Hello, Robot

Visiting Hello, Robot: Design between human and machine at MAK, Vienna for New Scientist, 6 June 2017

Above the exhibits in the first room of Hello, Robot, a large sign asks: “Have you ever met a robot?” Easy enough. But the questions keep on coming, and by the end of the exhibition, we’re definitely not in Kansas any more: “Do you believe in the death and rebirth of things?” is not a question you want to answer in a hurry. Nor is my favourite, the wonderfully loaded “Do you want to become better than nature intended?”

That we get from start to finish of the show in good order, not just informed but positively exhilarated, is a testament to the wiliness of the three curating institutions: the Vitra Design Museum in Germany, the Design Museum Ghent in Belgium, and MAK in Austria.

One of the show’s advisors, architect Carlo Ratti, head of the MIT Senseable City Lab, nails the trouble with such shows: “Any environment, any city, any landscape can become a robot when it is equipped with sensors, actuators and intelligence.” By the time robots do useful work, they have vanished. Once, we called traffic lights “robots”, now, we barely see them.

Robots, an exhibition currently at London’s Science Museum, gets caught in this bind. By following a “science fiction becomes science fact” trajectory, it creates a show that gets more boring as you work your way through it. Hello, Robot is much cannier: it knows that while science fiction may spin off real artefacts now and again, it never becomes science fact. Does writing down a dream stop you dreaming? Of course not.

Hello, Robot is about design. Its curators explore not only what we have made, but also what we have dreamed. Fine art, speculative designs, commercial products, comic books and movie clips are arranged together to create a glimpse of the robot’s place in our lives and imaginations. Far from disappearing, robots seem more likely to be preparing a jail-break.

The longings, fantasies and anxieties that robots are meant to address are as ancient as they are unrealisable. The robot exists to do what we can imagine doing, but would rather not do. They were going to mow our lawns, now we’re glad of the exercise and we might prefer to have them feed our babies – or look after much older people, as Dan Chen’s 2012 End of Life Care Machine envisions.

This robot mechanically strokes a dying patient – a rather dystopian provocation, or so Chen thought until some visitors asked to buy one. Exhibited here, Chen’s piece is accompanied by a note he wrote: should he encourage people to leave family members alone in their final hours or deny them the comfort of a machine?

Hello, Robot asks difficult questions in a thrillingly designed setting. It is a show to take the children to (just try not to let them see your face in Room 3 as you check on a computer to see if your job’s about to be automated).

There’s a deep seriousness about this show; if design teaches us anything, it is that no one is ever in charge of the future. “The question of whether we need, or even like [robots] is not really ours to ask,” a wallboard opines. “Do we actually need smartphones? Ten years ago, most people would probably have answered no.” Our roles in this “lifeworld” of the future are still to be defined.

Catching the exhibition in Germany, I go round three times until it’s late. I adore industrial robot YuMi’s efforts to roll a ball up a steep incline, and I grin as I walk past a clip of the automated kitchen in Jacques Tati’s 1958 film Mon Oncle. Still, I can’t quite take my eyes off a 2005 photograph of a Chinese factory by Edward Burtynsky, who visited China’s shipyards and industrial plants. Identical figures performing identical actions remind me of iconic British newspaper sketches of weaving machines from the industrial revolution.

We have not outgrown the need for human regimentation – we simply outsource it to cheaper humans. Whether robots become cheap enough to undercut poor people, and what happens if they do, are big questions. But this show can bear them.

The dreams our stuff is made of

To introduce a New Scientist speaking event at London’s Barbican centre on 29 June, I took a moment to wonder why the present looks so futuristic.

Long before we can build something for real, we know how it will work and what it will require by way of materials and design. The steampunk genre gorges on Victorian designs for steam-powered helicopters (yes, there were such things) and the like, with films such as Hugo (2011) and gaming apps such as 80 Days (2014) telescoping the hard business of materials science into the twinkling of a mad professor’s eye. Always, our imaginations run ahead of our physical abilities.

At the same time, science fiction is not at all naive, and almost all of it is about why our dreams of transcendence through technology fail: why the machine goes wrong, or works towards an unforeseen (sometimes catastrophic) end. Blade Runner (1982) didn’t so much inspire the current deluge of in-yer-face urban advertising as realise our worst nightmares about it. Short Circuit (1986) knew what was wrong with robotic warfare long before the first Predator aircraft took to the skies.

So yes, science fiction enters clad in the motley of costume drama: polished, chromed, complete, not infrequently camp. But there’s always a twist, a tear, a weak seam. This genre takes finery from the prop shop and turns it into something vital – a god, a golem, a puzzle, a prison. In science fiction, it matters where you are and how you dress, what you walk on and even what you breathe. All this stuff is contingent, you see. It slips about. It bites.

Sometimes,  in this game of “It’s behind you!” less is more. In Alphaville (1965), futuristic secret agent Lemmy Caution explores the streets of a distant space city, yet there is no set dressing to Alphaville: it is all dialogue, all cut – nothing more than a rhetorical veil cast over contemporary Paris.

