removed from the real science of nutrition. Its prime concern is not food, but keeping up appearances.

Everyone imagines they want an authentic home-cooked meal, even as they “require honeyed cakes, unguents and the like”. This nice turn of phrase belongs to the Greek Cynic Diogenes, one of the philosophers in Michel Onfray’s slim, sly volume of essays called Appetites for Thought. Rather in the spirit of Bruces’ Song, Monty Python’s dipsomaniacal summary of the Western philosophical tradition, Onfray dishes out morsels under chapter headings like “Nietzsche; or The Sausages of the Anti-Christ”.

His simple thesis, that our minds are ruled by our stomachs, acquired a graphic reality in 2006, when Molly Smith, a 16-year-old from Cambridgeshire, UK, received a life-saving transplant. She had been born with much of her intestinal tract missing, and had never experienced hunger, thirst or any food cravings. When Molly finally ate her first solid food – a banana – she felt the stirrings of new sensations. Her guts were beginning to talk to her.

Molly’s is one of the more startling stories told in Cravings, at London’s Science Museum. The rich, mysterious, two-way dialogue between gut and brain that so entertained Onfray is its central theme, and serves as a playful entrée to health advice.

Though the exhibition is full of cautionary information about fat and sugar levels in many processed foods, it left this visitor hankering for the museum café. This is no bad thing. Food, any kind of food, is better than the alternative. And an exhibition about appetite ought to pique it.

Swallow This: Serving up the food industry’s darkest secrets, Joanna Blythman (4th Estate).
Appetites for Thought: Philosophers and food, Michel Onfray (Reaktion Books).

 

Designs with the world on their shoulders

PITCHAfrica's Waterbank Campus, a 10-acre school site in Laikipia, Kenya

For New Scientist, 18 April 2015: a review of the 2015 Designs of the Year competition at London’s Design Museum.

In friendly competition with Percy Bysshe Shelley, the poet Horace Smith once wrote a poem entitled Ozymandias. Shelley’s version is the one we remember, but Smith’s is compelling for another reason. He imagines a hunter traipsing through the ruins of a future London. Lighting upon a fragment of a monument, he “stops to guess/What powerful but unrecorded race/Once dwelt in that annihilated place”.

This year’s Designs of the Year competition has its monumental entries, but even the most grandiloquent of the 76 nominations at least tips its hat to the idea that the world will not sustain another great ruin, or may end up our next great ruin, unless we respond more cleverly to our environment.

Jean Nouvel’s One Central Park in Sydney, Australia, towers above its architectural competitors, literally. Clad in climbing plants by Patrick Blanc, the leading designer of vertical gardens, One Central’s overriding purpose seems to be to apologise for its very existence.

There is even a motorised heliostat mounted on a cantilever near the roof, to erase the building’s shadow. The arrangement looks terrifying in photographs, suggesting the 50-metre-high moon towers of the 19th century when towns experimented with civic lighting.

In Ho Chi Minh City, a project called House for Trees eschews apology for action, albeit of a most eccentric sort. Here, high-density living units double as gigantic containers for tropical trees. Come the rains, a sufficient number of these properties could reduce the risk of urban flooding. At least, so claim architects Vo Trong Nghia, although it sounds like special pleading to me – an alibi for the strange green dream they’re weaving, of wandering lost among giant plant pots.

Where rains are few, a more down to earth aesthetic holds sway. PITCHAfrica’s Waterbank Campus is a 10-acre school site in Laikipia, Kenya, where 4 acres of irrigated conservation agriculture are fed by 7 low-cost buildings, designed to collect and store what little precipitation there is.

PITCHAfrica’s vision extends beyond unassuming architecture to provide resources like clean water, food and sanitation on-site for its students, in the hope they will spread the word about how to manage scarce resources at home.

This vision, of an artificial “ecosystem capable of empowering and transforming communities”, is shared by a great many of the show’s “technical fix” entries. Take the Blue Diversion toilet. This project, led by the Swiss Federal Institute of Aquatic Science and Technology, and funded by the Bill & Melinda Gates Foundation, is an all-in-one sanitation, fertiliser, drinking-water and biogas solution. In this cheap, ugly, blue plastic toilet, nothing is wasted – not even sunlight; there’s a small solar panel on its roof.

Other ideas plug in to the smog and mess of cities, and try to make daily life a little more bearable. At the University of Engineering and Technology, Lima, Peru, researchers have invented a billboard that purifies the air in a five-block radius, scrubbing it clean of construction dust and 99 per cent of airborne bacteria – it would take 1200 trees to do the equivalent work, says the team.

Another entry, The Ocean Cleanup, designed by Erwin Zwart with Boyan Slat and Jan de Sonneville, tackles the plastic garbage circulating the world’s oceans. Why not string barriers over the waves to catch the plastic as it moves around? Having raised over U$2 million through crowdfunding, the organisation plans to construct and test large-scale pilot projects.

This is technical fixery at its purest. It doesn’t prevent the oceans being littered: it is an environmental sticking plaster, permitting us to pursue business as usual. But why should designers have to carry the whole world on their shoulders? Designs like these could be part of a broader, political solution. The Ocean Cleanup’s barriers would be a fitting monument for our descendants to puzzle over.

Better, of course, to avoid collapse entirely, but it won’t be simple. It is easier for designers to ameliorate or even disguise problems, rather than to address them head on. Two projects built around the food supply demonstrate this neatly.

Disclosed, by Marion Ferrec at the Royal College of Art, in collaboration with Kate Wakely, is a web-based consumer service that allows you to choose products according to your health needs and ethical preferences. Lacking vast wealth, leisure and self-absorption, I won’t be using it.

But neither am I entirely persuaded by Marcel’s humorous campaign for the French supermarket giant Intermarché – a series of beautifully photographed imperfect fruits and vegetables. The idea is to shift ridiculous-looking potatoes, hideous oranges and failed lemons onto the consumer, and thereby reduce food waste. But the campaign preserves and reinforces (by price offers) the very distinction between perfect and imperfect produce that caused the problem in the first place.

It is, frankly, next to impossible to imagine how we get from a wasteful here to a sustainable there – and for that reason alone, I think Alexandra Daisy Ginsberg’s design fiction Designing for the Sixth Extinction is the poster-child of this year’s competition. Ginsberg has anatomised the ultimate disruptive enterprise, in which “nature is totally industrialized for the benefit of society”.

Although her fictional synthetic creatures are deliciously creepy (especially the “biologically-powered mobile soil bioremediation device”) it is her business model of saving our civilisation at the expense of the natural world, while replacing it with something better, that fascinates.

If Ginsberg’s vision comes to pass, our descendants won’t be able to puzzle at our monuments. Our monuments will be everywhere, all around them, and inside them.