More usually, you’ll grab whatever’s to hand – tinsel and Panstick and old gorilla costumes. Two years old by 1965, at least by Earth’s reckoning, William Hartnell’s Time Lord was tearing up the set of Doctor Who and would, in other bodies and other voices, go on tearing up, tearing down and tearing through his fans’ expectations for the next 24 years, production values be damned.

Bigger than its machinery, bigger even than its protagonist, Doctor Who was, in that first, long outing, never in any sense realistic, and that was its strength. You never knew where you’d end up next: a comedy, a horror flick or a Western-style showdown. The Doctor’s sonic screwdriver was the whole point. It said, we’re bolting this together as we go along.

What hostile critics say is true, in that science fiction sometimes is more about the machines than about the people. Metropolis (1927) director Fritz Lang wanted a real rocket launch for the premiere of Frau im Mond (1929) and roped in no less a physicist than Hermann Oberth to build it for him. When his 1.8-metre-tall liquid-propellant rocket came to nought, Oberth set about building a rocket 11 metres tall powered by liquid oxygen. They were going to launch it from the roof of the cinema. Luckily, they ran out of money.

The technocratic ideal may seem sterile now, but its promise was compelling: that we’d all live lives of ease and happiness in space, the moon or Mars, watched over by loving machines – the Robinson family’s stalwart Robot B-9 from Lost in Space, perhaps.

Once Star Trek‘s Federation established heaven on Earth (and elsewhere), however, then we hit a sizeable snag. Gene Roddenberry was right to have pitched his show to Desilu Studios as “wagon train to the stars”, for as Dennis Sisterson’s charming silent parody Steam Trek: The moving picture (1994) demonstrates, the moment you actually reach California, the technology that got you there loses its specialness.

If the teleportation device is not the point of your story, then you may as well use a rappelling rope. Why spend your set budget on an impressive-looking telescope? Why not just have your actor point out of the window? The day your show’s props become merely props is the day you’re not making science fiction any more.

What price original art?

At what point does a practical problem become an existential one? When do we have to admit that not everyone can experience everything – and what do we do about that? Forgery is no solution because good forgeries are, by definition, as exclusive as originals: if the original turns up, the forgery loses all value. But what if we undermined cultural norms to the point where fakery was the norm?

A visit to the Van Gogh Museum, Amsterdam and the Tinguely Museum Basel for New Scientist, 13 May 2017.

IMPRESSIONISM, the movement that shaped a generation of European artists, was concerned above all with light, colour and the mechanics of visual perception. Only one of its leading lights concerned himself, without apology, to the business of fame – Vincent van Gogh. He got what was coming to him: absolutely nothing. Dealers failed to sell a single canvas in his lifetime.

Tastes change. On 2 June 1973, in a park behind the Rijksmuseum in Amsterdam, a museum dedicated to van Gogh’s work opened to an ever-swelling crowd of admirers. In 2014, 1.6 million people visited. Last year it was 2.1 million – 20 times the number the museum was designed to accommodate – all there to see just 250 paintings and 700 drawings and letters.

At what point does a practical problem become an existential one? When do we have to admit that not everyone can experience everything – and what do we do about that? Forgery is no solution because good forgeries are, by definition, as exclusive as originals: if the original turns up, the forgery loses all value.

What if we undermined cultural norms to the point where fakery was the norm? This is the state of affairs dreamed up by Polish writer Stanislaw Lem in his 1976 novel The Futurological Congress, which features this diary entry: “Spent a few free hours… in the city. Could hardly control my horror as I looked at all the displays of wealth… An art gallery in Manhattan practically giving away original Rembrandts and Matisses… The fiendishness is that part of this mass deception is open and voluntary, letting people think they can draw the line between fiction and fact. And since no one any longer responds to things spontaneously – you take drugs to study, drugs to love, drugs to rise up in revolt, drugs to forget – the distinction between manipulated and natural feelings has ceased to exist.”

Doubtless the curators at the Van Gogh Museum have no such nefarious plans. But, faced with those queues, they are resorting to technology, even virtual reality.

Their most innocent-looking intervention is a dedicated location-based app by Marjolein Fennis that will entertain those waiting to enter, turning potentially fractious hordes into ad hoc communities of gamers.

In an effort to avoid delays and bottlenecks, museum designers scrape eye-tracking studies and video footage for insights. Some 85 per cent of the museum’s visitors are tourists, which means they get up late and roll up to the museum at the same time, 11 am.

A computer program developed with Erasmus University in Rotterdam uses algorithms more usually found in stock market trackers to predict visitor behaviour. Thus armed, the museum has come up with incentives to reduce peak time visits by around 60 per cent, even while visitor numbers have increased by nearly half.

“We don’t want as many visitors as possible, we want each visitor to have the best experience as possible,” says Milou Halbesma, the Van Gogh Museum’s director of public affairs.

Amsterdam, also badly bottlenecked, is planning to adopt similar technology later this year to get tourists out of the city and into the rest of the country.

Technology can also satisfy demand, especially in Asia, by bringing van Gogh’s art to the people. To this end, the museum has produced a digitally enhanced immersive experience, Meet Vincent van Gogh. It sounds hokey: visitors can wander with Vincent from rural Netherlands to the streets of Paris, pull up a seat at The Potato Eaters‘ table, and step into a life-sized Yellow House. In reality, the exhibition stimulates genuine interest, without leaving the visitor feeling cheated that they haven’t been in contact with the real work.

The museum’s limited run of Relievo reproductions take the opposite tack. Based on 3D scans of the paintings, including cracks in the paint and traces of paint layers, these surreally accurate reproductions took the museum and Fujifilm Belgium seven years to achieve. If you ever wanted to run your hand down the thick, impasto brushstrokes of van Gogh’s Sunflowers, now is your chance. This approach was also targeted at the overseas market, especially Hong Kong. A Dubai hotel exhibited them in 2015.

The only downside is that these strategies increase the number of people who want to see van Gogh’s real work. An exhibition currently at the Van Gogh Museum, Prints in Paris 1900, explores another very successful way of dealing with the sheer popularity of art and the celebrity of individual artists.

The fad for prints at the end of the 19th century not only decorated the hoardings and walls of Paris with colourful public art in the form of adverts, it also let everyone with a half-decent salary own an “original”. No two prints were identical – the imprimatur of the artist was visible and even, depending on the inks used, tangible. And the private nature of collections meant darker, more intimate themes could be explored by artist and collector.

Producing art ordinary people could own was a cultural as well as a technological breakthrough. But there is a snag, felt more sharply now than at the time these prints were produced. The low lighting at the Prints show reveals the vulnerability of works on paper. Unless these pieces are endlessly reproduced, dissolving their connection with the artist, they will have to spend almost all their life in storage, out of the public gaze.

The original is the gallery-goer’s holy grail. When Mark Rothko’s badly faded murals, painted for a Harvard University dining room, were rehung in 2014, an expensive lighting system was used to restore their colour. Over-painting them would have been an act of sacrilege. No one thinks this way about buildings. St John’s Cathedral, in the Dutch city of ‘s-Hertogenbosch, for example, had whole pinnacles reinstalled and some statues recarved from scratch. This process began in the 19th century, using easily weathered limestone, which means some of the most recently reinstalled figures are actually copies of copies.

Gallery-goers are less forgiving. “I think it should always be very clear for the audience what you are looking at,” says Halbesma. “That is why we shall never show copies in our museum – because this is the moment when you meet Vincent and his work.”

“Unless artworks on paper are endlessly reproduced, they spend their life in storage, out of public gaze”

And the posters and prints upstairs? “They are all originals,” Halbesma says. “But we have big problems because of the light and their vulnerability. A lot of museums are already working with facsimile.” The implication is clear: catch this while you can.

Perhaps we should leave it to artists to determine what role provenance plays in their work. Van Gogh, desperate for that elusive sale, embraced the idea of reproduction. A letter to his brother Theo in December 1882 reads: “What I wrote to you in my last letter about a plan for making prints for the people is something to which I hope you’ll give some thought one day. I don’t have a fixed plan about this myself as yet… But I don’t doubt the possibility of doing something like this, nor its usefulness.”

The nearby Stedelijk Museum’s recent show of kinetic sculpture by 20th-century Swiss artist, showman and mischief-maker Jean Tinguely shows a rather different attitude. Tinguely was no ordinary mechanic, and some of his work, such as Homage to New York, was designed to burst apart in showers of sparks. His less self-destructive work is hardly more stable; the Stedelijk show had 42 moving pieces, rigged to timers to eke out the fun between the inevitable repairs.

It reminded me of a story told by Midas Dekkers in his book The Way of All Flesh – and an important part of the story of provenance. The Stedelijk once had a piece of Tinguely’s called Gismo. Tinguely insisted it should run constantly so the noise would lead people to it from wherever they were. A curator took him at his word, and for a brief, happy while, everyone got to see Gismo.

That’s the trouble with art: if you want it to live, you may have to let it die.

Marine life is rubbish

“The aim of my work is to create a visually attractive image that draws the viewer in, then shocks them with what is represented,” artist Mandy Barker explains. “This contradiction between beauty and fact is intended to make people question how their shoe, computer, or ink cartridge ended up in the sea.”

A short feature for New Scientist, 22 April 2017

The dreams our stuff is made of

 

We imagine things before we make them, from spacecraft to smartphones – and designers often turn artists’ imaginings of the future into our everyday reality. So who’s in charge?

I am.

At least, I will be on 29 June when I herd Matt Smith (editor of 2000 AD) spaceflight expert Piers Bizony and architect Liam Young into London’s Barbican Centre for a session called The Dreamer’s Club. Fun and games begin at 7.30pm. Details and tickets here.